Blubbo by Murraythehuman

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Blubbo

By: Murraythehuman
Last Updated: Dec 16, 2022
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Blubbo

Tuskarr Warrior

A master of firearms and a wall of pure fat. Excels at peeling foes off of his team, but his abilities can be unwieldly.

So Tuskarr... exist. They're not particularly important, and nowhere near as iconic as Murlocs, but the raw appeal of having a bipedal walrus-man as a hero is hard to deny. The resulting character should therefor capture a lot of that charm, with moves that have some of the raw-grit of being a mighty arctic warrior, but also some of the jovial silliness of being a walrus-man, and while a lot of the concepts here aren't things Tuskarr have ever done before, they are all well within the realm of plausibility, and fit with the general theming of the race.

That said, a wholly original Tuskarr was chosen over any established one. This is mostly to help justify certain angles, such as his propensity towards wielding a blunderbuss. While typically Tuskarr are more known for using Harpoons, a Blunderbuss is a similarly styled weapon whose unwieldly nature feels right at home upon a creature like the Tuskarrs.

For lore regarding this character, they're probably some kind of sailor, with a personality similar to Muradin's, but less ****-sure and more corpulent. He'd proud of his gut, and knows how to throw his weight around. Lastly, the addition of a style of magic that allows Tuskarr to grow his body to larger sizes works well on a species whose basis is known for their massive stores of fat.


Pros
  • High peel.
  • Flexible abilities.
  • Can nullify enemy combos.

Cons
  • Low engage.
  • Abilities can cause more harm than good.
  • Lethargic self-healing.

Blubbo basic attacks by throwing fish at his enemies. Has slightly more range than Mei.

Attack Type: Ranged
Attack Speed: 1.00
Attack Range: 5.0

Attack Damage: 65
Health: 2800
Health Regen: 5.9

Resource: Mana



Please forgive the low quality and inconsistent icons.

Combat Trait

1
Sun Bask
After standing still for 2 seconds, Blubbo regains 3% of his maximum health per second until he moves again.

Displacement effects and moving via Blubbo's abilities do not cancel Sun Bask.

Trying to use this mechanic mid-battle is something you won't necessarily want to do all the time, but if you can set yourself up in a good position, you can bounce around the battlefield while gradually healing up, upping your tankiness considerably.

Primary Abilities

1
Blunder Blast
2 charges.
5 second Charge Cooldown.

Cost: 20 Mana.

Fire your Blunderbuss in a cone area. The recoil causes Blubbo to be pushed a considerable distance in the opposite direction. Enemies hit by the blast take 135 damage and are slowed by 60% for .5 seconds.


This style of very short but very strong slow is meant to create the fascimile of being knocked away by the blast, without it actually doing so. Blasting this in a foe's face will stop them momentarily, but the disruption effect is overall pretty mild. The main benefit of this ability is in the extra mobility, which is a little further than a Tychus dash.
2
Lard Guard
12 second Cooldown (starts when the effect ends).
Cost: 40 Mana.

After .5 seconds, grow to twice your size, gaining a 400 health Shield for 2 seconds, but becoming unable to move. While active, enemies who touch Blubbo take 23 damage and are knocked away. Re-activate to cancel.

You cannot use abilities while Lard Guarding.
The refresh rate for being hit again with this move is about .5 seconds, so if an enemy ends up stuck inside you somehow, or has Unstoppable, they won't be hit that often.
The knockback effect isn't that big, if Illidan got knocked away, he could still reach Blubbo with either of his mobility tools.
While this doesn't grant Unstoppable, it doesn't really need to, since stunning/silencing Blubbo doesn't cancel the move, as it's not channelled. This has the upshot of letting you activate this after self-casting Fish Oil, letting you escape danger by riding your opponent's damage.
If stunned/silenced during the initial wind-up, the move is not put on cooldown, but it will not activate.
3
Fish Oil
14 second Cooldown.
Cost: 50 Mana.

Cover a hero in fish oil. For 2.5 seconds they will be pushed away from foes who damage them. The push effect is relative to the damage dealt.

If the target was Blubbo or an ally, they also gain 25 armor.

This is a very unique mechanic, and balancing it is key to the entire character.
As this is a 'push' effect, rather than knockback, it doesn't actually act as an interrupt. Instead, it works more like the edges of Tassadar's Black Hole, moving them, but not inflicting the Daze status.
Range is a little further than the average ranged assassin's AA range.

This ability has a lot of nuance, so I'll add a discussion section on it lower down in the moveset.

Heroic Abilities

1
Harpooooon!
50 second Cooldown.
Cost: 50 Mana.

After .25 seconds, fire a long-range harpoon. The first hero hit takes 218 damage, and is leashed to a position behind them for 2.5 seconds.

Does not silence.
Range is a little more than Mei's Avalanche Snowball.
2
Belly Flop
90 second Cooldown.
Cost: 75 Mana.

