Beetleburst by Nortin

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Beetleburst

By: Nortin
Last Updated: May 14, 2019
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Beetleburst

Scarab Demon

Current version: 1.1

Beetleburst is a melee tank who focuses on disrupting his enemies and redirecting their abilities to him, all while retaliating damage heavily in close range.

Pros:
    Disrupts enemy spellcasting and movement
    Decent mobility
    Retaliates damage very effectively in close quarters
Cons:
    Damage falls off heavily at medium to long range
    Needs to take damage to apply pressure
    Must predict enemy ability casts for maximum value
Statistics:
Health: 2,550 (+4% per level)
Regen: 5.31 (+4% per level)
Mana: 500 (+10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 0.88 per second
Damage: 96 (+4% per level)

Combat Trait

1
Electrified Shell
Passive:
Every time Beetleburst receives damage, he receives 1 stack of Electrified Shell for each 1% of his maximum Health lost, with a minimum of 1 stack per instance of damage. Every 0.5 seconds, Beetleburst automatically expends 1 stack to release 3 sparks in random directions, each dealing 21 (+4% per level) damage to the first enemy hit.

Each spark's launch direction will be at least 60 degrees apart from the other two. Sparks move in a semi-random staggered pattern while moving away from Beetleburst, similar to the spell effect in Diablo.

Primary Abilities

1
Mandible Charge
Cooldown: 12 seconds
Cost: 50 Mana

Beetleburst charges a moderate distance in a target direction, dealing 44 (+4% per level) damage to all enemies he passes through. He stops upon the first enemy hero hit, grabbing them with his mandibles for up to 1.25 seconds, during which they are Rooted. Beetleburst can recast Mandible Charge to flip the grabbed enemy in a target direction, dealing an additional 44 (+4% per level) damage when they land.

While Beetleburst is grabbing an enemy, he cannot perform any other actions, and hard crowd control will interrupt him. The distance that the target of Mandible Charge is flipped reduces as Beetleburst continues to hold them.
2
Disorienting Buzz
Cooldown: 7 seconds
Cost: 35 Mana

Beetleburst buzzes his wings, Charming all enemies in a medium area around him for 1.25 seconds. While Charmed, all abilities that the enemies cast are redirected to Beetleburst, if possible.

Just to clarify, Charmed causes all point-and-click targeted and automatic targeted abilities to be cast on Beetleburst, and any ground target abilities to be cast centered on him. This includes beneficial abilities to allies; Beetleburst can steal enemy healing through this ability.

For an interesting example of the Charmed status's applications, if a Charmed Genji tries to use his trait to jump away from Beetleburst, the jump will be targeted on Beetleburst himself, forcing Genji to jump to him and to his likely doom.
3
Doom Flight
Cooldown: 9 seconds
Cost: 50 Mana

After a 0.75 second channel, Beetleburst takes to the air for 5 seconds and gains a Shield that absorbs 385 (+4% per level) damage over the duration. While flying, Beetleburst gains 30% increased movement speed, can fly over other units and terrain, is Unstoppable, and cannot perform any other actions except for casting Disorienting Buzz. If Beetleburst recasts Doom Flight or the Shield breaks, Beetleburst lands early.

Heroic Abilities

1
Sonic Boom
Cooldown: 65 seconds
Cost: 80 Mana

Beetleburst channels for 1.25 seconds, then releases a blast of intense sound with his wings in a target direction (covers a long and wide area, like Falstad's Mighty Gust). Enemies hit by Sonic Boom take 286 (+4% per level) damage and have their ability cooldowns paused for 2.5 seconds.
2
Static Sphere
Cooldown: 90 seconds
Cost: 100 Mana

Beetleburst channels for 0.75 seconds, then generates a powerful electric sphere in front of him and begins to push it for up to 4 seconds. While casting Static Sphere, Beetleburst is Unstoppable, moves forward automatically, and turns more slowly. Any enemies hit by the sphere are paralyzed and attached to it, entering Stasis and being dragged along. When Static Sphere ends, all enemies are released and take 101 (+4% per level) damage plus 44 (+4% per level) damage for each other enemy hero attached.

Static Sphere can be recast to end early, and ends automatically if Beetleburst runs the sphere into a wall.

Related

Talents

Coming soon

Changelog

v1.1
-Updated Beetleburst's role based on the new system
-Reworked and clarified Electric Shell to be a fairer ability, working similarly well against fast sources of damage and large nukes
-Added further explanation of Disorienting Buzz's utility
-Reduced the cooldown of Doom Flight (12 -> 9 seconds), Sonic Boom (75 -> 65 seconds)
-Doom Flight can now be recast to land early, keeping the Shield intact but losing other bonuses
-Talents are hopefully on the way soon

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