Ingenious and fearless paragon of the Gurubashi, he leads the charge on Alliance and Horde forces in Stranglethorn. Slain once, he was dragged back to a life of undeath and returned to Zul'Gurub to revive the god of the dead, Hakkar.
Mandokir is a resilient warrior who thrives in the thick of battle. By utilizing his skill-set he can keep the pressure high and your enemies on their toes. He is an adept engager who works best with other melee fighters.
Combat Trait
1
Taste of Blood
Quest: Hero Takedowns increase the range of your basic abilities by 2% up to 20%. This bonus is lost on death.
Reward: After gaining 20% bonus basic ability range, you no longer lose stacks on death. Reduce damage taken by 10% for 8 seconds on Hero Takedown, overlapping.
Primary Abilities
1
Aura of Undeath
(Q) Mana: 55
Cooldown: 17 seconds
Passive: Heroes and Summons near you suffer 20% reduced attack & movement speed for 2 seconds.
Activate to empower you and nearby allied heroes, gaining 5% attack speed for every nearby enemy hero for 6 seconds.
2
Spirit Slam
(W) Mana: 60
Cooldown: 12 seconds
Leap to target location, causing lingering spirits to usher towards you, dragging nearby enemies with them.
3
Frenzy
(E) Mana: 20
Cooldown: 16 seconds
Increase your attack speed by 50% for 5 seconds and cause your attacks to reduce your ability & talent cooldowns by 1 second per hit.
Heroic Abilities
1
Soul Chain
(R1) Mana: 65
Cooldown: 75 seconds
Passive: Increase your health and health regeneration by 30%.
Activate to continuously heal you for 15% of all basic attack damage done by you and nearby allied heroes for 10 seconds.
2
Bloodlet
(R2) Mana: 70
Cooldown: 90 seconds
Steal 5% of all nearby enemy heroes current health and empower your basic abilities with additional effects for 8 seconds.
Aura of Undeath: Grant 20% movement speed for the duration.
Spirit Slam: Summon a second wave after 1.5 seconds, enemies hit by more than 1 spirit are stunned for 0.75 seconds.
Frenzy: Increase your basic attack range by 75%.
Notable Talents
Ectoplasm: Every 18 seconds, gain a charge of Restless Spirit. Whenever an enemy hero gets close to you, drop a field of ectoplasm that lasts for 5 seconds, slowing enemy heroes by 35% and applies a damage over time effect for 3 seconds. Stores up to 1 charge.
Empower Blade: If you picked Bloodlet; Gain +2% auto attack damage per stack of Taste of Blood. If you picked Soul Chain; Every 3rd hit heals you and 1 nearby allied hero for 4% of your maximum health.
Tier 7 (Storm Talents)
Cooldown: 14 Seconds
Desecrate: Slam your weapon unto the ground before you, dealing damage in a cone and knocking back enemies.
Cooldown: 85 Seconds
Spirit Shell: Activate to gain 25% of your maximum health as a shield for 8 seconds. If there are 3 or more nearby enemy heroes, gain Resistant as well.
Feedback!
Any feedback is appreciated!
Damage, Max Health and Max Mana isn't disclosed because I think that is some more finicky balance I'd rather avoid at this time. I did put cooldowns and mana costs to indicate what I imagine each ability to function like. I think this kit is really cool, and though it is sort of multiclass with the ult choices, I believe the damage/utility ult is more brawler-like as Sonya than it is a pure assassin.
The Tier 7 Talents are alternatives to upgrading the level 10 heroic talent choices, HeroesFire didn't put an option to include talents into this here concept creator, the two first talents are just things that I imagine could fit well into his kit, though I'm not 100% sold on "Ectoplasm". I like the concept of an automatic AoE slow that also ticks for burning rage-esque damage. It's good for zoning and for escaping, but if you dont need that Empower Blade might be just what you need to stay alive or kill your foes.
Tell me what isn't good, but please explain why.
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