Belial [Unfinished] by Shames90210

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Belial [Unfinished]

By: Shames90210
Last Updated: Apr 30, 2020
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Belial [Unfinished]

Lord of Lies

Belial is a an excellent support hero who excels in providing map awareness, global presence and sowing madness upon his enemies.

Combat Trait

1
Master of Deceit.
Belial is master of deceit allowing him to deceive neutral mercenary camps making him and his summons untargetable to them but also making him unable to target them.

Instead he may channel a mercenary camp to mark it with an infiltrator, which provides vision of the camp, makes them friendly to your team and begins a lengthy timer while the infiltrator convinces the non-boss mercenary camp to join your side.

If the mercenary camp would be attacked by an enemy the infiltrator with shed its disguise and reveal it's true nature as one of Belial's snake demons assisting the camp in its battle and doubling the enemy capture timer. If the enemy fails to capture the camp (either from leaving it alone allowing it to reset or being killed) the infiltrator resumes its disguise and gains 40% progress to convincing the camp to join you.

Boss camps cannot be convinced and aren't friendly to the team but instead get a second infiltrator to defend the camp against enemies.

initial 120 second cooldown on match start and a 90 second timer once channeled.

Primary Abilities

1
Gathering Swarm.
Belial creates a swarm of insects at a target location over a small channel. the swarms size and damage over time increase the longer the channel and the channel can be cancelled early. if the full duration is channeled the swarm gains an additional damage boost and blinds enemy heroes within it. the swarm lasts for a few moments before dissipating.

16 second cooldown. initial area is about flame strike's base area scaling up to the empowered flame strike aoe. 20-30(+20 at full channel)
+6%/level Damage per half second for 1.5-4 seconds.
2
Devious Assault.
Belial marks an enemy hero with dark intent causing his basic attacks against them to build a charge. After a short time or the reactivation of the ability, Belial unleashes the stored charges dealing damage to the hero if they remain within range.

20 second cooldown, range similar to falstad's lighting rod for the initial cast and then three times its range for the detonation. Deals 22+10%/level damage a charge with a max of 12 initial charges. 8 secs after the initial cast all charges detonate automatically.
3
Hidden Schemes.
Belial marks a location within a bush(or map equivalent) for an ambush. After a short preparation time the ambush is set. Upon an enemy hero moving with range two of Belial's snake demons strike out and attack the hero revealing a large area around them (Kael'Thas' pheonix range). Belial may have a total of three ambushes ready at once and ambushes may not be placed too close to each other.

25 second cooldown, 5 second arming time. Activation range is about the size of the empowered flame strike, ambushes cant be placed within an area about the size of Sgt. Hammers base siege mode range from each other.

Secondary Abilities

1
Snake Demon
Purely a stat overview of the Snake demon minions as well as a brief description of their abilities.

HP: 575 +8%/level.
Damage: 51 +6%/level.
Range: Melee.
Movespeed: 5.0 (slightly faster then Zagara's hydra.)

Passive: Serpent's Vemon: 5dps poison for 3 seconds that applies a 5% slow on hit.

Yep that's it initially with some new abilities being added with talents. they are a little healthier then Zagara's Hydra's with about 2/3rds the damage and in melee.
2
Biting Hive
Unlocked after finishing the Level 1 Quest Talent "Biting Hive"

Channel for one second to place a hive at the target location, the hive slowly builds its own gathering swarm over the next five seconds. The hives swarm does not blind enemy heroes within it and doesn't benefit from any other talents (aside from the Biting Hive Quest.) Hives last until Destroyed are immune to spells and have 400+15%/level HP.

Only one hive may be active at any given time.

Heroic Abilities

1
Realm of Lies.
Belial crafts the battlefield into his own realm of lies granting him bonuses the longer the match goes on. Initially locked until level 7 after which Belial sheds his mortal guise and begins to show a glimpse of his true power.

Passively Belial causes allied ranged minions and catapults to shed their disguises upon dropping below 40% hp and reveal themselves as the snake demons they are.

Belial can craft his realm to suit his needs changing its active effect based on the talents he takes. Upon first shedding his mortal guise he can conjure a barrage of demonic meteors to rain destruction upon a target area. Strikes 3 times randomly within the area dealing moderate damage to heroes and minions while dealing half as much to structure and setting them ablaze for a small period of time.

30 second initial cooldown, 200+9%/level flame strike sized aoe dropping randomly withing an area the size the enhanced flame strike area. (its fairly concentrated and will likely overlap damage.) Burns for 28+8%/level Dps on structures as well.

Talents

Level 1
Demon Eyes [Trait] - Increases your Snake demon's vision range by 200% and allows it to see over terrain and stealthed enemies.

Serpent's Fangs [E] - Quest: Have ambushes active for 600 Seconds, multiple ambushes all count towards the quest. Quest: Reveal 4 Enemy Heroes at once with an ambush to instantly complete the quest. Quest: After having ambushes active for 200 seconds total: Increase Your snake demons health by 50%. Quest: After having ambushes active for 400 seconds total: Increase the damage and slow of your snake demons venom by 200% and give them the "Serpent's Fang" ability causing 150+10%/level at range on a 30 second cooldown. Quest: After having ambushes active for 600 seconds total: Reduce the cooldown of Serpent's Fang by 15 seconds and give snake demons 70% spell armor.

Biting Hive [Q] - Quest: Damage enemies with Gathering Swarm. Reward: After damaging enemies 400 times increase the area the swarm damages by 50%. Reward: After damaging enemies 800 increase the damage per tick by 30%. Reward: After damaging enemies 1200 times gain the Biting Hive Ability.

Level 4
Sinister Strikes [W] - While Devious Assault is active Belial's auto attacks against heroes chain to up to two other enemy heroes prioritizing enemy heroes with fewer stacks on them. Heroes hit by the chain all receive a charge. Passive: Devious Assault now only can charge 8 times.

Treacherous Savagery [W] - Quest: Fully stack Devious Assault on an enemy hero. Repeatable Reward: Increase the maximum charges of Devious Assault by 1 up to 18(Up to 6 bonus charges). Passive: Devious Assault now heals Belial for 50+5%/level per charge detonated.

Exploit Weakness [Trait] - Belial's auto attacks and his Snake Demons do more damage to impaired heroes dealing an additional 30% damage to Stunned, Silenced or Blinded enemy heroes.

Level 7
Diabolic Intent [R] - Passive: Belial gains 20% increased health, regeneration, 40% attack Damage and now attacks in melee. Realm of Lies demonic meteors stun for .5 seconds on hit.

Draw Upon Hate [R] - Passive: Belial loses 10% health and gains 25% spell power on basic abilities. Realm of lies gains 40% increased cast Range.

Destruction Reigns [R] - Passive: Belial gains 50% attack Speed, attacks burn enemies for 30+15%/level damage over 3 seconds. Realm of Lies drops twice the number of meteors at half damage, stacks burn damage and burns for twice as long.

Level 10
Stinging Insects [Q] - Each time an enemy hero is damaged by gathering swarm they take 5+5%/level damage per second for 2 seconds and have their move and attack speed slowed by 2%. Stacks 10 times.


Level 13
Level 16
Level 20

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