Belial is a Ranged Specialist, a master of deceit
Difficulty: Very Hard
Idea design behind Belial is to be a a little of everything but not really great at one thing.In draft, hes a very wild card. Belial himself has decent abilities but is still very reliant on team composition. Unlike Abathur, Belial is 100% invested in his machinations, dying as a Deciever will also result in the death of Belial, so you dont want to just yolo it.
STATISTICS
1851 Health
1 Attacks per second
111 Damage
For comparison Nazeebo is
1704 Health
1.11 Attacks per second
92 damage
Additional Notes -Belial uses mounts normally like Azmodan and Zagara
-Pre 10, Belial will always appear to be in his more docile form outside of deceiver, but whenever casting an ability his "true" form will be briefly shown.
-Once hitting level 10 and choosing a heroic, Belial will always appear in his true form. This is purely visual.
Combat Trait
1
D- Deceiver
25 Second Cooldown, starts upon exiting this form
Last 15 seconds
Point and Click Ranged
Dash to an ally hero and mimic them and their likeness. Gain access to their stats, abilities and traits. If the Deciever form dies Belial also dies.
-Does not gain talents or heroics.
-Unlike abathur, there is no indication on who is real and who is fake to the enemy team
-Both heroics are usuable as a Deceiver
Primary Abilities
1
Q-Demonic Slam
3 Second Cooldown
Short Range
Slam into the target dealing 72 damage. Can be cast twice before incurring a cooldown in rapid sucesssion.
-Slightly further than melee range
2
W-Pestilence
6 Second Cooldown
Frontal Cone
Breathes poison towards the target area, poisoning enemies for 66 damage and leaves a patch of poison on the ground dealing 112 damage over 2 seconds.
-Similiar to the Dragon Knight's Fire Breathe
3
E- Meteor Strike
12 second Cooldown
3 Second Channel
Targeted AoE
Blanket the targeted area with meteors every 1 second for 3 seconds, each dealing 41 damage and knocking back enemies.
Deals half damage to structures
Kinda like a combination of Rain of Destruction, Blizzard, and Expulsion Zone.
Secondary Abilities
1
1-Cast Aside
8 Second Cooldown
Cooldown Starts upon becoming a Deceiver
1.5 Second Cast
Exit Deceiver Mode.
Heroic Abilities
1
R1 - Illusions
30 Second
Targeted
Create an 3 illusions of an ally hero or yourself surrounding the target for 6 seconds. Illusions have 50% normal health and deal no damage or healing but still cast abilities. Will prefer to attack enemy heroes first.
-Illusions act like pinged AI tethered to the hero casted upon. They can use crowd control and utility spells at full effect but will not do any healing or damage. Can be quickly aoed down
Storm Talent-?
2
R2- Effigy
70 Second Cooldown
Create an effigy of yourself for 15 seconds. The effigy is controlled by you, deals 50% of normal damage and healing. Will mimics abilities cast by you
-Similiar to Jaina's level 20 Water elemental
Storm Talent-The effigy gains an additional 20% health and damage and you gain 25 armor while its alive
reposted due to aggressive changes from the original. feedback still welcomed
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