Belial by lucky-tiger

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Belial

By: lucky-tiger
Last Updated: Mar 5, 2021
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Belial

Lord of lies


inspired by the trait mechanics of this concept

a support that depends on deception, counters sustain damage.

low hp- 1500
medium aa- 90 dps. 5.5 range.

Combat Trait

1
deception/lord of lies
active to cast an alternative version of your next basic ability.

8 sec cd.



hitting enemies with meteor reduce cd by 2. getting the maximum value with misdirection refresh cd.

Primary Abilities

1
meteor
after ~2.5 sec delay, deal 330 damage in an aoe and stun targets for 0.75 second.

deception- can be cast even if on cd. the meteor does not land, does not put the ability on cd and refund its mana cost after it ends.

9 sec cd.
50 mana.



- hitting 2 or more heroes reduce the cd by 3 seconds.
2
misdirection
mark a friendly hero, after 4 seconds heal it for 130% of the damage it took if it survive up to 650 healing.

deception- can be cast even if on cd. doesn't heal (have no effect), does not put the ability on cd and refund its mana cost after it ends.

10 sec cd.
60 mana.



- heal the target for additional 30% of the damage done over 3 seconds.
- when expires, deal damage equal to 30% of the damage dealt to the target in an aoe up to ~216 damage.
- getting the maximum healing grant the target 35 armor for 2 seconds.
3
bait and switch
dash at target direction and leave a decoy at your place that continue your last action for 3 seconds. when the decoy expires or destroyed it deals 150 damage and slows all enemies by 60% decaying over 2 seconds.

deception- send a decoy at target direction.

12 sec cd.
60 mana.


- both you and the decoy gain 15% speed for 3 seconds.
- when the decoy expires, you gain shield equal to 50% of the damage it took for the next 3 seconds up to 300 shield.

Heroic Abilities

1
Distortion
after a ~1 sec delay create a shred of darkness. enemies from outside cannot see whats within similar to a bush, but even if its another enemy (so they cant cast any ability on them). Last 10 seconds.
(like an "opposite" Dehaka's isolation)

30 sec cd.
60 mana.


- enemies within lose 15 armor, allies within gain 25% lifesteal.
2
unfair bargain
target an enemy within range, after ~1 second channel deal damage equal to 50% of its current hp, but heal it for the same amount over the next 8 seconds. while you are healed for 100% of the damage done but lose it over 8 seconds unless the target dies.

The healing and damage over time cannot be modified by any effect.

50 sec cd.
70 mana.


- if the target dies, refresh the cd.

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