Blubbo leaps to a target location, growing to immense size and becoming impassable terrain with 50 armor and unstoppable for 6 seconds. Upon landing, he deals 170 damage to all foes in his radius and stuns them for .75 seconds.

This move has a travel time, so giving an exact timing is impossible, but after reaching his target location, he falls after about .4 seconds. So on average, you get about .5-.75 seconds before you land.
Use Trait to cancel.

Level 1 Talents

Extra sturdiness tier. Blubbo's reliance on his trait makes it easy to top up while out of battle, but this tier lets him survive while being mobile, which can also give him more time to find an ideal basking spot.

Trait (D): Basking Shark - Activate Trait to gain the effects of Sun Bask for 5 seconds, even while moving, with a 20 second cooldown.

W: Blubber Layer - Quest: Collecting Regen Globes increases the shields granted by Lard Guard by 2.5%, up to 50%. Reward: After collecting 20 Regen Globes, Lard Guard's Shield lasts for an additional 4 seconds after Lard Guard ends.

E: Fish Fry - Blubbo heals for 2% of his maximum health whenever he basic attacks an enemy hero, increased to 5% when the target is under the effects of Fish Oil.

Level 4 Talents

A slows tier. Gain a reliable AA slow that can be enhanced through your trait. Add some long-range, longer-lasting slow power to Blunder Blast, or make Lard Guard a slightly more obstructive force.

Trait (D): Frozen Fish - Blubbo's basic attacks slow enemies hit by 15% for 1.25 seconds. While Sun Bask is active, Blubbo gains 50% increased basic attack range.

Q: Ice Chunk - Blunder Blast also fires a chunk of ice that travels a moderate distance, dealing 88 damage and slowing the first enemy hit by 25% for 3 seconds.

W: Thunder Foot - While Lard Guard is active, Blubbo sends out 3 shockwaves that deal 35 damage and slow enemies in a radius around Blubbo by 30% for 1 second.
These shockwaves are released on activation, after 1 second, and when the move ends.

Level 7 Talents

Fish Oil tier. Fish Oil is a potentially dangerous mechanic, that needs to be balanced as being somewhere between a knockback effect and a high yield slow. Here, it gains some extra utility.

Q/E: Slipshot - When affected by Fish Oil, Blunder Blast sends Blubbo twice as far, and through terrain. Passive: Casting Fish Oil on Blubbo refunds 50% of its Mana Cost and Cooldown.

E: Cooking Oil - Increase Fish Oil's cast radius by 25% and its duration by .5 seconds. Enemies around the Fish Oil target take 66 damage per second.

E: Skid Skater - Putting Fish Oil on an ally other than Blubbo increases their movement speed by 20% for its duration. Using it on an enemy instead slows them by 20%.

Heroic Talents

Detailed Above.

Level 13 Talents

Some more powerful talents that add some damage and utility.

Trait (D): Rested and Ready - After Sun Bask's effects end, Blubbo's movement speed is increased by 15% and his abilities recharge 50% faster for 5 seconds.

Q: Extra Gunpowder - Blunder Blast gains an additional charge, but its charge cooldown is increased by 2 seconds. Additionally, Blunder Blast deals 75% increased damage to enemies closer to Blubbo.

W: Shields Down, Bellies Up! - When first activated, Lard Guard has 100% increased range. Enemies hit by this have their armor reduced by 25 for 3 seconds.

Level 16 Talents

Power Spike talents that are unwieldly, but have a certain oomph to them. Battle Belch weakens enemies considerably through crass humor, while No Belly, No Battle lets Blubbo use the move considerably more often. For non Lard Guard talents, Blunderstorm lets you move around the battlefield and deal damage with reckless abandon.

W: Battle Belch - After Lard Guard ends, Blubbo releases a shockwave that deals 133 damage in a wide area around him, causing all enemies hit to have their attack speed and spell power reduced by 50% for 4 seconds.

W: No Belly, No Battle - Blubbo gains the ability to move while Lard Guard is active, but at 50% movement speed. Every time Lard Guard damages an enemy hero, its cooldown is reduced by 2 seconds, to a minimum of 2 seconds.

Active: Blunderstorm - Activate to cause Blubbo to gain Unstoppable and fire 5 untalented shots of Blunder Blast, each one in the direction of the cursor. Each shot deals 30% more damage than the last. Blunderstorm's cooldown is decreased by 12 seconds for each shot that hits at least one enemy hero. 60 second cooldown.
This move forces the camera to lock onto Blubbo. Lasts about 1.5-2 seconds.

Storm Talents

Storm Talents that each add power in their own way. Cast more heroics, prevent your death, or empower Fish Oil considerably for some wild and unpredictable effects.

R1: Harpoooooooooooooon!!! - Harpooooon!'s cooldown and Mana Cost are reduced by 50%, and it also gains a second charge, with a 5 second cooldown between uses.
Does not silence.

R2: Belly Bounce - Belly Flop can be re-cast for free while active as long as it hits at least 1 hero, this requirement increasing by 1 for each subsequent re-cast. Must wait at least 2 seconds between casts.

