Blackthorne by Melancholy

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Blackthorne

By: Melancholy
Last Updated: May 30, 2017
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Blackthorne

A.K.A Kyle Vlaros

Two kingdoms exist on Tuul's planet: Kadrasul, under Sarlac's command; and Androth, ruled by King Vlaros.
When Sarlac decides to invade Androth, its king sends his only child, Kyle Vlaros, to the Earth with the sincere hope of his future return, to retake what's his by right.

Twenty years later, Kyle becomes a respected military lieutenant. However, his lonely working ways and outlaw tendencies, force him to become a mercenary, and face a martial trial later on.
Before his scheduled execution, an unknown appearance informs him that it's time. The time has come for him to return to his homeland and set his people free.

Combat Trait

1
Lonely Wolf
If Blackthorne is currently away from any ally heroes he gains 30% splash damage in every basic attack.

Primary Abilities

1
Trueshot
Blackthorne fires 310 damage of basic attack (+4% per level) to the target with the lowest health within range, prioritizing heroes. This ability can be executed even if Blackthorne is silenced.
Cost: 70 mana
Cooldown: 7 seconds
2
Hover bomb
Launches a projectile that can change direction once. It explodes instantly if it impacts a unit, or at the end of its path, inflicting 70 damage (+4% per level) and slowing 40% of the movement of those affected for 2 seconds.
Cost: 50 mana
Cooldown: 16 seconds
3
Sprint
Increases Kyle's speed by 30% for two seconds as long as he is headed towards an enemy hero. After those two seconds, Kyle receives a 15% slow during 2 seconds.
Cost: 20 mana
Cooldown: 10 seconds

Heroic Abilities

1
Remote wasp
At its first cast, Blackthorne sets a box down. At the second cast Kyle gains control over a remote wasp. Said wasp may float around and it can be destroyed by enemy heroes.
If Kyle targets an enemy unit, it'll explode firing 350 damage (+4% per level). If the targeted unit is a hero, the next Trueshot will ignore other enemies, and will inflict 25% more damage over the chosen target.
If Blackthorne dies with the box set down, the remote wasp will set itself free automatically.
Cost: 100 mana
Cooldown: 70 seconds
2
Fire bomb
Kyle sets on fire the ground infront of him. Every enemy unit takes 100 damage (+4% per level) and a 10% slow at the first second, which can scale up to 1000 of damage and 50% of slow at the fourth second.
Cost: 100 mana
Cooldown: 90 seconds

TALENTS

LEVEL 1
-[Armed In Too Deep]: If Trueshot hits the same target three times, the mana worth spent is restored.
-[Marathon]: QUEST: Every regeneration globe increases mana regeneration.
REWARD: After 20 collected globes, Sprint's cooldown is reduced 4 seconds.

-[Military Training: First Aid]: Increases regeneration globe effects by 40%.

LEVEL 4

-[Military Training: Camouflage]: Your Trueshot can hit invisible heroes.
[Euforia]: Sprint improves damage done by basic attacks by 50%, for three seconds
-[Military Training: Aim]: QUEST: Hit thirty heros with your Trueshot to get a damage improvement (+3 per enemy hit). 90 is the maximum.
REWARD: Improves range and grants +90 damage.

-[Nanotechnology]: The target hit by your Hover Bomb receives aditional damage, subpar to 10% of its maximum health.

LEVEL 7

-[Straight into action]: Trueshot inflicts 20% increased damage, but with a 20% range reduction.
-[You're On My Blacklist]: Trueshot leaves a "blacklisted" status. The next Trueshot does 10% additional damage to that hero. Only a single target can have the debuff. Accumulable until 60%.
-[Better On My Own]: Trueshot benefits from Lonely Wolf.
-[Military Training: Reload]: Reduces Trueshot's cooldown by 3 seconds.

LEVEL 10
-[Remote Wasp]
-[Fire Bomb]

LEVEL 13
-[Explosive Bullets]: Improves Lonely Wolf, now splash damage is 50%
-[Penetrating bullets]: Lonely Wolf damage is increased by 25% but loses splash damage.
-[Variety of Cartridges]: Lonely Wolf is available, regardless of near ally heroes, during 10 seconds. After that, it is deactivated for 20 seconds.

LEVEL 16
-[Military Training: Sprint]: Sprint grants more speed regardless of the direction chosen, and has no slow after effect.
-[Kevlar]: Grants Immunity to basic attacks while Sprint is active, and has no after-effect slow.
-[Special Reloads]: Increases Hover Bomb's slow to 90%.
-I Can't Be Seen Without My Glasses: Kyle is immune to blinds

LEVEL 20
-[Hive]: New load as a passive ability. When Kyle drops dead, a Remote Wasp is always released
-[Slow Burn]: Trueshot hits every enemy hero affected by Fire Bomb, as long as they stay within appropiate range.
-[To Hide In The Shadows]: Kyle gets a "Stopped" status. Only available when near a wall.
-[Androth Will Rise!]: An Androth's prisoner gives you a random object every three minutes.

Stats and Details

HP: 1700 +4% per level
Regen: 3.19 +4% per level
Mana: 500 +1,9% per level
Regen: 2.5 +4% per level
Attacks Per Second: 0.70
Range: 5.50
Basic attack Damage: 125 (4,2%)


-"To Hide In The Shadows" does not restore Kyle's cooldowns. It doesn't let him capture mercenaries nor take control points. But he can become immune to damage and abilities, or wait for his teammates' help.

-"Androth Will Rise!" creates an Androth citizen within the ally base, to whom Kyle can interact with.
Kyle can obtain:
Weapon Improvement: Grants 10% increased damage
Life Potion: Heals him for 30% of his maximum health.
Elevator: Which reveals a wide map zone for a long period of time.
The possibility of getting any of these three upgrades is identical, but you cannot receive the same one twice, until you've gotten each once.
When Androth's citizen delivers the upgrade, he casts a hearthstone to leave. He is immune to damage at all times, except for Blackthorne's Trueshot.

-Youtube Spotlight:

Thanks to:

Script corrected and translated by Kate Gustafsson. I couldn't have done it without her.

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