The Weirdmageddon!!!
Cooldown: 100 seconds
Duration: 10 seconds
Casting Range: 3
Active Range: 5
Bill channels for 3 seconds to create a dimensional rift in a target area that affects all units within range.
Objectives: Cannot be captured or channeled
Neutral Mercenaries: Any out of combat non-boss mercenary camps are instantly captured
Bill: Gains a
Physical Form, but cannot move outside the Weirdmageddon Rift's range
Ally Heroes: Can move through impassable terrain
Friendly Minions and Mercenaries: Transformed into unusual creatures that gain significantly increased stats
Enemy Heroes: Slowly pulled toward the center
Enemy Minions and Mercenaries: Stunned while in range
Physical Ascension
Cooldown: 75 seconds
Duration: 10 seconds
Bill transforms into his most terrifying
Physical Form. In this form, Bill is immune to movement impairing effects, Laser Blast's cooldown is reduced to 1 second, and bubble of madness launches 3 bubbles in a cone.
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