Batman by spyro2002

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Batman

By: spyro2002
Last Updated: Mar 27, 2018
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Batman

The Dark Knight

Although this is just a fanmade concept it is technically possible to happen!Remember Blizzard has made a justice league game.Not that I expect it to happen or anything just saying.

Batman is an ambusing Assasin who strikes from the shadows to surprise his enemies.Unlike other stealth assasins ,like Zeratul, Batman has to use the enviroment to hide rather that having a passive stealth ability.

level 1 Stats:
Health Pool: 1701
Health Regeneration: 3.7
Basic Attack: 125
Attack Speed: 1.1
Dps:137.5
Attack Range: 16
Mana Pool: 500
Mana Regen:3

Combat Trait

1
Misguidance
Cooldown:30 seconds

Activate to throw a smoke pellet a the target location, creating a cloud of smoke that lasts for 45 seconds and grants stealth to allies within it(basically you can create your very own bushes).

Passive:When batman exits from a bush or smoke pellet, he retains the stealth for up to 3 seconds.

Primary Abilities

1
Cape Sweep
Cooldown:7 seconds
Mana Cost:45
Sweep your cape dealing 175 damage to all enemies in front of you and flinching them for 2 seconds. Flinched enemies have a decaying 30% slow on them. When used from stealth, cape sweep deals double damage and the flinch lasts for 4 seconds.
2
Batarang Throw
Cooldown:3 seconds
Mana cost:20
Throw a batrang that deals 46 damage to the first enemy hit.Deals an aditional 5% of the target's max health as damage if the target is flinched. When used from stealth it will not break it and stun the target for 0.25 seconds.
3
Grappling Hook
Cooldown:10 seconds
Mana Cost:45
Fire a grappling hook at the target location that deals 110 damage then pulls batman at the target location shortly after.

Heroic Abilities

1
Beware the Bat
Cooldown:50 seconds
Mana Cost:50
Become immune to reveal effects and you cannot lose stealth by dealing or recieving damage.Lasts 8 seconds.
2
Sonar Attraction
Cooldown:70 seconds
Mana Cost:75
Throw a sonar emmiter at the target enemy hero that lasts for 6 seconds.The sonar emmiter will attract a swarm of bats that will fly around them dealing 55 damage per second and flinching all enemies hit for 4 seconds including the target it is thrown on.

Special Mount

1
Bat Vehicle
Batman doesn't have a mount right away but he can choose his bat vehicle at level 1.

LEVEL 1 TALENTS

Batmobile(mount):Batman can now use his mount ability to drive the Batmobile gaining 30% increased move speed and 60 armor.

Batcycle(mount):Batman can now use his mount ability to drive the Bat Cycle gaining 30% increased move speed, the ability to mount instantly and he cannot be dismounted by taking taking damage.

Batwing(mount):Batman can now use his mount ability to drive the Bat Wing gaining 30% increased move speed and the ability to ignore unit and terrain collision, but it has a 25% longer cooldown that other mounts.

LEVEL 4 TALENTS

Batflight(Trait):When exiting a bush or smoke pellet Batman now retains the stealth for up to 6 seconds.

Surprise advantage(E):After using grappling hook gain stealth for up to 5 seconds.

Stable smoke pellet(Trait):Reduce the cooldown of Misguidance by 10 seconds and increase the duration of the smoke pellets to 60 seconds.

LEVEL 7 TALENTS

Bat blades(W):Reduce the cooldown of Batarang throw by 1 second.
Repeatable!Quest:Every time you hit a flinched hero with Batarang throw increase the bonus damage of Batarang throw by an addiotional 0.5% of the target's maximum health.

Bat Combo(W):After using Batarang throw your next basic attack happens instantly and deals 50% increased damage.

Explosive Batarang(W):Hitting a flinched enemy hero with Batarang throw makes it so when the flinch expires an additional 100 damage is dealt to the target and all nearby enemies.

LEVEL 10 TALENTS

BEWARE THE BAT

SONAR ATTRACTION

LEVEL 13 TALENTS

Repairing Gadgets(Passive):While under any form of stealth batman's basic abilities cooldown 100% faster.

Protective Cape(Q):Flinched enemy heroes have their spell power reduced by 40%.

Save the innocent(E):Grapping hook can be cast a second time for free within 2 seconds after the first.The free use will also pull the nearest ally hero with you.

LEVEL 16 TALENTS

Hindering Flinch(Q):Cape Sweep's flinch now lasts for 3 seconds or 6 if used from stealth,becomes a 45% slow and no longer dacays. Also reduces cape sweep's cooldown by 1 second.

Flying Kick(Passive):Basic attacking a flinched enemy hero removes the flinch, but increases the damage of that basic attack by 80%.

Piercing Batarang(W):Batarang throw now pierces all non-heroes in its path and its initial damage is increased by 250%.

LEVEL 20 TALENTS

Caped Crusader(Heroic):Reduce the cooldown of beware the bat by 25 seconds and increase the duration by 2 seconds.Also while beware the bat is active Cape sweep has a 3 second cooldown.

Sonar device(Heroic):While Sonar atraction is active release a sonar wave from the target every 1.5 seconds that stuns all enemies hit for 0.75 seconds.

Utility Belt(Passive):Batman's Basic abilities gain a second charge.

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