Bob by Dxm619

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Bob

By: Dxm619
Last Updated: Aug 14, 2015
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Bob

The Builder

With a very sloppy 20s training 




Mana 560 +23 per lv
Health 345 +21 per lv
Repair speed 3 mana per second
Attack speed 2 (Aba Slap dmg)

Combat Trait

1
The Constructor
Starts the game immediately. Minions that die near you give you 10 mana.

Primary Abilities

1
Barracks
95 mana
Building time 17s
When Archer Minions pass though they train for 3s and become marines. They drop 10 mana when they die and have 20% increase range and vision. Max 3 barracks.
2
Repair Mode
1 mana per second
3s cooldown when done repairing
Turns into a M.U.L.E restoring a structure's helath (3 health per second). Channeled ability. 
3
Advanced Tech Structure (ATS ABILITY)
Brings a list out that when selected changes into selected advanced structure. May only have 1 of each ATS. Upon Death ATS structures are destroyed.

Secondary Abilities

1
Tech Lab
35 mana
7s Build Time
Must be next to barracks. ATS Ability. When making a marine they deal 5% bonus damage per simultaneous attack. Max +20%. Only 1 may be active.
2
Reactor
(ATS ABILITY) Must be next to barracks. When training all 3 Archer minions in a wave you spawn 1 extra marine. LV1 talent
3
Shadow Ops
Build Time 15s
When mage minions pass though they become ghosts. After 5s without taking damage they become stealth. They deal 25% increase damage to minions. LV7 Talent.
4
Fire Suits
70 mana
16s build time
When all 3 knights pass through a barracks they train into 1 fire bat. They have 400% health and attacks do area damage for 125% damage of a knight minion. Lv13 Talent
5
Merc Compound
When Mercenaries pass through your barracks they become Hammer Companies that deal 125% increase damage and have 75% increase health. They keep being melee/range.Seige camps keep there range. LV 16 talent.

(Does not affect boss) 

Heroic Abilities

1
Factory
200 mana
20s Building Time
Every 10 waves the factory spawns a Seige Tank that does 300% damage to structures and has 400% health of a creep.Max 1
2
Star Port
200 Mana
20s cooldown 
Every 10  enemy deaths the star port spawns 2 Vikings that follow the nearest hero that is not Bob. They follow and attack who they attack. When followed hero mounts the fly. Max 1.

Special Mount

1
Overtime
20s Cooldown
Instead of mounting increase your build speed by 300% for 3s.

LV 1 Talents

Armor Plating: When Repairing structures they gain 1 charge of block. Max 10.

Demolition: Can reactivate abilities once built max to destroy it and deal 100 damage 
(+43 per level) to nearby enemies. 

Reactor Core: Adds reactor ATS ability that must be next to barracks. It's affect is when training all 3 Archer minions in a wave you spawn 1 extra marine.

Regeneration Master: Common Talent 

LV 4 Talents

Call Down Mule teir 2: Calls down a mule that repairs target structure and restores ammunition . Can be recalled to  your structures to repair. Last 50s.

Auto Reloader Mechanism: When repairing a tower you restore 1 ammunition per 3s.

Night Light: When starting repairs emit a flash that blinds near by enemies for 2s.

Override: Upon death instead of destroying ATS structures they are set to 10% health.

LV 7 Talents

Shadow Ops: ATS Ability:When mage minions pass though they become ghosts. After 5s without taking damage they become stealth. They deal 25% increase damage to minions. 

Extra Pay: When using Special Mount :Overtime gain 50 mana.

All In: Destroy all ammo in a friendly structure for a 50% chance to refill it then refill another nearby tower.

Heroic Abilities

Factory:Every 10 waves the factory spawns a Seige Tank that does 300% damage to structures and has 400% health of a creep.Max 1

Star Port:Every 10 enemy deaths the star port spawns 2 Vikings that follow the nearest hero that is not Bob. They follow and attack who they attack. When followed hero mounts the fly. Max 1.

Lv 13 talents

Short Circuit: ATC Units attacks chain to 1 extra unit for 25% damage.

Extra Extinguishers: ATC Ability When all 3 knights pass through a barracks they train into 1 fire bat. They have 300% health and attacks do area damage for 125% damage of a knight minion.

Lift Off: When repairing a structure built by you you can reactivate it to lift off and place it in another place it.

Bio Steel: Structures you've repaired slowly regenerate bonus health. (35 +4 per level) HP per 4s)

lv 16 talents

Prototype Protoss Shielding: Apply a shield 65 point(+32 per level) to all friendly heroes. It decays fastly (2 per second) You can repair it to restore the shield. Upon death they lose it and you need to reapply it by repairing it.

Radio Active: You and your heroic spawns deal damage around you.

Heavy Weaponry: ATS Ability: Merc Compound When Mercenaries pass through your barracks they become Hammer Companies that deal 125% increase damage and have 75% increase health.

Heavy Pay: For every 10 mana you have you have 1 stack of heavy pay. When you have 20 stacks you can use to instantly kill a non-boss merc. 100 mana is drained.

Storm Talents

Wraiths: Your starport now spawns wraiths that don't need to unmount to attack. they deal 25% more damage and when hero they are following mounts they gain stealth.

Thor is Here: Every 25 waves the factory spawns a Thor that does 600% damage of a minion and attacks splash for 50% damage. Also has 700% health of a minion.

Mule Codes: You may go back and pick 1 more talent. May not pick another Heroic ability or storm talent.

Bolt of the Storm: Common talent

Chain Guns: ATC units gain 25% increase attack speed.

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