ForwardHi all! The following is my concept for a Belial hero, inspired by my love for specialists that offer unique ways to play, like Abathur, and that require the enemy team to significantly adjust their gameplay. First, I outline Belial’s strengths, weaknesses, and stats. Next, I detail my philosophy behind the concept, broken down into three core principles: Demanding Map Awareness, Psychological Warfare, and Balancing Power. Lastly, we get into the Abilities. Let me know what you think of the concept, and what changes you’d make to improve it. I'm still thinking about Talents, and will add them if there's enough interest. |
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Strengths |
Weaknesses | |
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Health: 1365 (+4% per level)Regen: 4.85 (+4% per level)Attack Speed: 1.35 per secondAttack Damage: 96 (+4% per level) |
Demanding Map Awareness |
Psychological Warfare |
Just as keen map awareness can shut down an opposing Abathur, so too can it shut down an opposing Belial. In Abathur’s case, taking note of locusts can easily reveal his location, and efforts can be made to better defend the lane he is pressuring, or infiltrate the fort/keep he’s hiding next to with a stealthed hero like Nova and secure a kill. Belial too can be countered with careful observation. Simply paying attention to the minimap and noting that there is a friendly hero where they clearly shouldn’t be is a sign to engage. Interestingly, while playing Abathur requires minimap awareness, countering Belial requires the same. Obviously, this makes Belial much less effective against accomplished players who already have keen map awareness, but deadly against teams who neglect him. May he be a lesson learned to the simple-minded. |
“Why are you just standing by the fort, Genji! Take objective!” “No heals Uther? Why run, it was 2v1?” “4 BOT HELP” These are examples of chat that a team getting pounded by Belial can come to expect. Again, good map awareness can prevent much of the salt, but just one or two successful Belial “tricks” can turn the enemy team against themselves. Notice that Belial doesn’t really engage in team fights; he has a few abilities that can help him fight back in a pinch, but he has no CC, no healing, minimal damage output, and he’s certainly not a tank. What he does have is presence (and obviously siege). Belial distracts, frightens, and outright unsettles the enemy team through a combination of illusions and infiltrations. |
Balancing Power | ||
Similarly to Gul’dan, Belial has powerful abilities at his disposal, but at the cost of his team’s forts, keeps, and even core. Conjuring a few Snakemen while inside an enemy keep will be the quickest way to take it down, but how many should he unleash? Conjuring Snakemen costs Belial and his team valuable fort/keep health, as do a number of Belial’s more powerful abilities. How greedy should Belial be when infiltrating the enemy? One bad play could cost him as much as 21% of his hosting structure’s health. A good Belial player weighs their options carefully before making a move, and only invests as much as they can afford to lose. |
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