Belmor by Nebulari

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Belmor

By: Nebulari
Last Updated: May 29, 2018
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Belmor

Life-Ash Satyr

A nimble, slippery satyr who, for some reason, thought he'd fit in better in the midst of battle. His mobility plays into his strong healing capabilities, also being a pleasantly annoying opponent in lane outside of his healing.

Combat Trait

1
Gallop
Whenever Belmor casts an ability, he begins to gallop for 2 seconds, up to a maximum of 10 seconds. While galloping, Belmor's movement speed is increased by 12.5% and he heals nearby friendly Heroes for between 13 (+4% per level) and 57 (+4% per level) health each second, increasing the longer Gallop has been active.
2
Ashenheart Strikes
Belmor's basic attacks deal 80% damage in a small cone in front of him. Each Basic Attack that damages an enemy reduces his basic ability cooldowns by 0.3s.

Primary Abilities

1
Lifeleech Dart
Cooldown: 7s

Belmor launches a toxic dart in a straight line in front of him. If the dart hits an enemy, it will deal 53 (+4% per level) impact damage and will split into 4 additional darts traveling in a cone behind the target. If those darts hit an enemy, they will be dealt 72 (+4% per level) damage. Any targets that are hit by the dart are poisoned for an additional 36 (+4% per level) damage each second for 3 seconds.
2
Deathpollen Blossom
Cooldown: 11s

Belmor tosses a deadly pollen bomb at a nearby area that lasts for up to 6 seconds. Whenever an enemy Hero walks too closely to the pollen bomb, it will explode, releasing a suffocating mist that Blinds enemies in it and deals 83 (+4% per level) damage over the 3 second duration.

! Quest: Blind 20 enemies with Deathpollen Blossom.
Reward: While Belmor stands inside of the mist, he will Gallop.
3
Slippery Satyr
Cooldown: 2s

Belmor gains 1.75% attack speed and a 3.5% chance to dodge incoming basic attacks for 3 seconds, stacking up to 10 times. This ability's mana cost increased by 10% per stacking cast.

Secondary Abilities

1
Cenarius' Will
Cooldown: 20s
Available only from 'Cenarius' Will' Talent

Your Basic Attack becomes ranged for 3 seconds, they deal 100% damage, and Ashenheart Strike's area of effect is reduced by a small amount.
2
Lifeloss Sacrifice
Cooldown: 60s
Available only from 'Lifeloss Sacrifice' Talent

Belmor loses 10% of his maximum health (upon acquiring this). He can activate this ability to perform an untalented Gallop and heal nearby allies for the amount of health sacrificed.

Heroic Abilities

1
Faith Flash
Cooldown: 80s

Belmor selects an area on the map and after a 1 second channel, teleports to the area in a flash of healing sprinkledust, healing allies within a medium radius for 153 (+4% per level) health per second for 3 seconds plus 4% of their missing health as bonus healing. Allies that are under 35% health are healed for 50% more.
2
Ward Them Off
Cooldown: 80s

Belmor channels for 1 second and creates a medium sized zone of nature under him for 3 seconds, granting allies within 30 Armor and +15% attack speed. Enemy heroes that walk within the warded zone are Slowed by 15% and have their Armor reduced by 15 while they remain within. Any takedowns within the warded area extend the duration for 0.5s, up to a cap of 2 bonus seconds.

Special Mount

1
Natural Advantage
Belmor has 5% bonus movement speed, increasing to 20% bonus movement speed the longer he walks without stopping.

Level 1 Talents

Hasten Hooves (Gallop)
Gallop's movement speed bonus is increased to 20%.

Donkey Kick (Gallop)
Gallop also deals damage equal to however much it heals per second.

Goat-Man Cleric (Gallop)
! Quest: Heal 20,000 total health with Gallop.
Reward: Gallop's healing is increased by 75%.

Level 4 Talents

Volley (Lifeleech Dart)
Lifeleech Dart now throws 4 darts that don't split on impact.

Ouran's Claws (Ashenheart Strikes)
Ashenheart Strikes now reduces Basic Ability cooldowns by 0.6s.

Choking Fog (Deathpollen Blossom)
Deathpollen Blossom deals 25% more damage and slows by the same amount.

Level 7 Talents

By My Hooves (Gallop)
Belmor now also heals from Gallop. Belmor's Spell Power is reduced by 25%.

Eel Technique (Slippery Satyr)
! Quest: Dodge 15 attacks.
Reward: Regeneration Globes grant Belmor 15% dodge chance for 3 seconds.

Otherworldly Toxin (Lifeleech Dart)
Lifeleech Dart's damage over time is increased by 25% and reduces Armor by 10 while the DoT persists.

Level 13 Talents

Cenarius' Will (Active)
Your Basic Attack becomes ranged for 3 seconds, deals 100% damage and reduces its area of effect by a small amount.

Forever Nimble (Passive)
Belmor permanently gains 15% chance to dodge basic attacks, but reduces his Armor by 10.

Quickly, Now! (Mount)
Natural Advantage's movement speed cap is increased by 20%.

Level 16 Talents

Lifeloss Sacrifice (Passive/Active)
Belmor loses 10% of his maximum health. He can activate this ability to Gallop and heal nearby allies for the amount of health he sacrificed.

Now You Wither (Deathpollen Blossom)
Enemy heroes affected by Deathpollen Blossom cannot be healed for the duration.

Untouchable (Slippery Satyr)
While affected by Slippery Satyr, Belmor recovers 8% of his total Mana each time he Basic Attacks.

Level 20 Talents

Catch-A-Ride! (Faith Flash)
Belmor can now channel Faith Flash as long as he wants. A single friendly Hero can attach to Belmor and teleport with him when he casts Faith Flash. Enemies within range of Faith Flash upon arrival are Blinded for 2s.

Unbreakable Ward (Ward Them Off)
Each time an enemy Hero dies inside of the ward, increase the ward's bonuses to your allies by 10%, up to a cap of 30%.

Replenishing Attack (Ashenheart Strikes)
Ashenheart Strikes now reduce ALL Belmor's cooldowns by an ADDITIONAL 0.9s.

In Death I Blossom (Passive)
Whenever Belmor dies, his body decomposes into a medium sized plot of healing grass. Allies on the healing grass heal for 8% health per second, receiving a final burst of 15% healing when the ability ends. This has a static cooldown of 200 seconds.

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