While there are some situations that will be a little unintuitive, there really shouldn't be any "edge cases" where special considerations are needed.
Where do you go when you're hit by X while Fish Oiled?
If you're hit by a returning Hammerang, you will be knocked away from the Falstad. If you're hit by a character after they die or temporarily leave the battlefield (eg. Fenix Warp), you'll be knocked away from the current position the game considers them to be at (so whatever a Pyroblast would home in on). The only 'special rule' here is that knockback effects and mobility tools trump 'push' effects, which is already a rule in HotS.
Does X trigger Fish Oil?
What triggers the push effect is the same as what prevents a channel, which is how a lot of mechanics in HotS are handled. So if you have damage over time on you, it won't push you continuously.
The only thing I'm not sure on triggering this effect is % damage, mostly because of Silver Bullet. Single instances of massive burst damage are fairly rare in HotS, but there may be some shenanigans players can come up with where they use Silver Bullet (or Pyroblast) to push an important player out of the fight, before focusing the rest of the match into a 4v5. That said, it would be a very momentary advantage, one that comes at the cost of a heroic, and Blubbo would be a poor fit for a team intending to capitalize on such an advantage, as his damage and engage is too low to finish things off quickly.
How does Fish Oil interact with X?
I actually did a lot of testing regarding how certain things interact in HotS when a non-dazing (read: non-interrupting) push effect happens.
Channelled abilities: You will still channel your ability, but you will be moved in the process. Moves like Falstad's Hinterland have their hitboxes shifted in the process.
Mobility: This depends. Mobility tools like Swift Strike or other such tools that 'target' their destination or their path are
not affected by pushes, they simply ignore them. But moves like D.Va's boosters/Mal'ganis wings that temporarily 'transform' you and still let you control your movement
do get impacted by push effects.
I hate displacement effects, and this is a pretty big one, you sure it won't be annoying?
Generally speaking, I don't think Fish Oil stands to be any more annoying than any other displacement effect, and arguably may be less-so, due to the fact that it's
not an interrupt. Your positioning will be hurt, but unlike other displacement, it won't disable your moves, so most of the time the loss of opportunity will come down to you simply being kicked out of range. Your ability to perform the move shouldn't be hampered, and since your cursor will still be hovering over the target anyway, your aim will be left unimpeded. However, the potential for frustration is there, which is why the move has been balanced as a 'Heavy Ability'. Dropping a 14 second cooldown (plus the focus fire to get value out of it) to momentarily handicap a single target means that, at worst, it still won't be as bad as fighting a Valeera. For those 2.5 (or 3, if talented) seconds, a single hero is made to struggle to keep themselves relevant, long enough that it can swing games around, but not long enough that it disqualifies the game's enjoyability.
Given that there's very little precedent for this kind of thing, and no one really complains about Tassadar's Black Hole, I don't think anyone can really make an informed judgement call on it.
Sounds like you can really troll your own team.
Yeah, there will be times when Blubbo's poor use of the ability allows an enemy to literally slip out of a kill, or causes a chasing hero to be pushed out of reach of the battle. Intentional or unintentional, there will be times when Blubbo ruins a moment for his team, but this is the unavoidable truth of all displacement-based abilities. However, since Blubbo can inflict his allies with this move, an additional troll vector has been added. Which is one of the reasons the move grants armor. Fortunately, putting fish oil on an ally should only rarely lead to situations where they can pushed into danger, and instead only push them out of it.
What about Abathur?
Abathur's a tough one, but fortunately the rule that summons count as the source of their own damage would mean that Mines would simply push you away from the mine. The hat on the other hand creates some issues of its own, since one might think the player would be pushed away from Abathur, creating unintuitive situations, as well as giving away Abathur's position through triangulation. This is a fairly substantial issue... or would be, if Abathur's hat didn't inexplicably count as the source of his Q and W damage. For some reason (potentially related to its ability to soak exp globes), an Abathur Hat is considered its own entity.
Does Unstoppable remove Fish Oil?
Slippery works similarly to Jaina's Chill effect. While Unstoppable, you are immune to the effects, but the 'mark' remains.
Feel free to add your own questions or concerns in the comments.
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