(Melee Support) An aggressive healer that uses blood magic to restore and empower allies.
To round out my supports and desire to see a true blood caster, I made a design for a more offensive, bruiserish variety of healer. While her goal here is to heal her boosted team, Lana'thel was nevertheless a a raid boss that's wiped a team or two of her own back in the day. The offensive style aside, HotS lacks a true "damage to heal" archetype (aside maybe from new Malf), and while many could fit the bill, I opted to do Lana'thel, as one of the more memorable boss designs from the glory days of WoW. Her kit is about half orginal, half made-up, with both her heroics being taken directly from the raid encounter, and her vampire mechanic being incorporated into her first basic ability. Other than that, only a few of her talents are from the fight, with most of it being made-up.
STRENGTHS:
-Deals good damage for a support
-Strong healing throughput
-Good mobility and anti-dive
-Good self-sustain
-Survivable for a support
-Infinite sustain through lack of mana
WEAKNESSES:
-Limited crowd control
-Must play forward to effectively manage her resource
-Light on utility outside of Vampiric Bite
-Mediocre team fight heroics
-Can go through Blood quickly if not careful
-Limited waveclear
STATISTICS:
Medium Difficulty
1949 health
Regenerates 8.12 health per sec (100% of normal)
82 basic attack damage
1.7 attack speed
1.5 attack range
150 Blood in the place of mana
10 physical armor
4% scaling
https://heroeshearth.com/concepts/heroes/Malkav/blood-queen-lanathel/ talents can be seen here for much easier organization
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