Active: Omega Three - Gain all of Blubbo's level 7 Talents. Activate to apply Fish Oil to all nearby heroes. 60 second CD.
Range is about as far as Chen's kick distance.

Passive: The One that Got Away - Upon taking lethal damage, Blubbo gains Unkillable and the effects of Fish Oil for 4 seconds. 120 second cooldown.

The Fish Oil mechanic

While there are some situations that will be a little unintuitive, there really shouldn't be any "edge cases" where special considerations are needed.


Where do you go when you're hit by X while Fish Oiled?

If you're hit by a returning Hammerang, you will be knocked away from the Falstad. If you're hit by a character after they die or temporarily leave the battlefield (eg. Fenix Warp), you'll be knocked away from the current position the game considers them to be at (so whatever a Pyroblast would home in on). The only 'special rule' here is that knockback effects and mobility tools trump 'push' effects, which is already a rule in HotS.


Does X trigger Fish Oil?

What triggers the push effect is the same as what prevents a channel, which is how a lot of mechanics in HotS are handled. So if you have damage over time on you, it won't push you continuously.

The only thing I'm not sure on triggering this effect is % damage, mostly because of Silver Bullet. Single instances of massive burst damage are fairly rare in HotS, but there may be some shenanigans players can come up with where they use Silver Bullet (or Pyroblast) to push an important player out of the fight, before focusing the rest of the match into a 4v5. That said, it would be a very momentary advantage, one that comes at the cost of a heroic, and Blubbo would be a poor fit for a team intending to capitalize on such an advantage, as his damage and engage is too low to finish things off quickly.


How does Fish Oil interact with X?

I actually did a lot of testing regarding how certain things interact in HotS when a non-dazing (read: non-interrupting) push effect happens.
Channelled abilities: You will still channel your ability, but you will be moved in the process. Moves like Falstad's Hinterland have their hitboxes shifted in the process.
Mobility: This depends. Mobility tools like Swift Strike or other such tools that 'target' their destination or their path are not affected by pushes, they simply ignore them. But moves like D.Va's boosters/Mal'ganis wings that temporarily 'transform' you and still let you control your movement do get impacted by push effects.


I hate displacement effects, and this is a pretty big one, you sure it won't be annoying?

Generally speaking, I don't think Fish Oil stands to be any more annoying than any other displacement effect, and arguably may be less-so, due to the fact that it's not an interrupt. Your positioning will be hurt, but unlike other displacement, it won't disable your moves, so most of the time the loss of opportunity will come down to you simply being kicked out of range. Your ability to perform the move shouldn't be hampered, and since your cursor will still be hovering over the target anyway, your aim will be left unimpeded. However, the potential for frustration is there, which is why the move has been balanced as a 'Heavy Ability'. Dropping a 14 second cooldown (plus the focus fire to get value out of it) to momentarily handicap a single target means that, at worst, it still won't be as bad as fighting a Valeera. For those 2.5 (or 3, if talented) seconds, a single hero is made to struggle to keep themselves relevant, long enough that it can swing games around, but not long enough that it disqualifies the game's enjoyability.

Given that there's very little precedent for this kind of thing, and no one really complains about Tassadar's Black Hole, I don't think anyone can really make an informed judgement call on it.


Sounds like you can really troll your own team.

Yeah, there will be times when Blubbo's poor use of the ability allows an enemy to literally slip out of a kill, or causes a chasing hero to be pushed out of reach of the battle. Intentional or unintentional, there will be times when Blubbo ruins a moment for his team, but this is the unavoidable truth of all displacement-based abilities. However, since Blubbo can inflict his allies with this move, an additional troll vector has been added. Which is one of the reasons the move grants armor. Fortunately, putting fish oil on an ally should only rarely lead to situations where they can pushed into danger, and instead only push them out of it.


What about Abathur?

Abathur's a tough one, but fortunately the rule that summons count as the source of their own damage would mean that Mines would simply push you away from the mine. The hat on the other hand creates some issues of its own, since one might think the player would be pushed away from Abathur, creating unintuitive situations, as well as giving away Abathur's position through triangulation. This is a fairly substantial issue... or would be, if Abathur's hat didn't inexplicably count as the source of his Q and W damage. For some reason (potentially related to its ability to soak exp globes), an Abathur Hat is considered its own entity.


Does Unstoppable remove Fish Oil?

Slippery works similarly to Jaina's Chill effect. While Unstoppable, you are immune to the effects, but the 'mark' remains.


Feel free to add your own questions or concerns in the comments.

Update history

1.1.0 - 16/12/2022
  • Increased the Slow of Blunder Blast to 60%.
  • Added a .5 second delay to casting Lard Guard. To compensate, Shields Down, Bellies Up now reduces armor by 25, up from 15, and Battle Belch no longer requires a full cast of Lard Guard to proc.
  • Belly Flop stun duration increased from .5 to .75 seconds.

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Rajin | September 6, 2022 1:30pm
I love it!!!
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