Tier one talents:
-Slag eruption penetrates the first enemy and strikes a second enemy
-Crushing swing now dazes enemies applying a slow of 50% for 3 seconds
-Radiating onslaught deals 400% increased damage to targets effected by slag eruption
-Crushing swing generates one stack of block per hero hit
Tier two talents:
-Amplified healing
-Targets who are rooted by slag eruption who are then hit by crushing swing are stunned for .25 seconds
-Furnace smash applies a damage over time effect of 120 damage(at level one) over 3 seconds
-Crushing swing extends 25% further
Tier three talents:
-You now receive 100% of your furnace smash damage on enemy heroes as a shield, infinite duration, cannot exceed 25% of Blackhand's health
-Slag Eruption deals 300 damage (at level one) over 5 seconds to effected targets
-For every hero hit by furnace smash Blackhand gains 7.5% movement speed for the next 4 seconds
-Follow through
Tier 4 talents, ultimate abilities:
-Furnace trap
-Molten Armor
Tier five talents:
-Every time Blakchand is stunned, slowed, rooted, or silenced he gains 2 stacks of radiating onslaugh
-Every hero hit by Furnace smash restores 3.5% of Blackhand's maximum health
-Slag eruption bolts move 100% faster
-Furnace smash now has a radius 75% larger
-Tier six talents:
-Slag eruption root effect causes vulnerability for 1.75 seconds
-When at full stacks of radiating onslaught, Blackhand's cooldowns are reduced by 25%
-When enemies get rooted from slag eruption another pool forms under their feet and dissipate after 1.0 seconds, enemies will not be effected by their own pool, pools can be created indefinitely until no more targets get rooted
-Slag eruption now silences enemies for 1.5 seconds in addition to the root
Tier 20 talents:
-Molten armor now takes 50% of the damage absorbed and returns it as a shield
-Heat trap lasts an additional second that Blackhand doesn't need to channel
-Ignore pain
-Crushing swing has 2 charges
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