Blackhand by Deloctyte

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Blackhand

By: Deloctyte
Last Updated: Jun 4, 2015
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Blackhand

First Warchief of the Orcish Horde

Blackhand, the antler-helmed brute of a chieftain was the first watchief of the Horde, leading the victorious campaign against the Ogres, Draeni, and finally the kingdom of Azeroth during the First War. Now in the Nexus, he is ready to destroy all his enemies with his army of orcs, and is prepared to take whatever choice necessary to secure victory.
(Reddit version can be found Here.)

Combat Trait

1
Battlehorn
Blackhand has a squad of orcs at his bidding, to a maximum of 5. On use, he blows his horn, removing all Ambushes from the battlefield and refilling his squad fully. Has a four second cast time, with an additional 2 seconds for each orc that is dead.

[15 second cooldown]

Primary Abilities

1
Onslaught
Channeled ability, causing Blackhands orcs to attack in target direction, favouring heroes. If no enemy is found, they move down the lane. Every second of casting removes an orc from his squad to join in the attack.

[8 second cooldown]
2
For the Warchief!
When cast, an orc from his squadron leaps in front of Blackhand, taking 100% of all incoming damage in the next 1.5 seconds.


[5 second cooldown]
3
Ambush
Channeled ability, causing Blackhands orcs to lay in wait at Blackhands' current location. Every second of casting removes an orc from his squad to join the ambush, gaining stealth and attacking the first hero to move past them.


[8 second cooldown]

Heroic Abilities

1
Demonic Bond
Blackhand and his orcs become-green skinned and red-eyed, all damage dealt by them increasing by 25%, and increasing Blackhands squad size by 2. Cast on target hero, structure or minion to summon a pair of Orc Warlocks that will move down the nearest lane, dealing high damage to minions only.

[90 second cooldown]
2
Iron Bond
Blackhand and his orcs don Iron Horde armour, increasing their hp by 25%, and Blackhand's melee attack deal AoE damage (Visually, Blackhands' weapon becomes his Iron Horde hammer). Cast on target structure  to spawn an Iron Star from your core that rolls down the lane the target is on, dealing massive damage to the first enemy structure it reaches.

[120 second cooldown]

TALENTS

Level 1

* Block.
* When Battle Horn is cast, all nearby allies gain +5% movement and attack speed for 5 seconds.
* If For the Warchief absorbs damage, go into a frenzy, dealing +10% damage and gaining +15% movement speed for 5 seconds.
* The hero triggering the Ambush is silenced for 1 second.
* When casting Onslaught, the first orc will be berserking, dealing +25% damage and having +25% extra HP.

Level 4

* Superiority.
* For every attack an orcs sent by Onslaught deals to structures, gain stacks in a buff called "Pillage". Blackhand will deal extra damage for each stack until the next Onslaught is cast.
* The first attack each Ambushing orc deals is critical damage.
* Gain an additional Orc that is not part of the squad that is used by For the Warchief. 30 second respawn time.

Level 7

* Orcs sent on Onslaught gain +10% damage versus, and priorotize structures.
* Orcs sent on Onslaught gain +10% damage versus, and priopritize Mercs.
* Battle Horn now takes 3 seconds to cast, with 1 second added for every dead orc.
* If For the Warchief absorbs a melee attack, the sacrificial orc leaps onto the attacker, stunning them for 1 second.
* Blackhand now has 2 additional orcs in his squad.
* Enemies attacked by Ambushing orcs are immobilized for 2 second.

Level 10

* Demonic Bond.
* Iron Bond.

Level 13

* When Ambushing, Orcs deal massive damage, but only attack once before vanishing.
* For the Warchief becomes a targeted spell. Instead of a single orc leaping before you, all orcs in your squad form a line towards target direction for three seconds before returning behind you.
* Orcs sent by Onslaught gain a 5% attack speed buff with each minion slain.

Level 16

* When casting Ambush, 2 additional orcs will be added to it in addition to your own.
* When Battle Horn is cast, any Anbushes previously placed remain in place for an additional 30 seconds.
* If For the Warchief absorbs a ranged attack, it is returned to the attacker.
* Orcs sent by Onslaught deal damage to two additional nearby targets with each attack.
* Imposing Presence.

Level 20

* Demonic Bond can now hold two charges (The Second charge takes 40 seconds to fill), and the summoned warlocks gain health for every minion killed.
* When off cooldown, Iron Bond now gains a charge every 15 seconds, up to a maximum of 6. When cast, the Iron Star will be accompanied by as many additional orcs as the charges.
* Blackhand now had 4 additional orcs in his squad.
* Hardened Shield.

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Deloctyte (1) | June 4, 2015 11:03am
matrix123mko wrote:

Good. Are Blackhand and his orcs green, grey or brown?

Drat, I forgot to add that. He's greyish-brown, and his ultimates obviously change that accordingly.
1
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matrix123mko (8) | June 4, 2015 9:30am
Good. Are Blackhand and his orcs green, grey or brown?
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