> Last Gasp (False Wounds): If an ally protected by False Wounds would be killed, False Wounds ends but the ally is instantly healed for
200% of the accumulated damage.
>
Shattered Illusion (Mislead): When the duplicate expires or dies, it explodes for
1.0-2.0 E (moderate to high) in a modest area, based on its remaining hit points.
> Layered Deception (Mislead): If the duplicate is killed, it will produce a ragdoll and kill notification complete with death timer, and the time Belial may stay disappeared is refreshed. The deception lasts
10s or until the enemy team gains vision of Belial, whichever comes first.
> Shrink Ray (Active): Generic.
It shows you enemy and neutral caster minions and mercenaries - so every minion wave and every bruiser camp.
=> As I understand, it allow you to see all enemy each 30s during 10s. So during 1/3 of the time you would know exact position of enemy. Did I miss something ?
"Keep in mind the 3/5 duration on the duplicate!"
=> Oh I though the duplicate last an infinite time until we cancel the spell.
I love this heroes !
For MISLEAD, I would rather allow to use METEOR STRIKE and to use auto attack, but making them having no effect (no damage). Like that it's easier to make them think it's really you (because without that the only thing you can do is move). Also can be fun to launch a fake meteor to make them move :D
Would also work, yeah. I think enemies would be more likely to notice damage floaters but no health going away.
I think it's comparable to Rehgar's Farsight, covers more area but you can't use it to check on the turn-in or a boss or the jungle.
Keep in mind the 3/5 duration on the duplicate!
I don't think it's stupid, in fact, it sounds like a really handy tool. It does, however, sound insanely OP. This would basically give you 100% uptime awareness of where the enemy team is, with no counterplay. Enemies couldn't boss or group for a gank without you knowing about it.
Instead, the idea would be that the talent is a passif (so working all the time), that would show an eye (just an UI effect, not an invocation) visible in game and in the minimap. This eye would be the barycenter of all alive enemy heroes.
If you don't know what is a barycentre, is sort of an extension of the middle, bot for more points (and if there is only two alive enemy, it's the middle, if there is only one alive enemy it's it exact location). So it's give an idea of where are all enemy.
For MISLEAD, I would rather allow to use METEOR STRIKE and to use auto attack, but making them having no effect (no damage). Like that it's easier to make them think it's really you (because without that the only thing you can do is move). Also can be fun to launch a fake meteor to make them move :D
When I was reading I though one of the ulti was gonna be an ulta that allow to fake a death, but no ^^
But both your ulti are nice.
Your Senses Betray You seem OP.
Layered Deception => I said nothing about fake death :D
Misdirection => Again ? Stop reading my mind ! :D => It's too OP in my opinion, as it allow to do most of our work while staying at spawn.
My build :
Scourging, False Danger, Splinter (or Layered Deception but too OP), BOTFLY SWARM, Last Gasp, Delusions of Immortality (or Misdirection but too OP), Lord of the Flies.