Level 1-
Enduring Obfuscation (Q)- Extends Darkness debuff duration to 5 seconds
Resilient Glamours(Trait)- Deceivers now only reveal themselves upon suffering a Basic Attack or losing 50% of their health
Into the Shadows(E)- You can now regenerate Mana and your Mana Regeneration is doubled while using Possession
Conjurer's Pursuit (Passive)
Level 4-
Hidden Benefactor (E)- While Possessing an allied hero, they gain 20 Armor, but the enemy team is not made aware of this
Psychosoma (W)- Increases the knockback effect of Meteor Strike by 40%
Veiled Sentinel (Active)
Level 7-
Bait the Lure (Trait)- Your Deceiver now does 25% more damage in its true form and soaks a total of 75% XP in its Heroic form
Ravenous Swarm (Q)- Quest: Every second of Darkness you apply to Heroes adds 0.7 damage to Obscuring Swarm permanently
Playing with Fire (W)- Meteor Strike now deals 30% additional damage over 5 seconds to all affected targets. This effect can stack up to 4 times and its duration is refreshed when a new stack is added.
Bewilderment (W)- Meteor Strike now Slows enemies hit by 30% for 4 seconds
Level 10-
Petty Illusions (R1)
Seeing Double (R2)
Level 13-
Parasitic Possession (E)- Enemies that you Possess lose 10 Armor for as long as you Possess them without their knowledge.
Unending Swarm (Q)- Decreases the cooldown of Obscuring Swarm to 4 seconds.
Meteor Shower (W)- Meteor Strike now summons an additional wave of meteors in the same duration, increasing the total to 4 waves.
Titanic Lie (Trait)- Deceivers in their true form now deal extra damage to Heroic targets equal to 1% of their target's health with every attack
Level 16-
Fell For It (Trait)- Deceivers now increase the attack speed of nearby allied minions by 30% for 7 seconds upon being revealed.
Unwitting Servant (E)- You now gain 10% of the damage your Possession target deals as health
Hardened Focus (Passive)
Now You Don't (Z)- You are now Unrevealable during the effect of Now You See Me...
Level 20-
Cast Away (R1)- Spawns two Deceivers for each revealed illusion
Cloaked Commander (R2)- The Veiled Evoker also increases the damage of nearby allied minions by 20% while it's still alive
Blot out the Sun (Q)- Now Isolates the first Hero hit, drastically reducing their field of vision for 2 seconds and removing their allies' vision from their own for the duration
Moment of Truth (Active)
A good Valeera (finally): http://www.heroesfire.com/hots/concept/valeera-sanguinar-6019
Intresting idea for Shadow Priest: http://www.heroesfire.com/hots/concept/archbishop-benedictus-6214
1 - would Belial be able to move while "channeling" possession to a unit/hero ?, (or maybe able to move at a slower pace ?), what would the functionality be of that one other than vision-soak/remote-buff/debuff/situational-teleport.. ?
2 - the channel of the meteors = do they fall RNG or it's like 1 meteor at a targetted location after another, maybe able to target each specifically during the 2 second channel ? (description says "waves" of meteors, so kinda unclear if RNG rain like Gul'Dan's lol)
At first I thought what is this BS, but then realized the depth of the hero, (especially with reading the talent tree afterwards)
But yah = Good concept overall, like the deceiver functionality (Trait) mostly from his kit, fits the theme/lore, his Q could be cool also..
1) He can't move while channelling Possession, but he essentially *becomes* an Aba hat while losing his body until he reemerges. It's essentially his *real* mount mechanix, while Now You See Me... is his method of escape/enablement for Possession.
2) the meteors are essentially a channeled version of Jaina's Blizzard, but a somewhat larger radius. It has the appearance of a bunch of meteors falling, but everything in the area is hit and knocked away from the center at the same time.
I'm glad you enjoyed rhe hero concpet :)
Also, I think you need to change its name since Sylv already has this which could cause confusion.
In Petty Illusions, if your ally attacks or uses abilities will it be dispelled? Is it dispelled after 2 basic attack hits or ability hits or both?
I don't believe it would cause too much confusion, if any, due to the fact that the icons are entirely different and Syl's Possession is a talent. Nobody complained when Tracer and Zeratul both had Blink, right?
With Petty Illusions, an attack coming from the disguised hero does not count toward dispelling the illusion. Both abilities and auto-attacks count toward dispelling it, though.
I still believe the name should be changed though as both blinks do practically the same thing: get you from A to B in an instant. His E as you explained it works more like symbiote. So.. maybe change the name to Lurk?
First, possessing an enemy is only really interesting to me if they don't know you did it, which suggests to me the need to make sneak-possession doable. An alternate mount would be my best suggestion (see below), but I think saying that the range of possession of an enemy increases if they don't have vision of you, either from obscuring swarm or hiding in the bushes helps that along. This also adds the fun of using obscuring swarm and then hiding in the bushes so your enemy *thinks* they are possessed when they aren't. I'd even not be opposed to possession of an enemy only working (without a talent) if they don't have vision of you, due to possession balancing concerns...
The indefinite ability to possess an enemy offers a bit of a tuning issue in my mind, specifically the "get out of death free" factor. Either belial can contribute meaningfully to fights while possessing an enemy, in which case he can avoid dying by possessing an enemy any time they gank without any sacrifice to his utility and thus becomes effectively unkillable except during team fights when possession will go on cooldown; or he can't contribute meaningfully while possessing an enemy in which case it's only used as a stopgap measure to avoid death and not for it's primary intended use-case because roaming around inside an enemy is too large a sacrifice of utility & soak potential.
I would suggest considering making it harder to possess someone in a gank situation, such as placing a tiny cooldown after being hit by an AA before you can possess someone; making it doable in team fights if your not focused but limiting it's use in gank situations when being focused, or giving it a very short radius making it hard to posses ranged assassins; but combining it with a way to possess someone without their knowing (see both above & below). If you didn't do that at least say that HP regain (and maybe even mp regen) is halted while possessing someone to ensure that you if you escape a gank by possessing with low health with low health your always be just as vulnerable when escaping no matter how long you possess them. Or you could simply put a limit on length of time an enemy can be possessed.
I think the enemy having some way to deal with you if they know their possessed may be interesting as well, particularly if you don't do something to prevent possession from being a get-out-of-gank-free card as above. There are a few things I could think of for handling this. One option being in their fountain area still harms you, so if a possessed opponent recalls you need to evacuate before the recall completes or die (maybe make the fountain do slow amount of damage so you can survive a recall if the enemy leaves the fountain immediately, but if they stick around to kill you your die in a little time).
Finally, this concept screams to me the need for an alternate mount. The idea of controlling the enemy information should include their knowledge about where you are positioned, but a simple mount makes this too straightforward case of roaming allot. I think if you up his power slightly while dropping his mount and thus roaming power to compensate you get a more interesting metagame, where misinformation about where he is located is more important because he is both more powerful when he surprises you, but less capable of rapidly changing locations once they figure out where he is. More importantly it makes possession a more interesting talent, since possessing an ally before they mount up would be a great alternate mode of getting between two places quickly without a mount and further encourage using the talent on allies, thus allowing you to hide the number of opponents that are attacking an enemy at a time.
To go along with this the master of lies feels like he should be able to stealth somewhat. so instead of a mount I'd suggest a cool down ability that stealth him and perhaps gives a small movement boost, but is used more for the ability to sneak up on people to possess, mind games when combined with obscuring swarm & possession, escapes by hiding, etc. Likely with a talent that allows him to become partially immune to damage when stealthed so it can be used as a defensive ability as well.
Noob Azmodan: "Oh look, it's one guy! I should solo him easy!"
I want Belial as soon as possible!
That's probably one of the nicest things I've heard, and I'm really glad you like the concept. I'll do my best to keep it up-to-date from here on out!
I really love Petty Illusions, Cloak and Dagger and Obscuring Swarm the most, since it's all stuff we don't get a lot of in Heroes. Abilities synergize and feel that they belong to one character, the flow of the skills are good, the icons are clean...
Just very awesome man :D