Brian by VikingEagle

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Brian

By: VikingEagle
Last Updated: May 5, 2019
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Brian

Hometown Hero

http://overwatch.wikia.com/wiki/Brian

A byproduct of my dubious attempts at giving Overwatch a more interesting story, I managed to give a character that's never appeared in game and only had 3 lines in a single cinematic a moveset that I think fits his limited personality. But we still can't get Baal for some reason.

Lore: Finding his life's calling with a single punch at the Overwatch Museum, the young boy named Brian set himself on a hero's path. While brushing up his skills on the mean streets of Oakland, the Nexus seemed to think that he was already worthy of the title. Now fighting side by side with his own heroes, he has no intention of proving it wrong.

Health: 1,235 (+5.5%)
Regen: 5.38 (+5.5%)
Mana: N/A
Attack Speed: 2.5.
Damage: 30 (+5.5%)
Attack Range: 1.25.
Difficulty: Very Hard


Pros:
-Incredibly powerful late game power due to scaling and powerful talents, including borderline broken Storm Talents
-3 different styles of kit each with its own benefits
-Can refresh basic ability cooldowns by switching styles
-Good at capturing mercenaries by default and amazing at it if talented correctly
-High attack speed and many abilities and talents that enhance basic attacks to extreme levels
-Powerful heroic abilities with low cooldowns

Cons:
-Weak early game due to low stats and weak abilities
-Each style also comes with its own disadvantages
-Most Talents only affect one style
-Next to no wave clear ability
-Reliant on skillful timing to survive fights, especially in the early game

Combat Trait

1
Street Fighter
Brian has 3 different fighting styles each with their own unique ability enhancements and Passive ability.

Switching between these styles requires a 1.75-second channeling time and is done via sub-abilities for convenience. Switching styles refreshes all basic ability cooldowns. Cooldown: 3.

Brawler: A kickboxing inspired style that focuses on pure damage. Visually indicated by an MMA style fighting stance. Passive: Every 5th basic attack deals 100% increased damage.

Dirty: An underhanded fighting style built around disabling enemies. Visually indicated by an open palmed stance with one hand next to his hoodie pocket. Passive: Basic Attacks deal 30% more damage to enemies that are stunned, slowed, rooted, or blind.

Rush: An evasive style centered on dodging attacks to outlast opponents and escaping when/if things go south. Visually indicated by a traditional boxing stance Passive: Basic attacks against heroes reduce the cooldown of Juke & Jab by 0.2 seconds.

Primary Abilities

1
Tools of the Trade
Brian uses one of his improvised weapons, each with very different effects. Range: 5.5. Cooldown: 6.

Brawler: (Self) Equip a cheaply made Aluminum bat, increasing the damage of your next 5 basic attacks by 75% and their range by 20%. The 5th hit will deal an additional 100% increased damage and 100% of it's damage around the main target. Cooldown does not begin until the bat is destroyed. While the bat is equipped, you gain the Home Run ability which launches a rock that deals 86(+5%) damage to the first target hit.

Dirty: (Skillshot) Throw a wrench, dealing 94(+5%) damage to the first enemy hit and stunning them for 0.75 seconds.

Rush: (AoE) Tosses a handful of homemade caltrops (Bent Nails glued together) at a target area, dealing 20(+4%) damage per second to enemies and slowing them by 25%. Radius: 2.5. Duration: 4.
2
Juke & Jab
(Self) Evade enemy basic attacks for 0.3 seconds and immediately strike your current target with a basic attack. Can be activated even while no enemies are nearby. Stores up to 4 charges. Can be chained by simply holding the key down. Cooldown: 3.

Brawler: Deals 100% increased damage.

Dirty: Hit low, stunning the target for 0.25 seconds and slowing them by 35% decaying over 2 seconds.

Rush: Carry 2 additional charges.
3
Raider Roll
(Skillshot) Roll to a target area. Range: 4. Cooldown: 5.

Brawler: Deal 35(+5%) damage to enemies in your path and your next basic attack hits 3 times for 50% damage and charges you a short distance (2.5 units).

Dirty: Your next basic attack within 3 seconds has 100% increased range and Blinds the target for 2 seconds (Brian throws sand in their eyes).

Rush: Become Unstoppable and Evade basic attacks while rolling.

Heroic Abilities

1
Doomfist
(Targeted) A punch from the legendary gauntlet that started it all for Brian, dealing 265(+5%) damage to the main target, knocking them back 5 units and triggering an energy burst that deals 36(+4%) damage and knocks back in a 4 unit radius around the main target. You are also affected by the energy burst but take no damage. Cooldown: 50.

Brawler: Deals 25% increased damage to the main target and ignores Armor.

Dirty: Slip behind the target before punching them and slow them by 50% for 3 seconds after the knockback.

Rush: Refresh Raider Roll's cooldown and increase your movement speed by 30% for 2 seconds.
2
Justice Crash
(Targeted) Charge at a target enemy while mounted at 160% speed, dealing 160 (+4%) damage and stunning the target for 1.25 seconds. While charging, you are Unstoppable, gain 25 Armor, and you cannot be dismounted. While charging you may cast a free Raider Roll at any time, dismounting you, but not stopping your Mount's charge. Armor bonus persists for 3 seconds after dismounting. Can be cast while unmounted.

Passive: Mounted speed is increased by 10%.


Cast Range: 7. Cooldown: 40.

Talents:

Level 1:
Force Addiction: (Brawler) Basic attack speed is increased by 20%. (!)Quest: Basic Attack enemies 200 times in Brawler style. (!)Reward: Basic attacks grant a stack of Heat which are lost after 2 seconds of not attacking. At 10 stacks of Heat, your basic attack damage is increased by 50% and every 5th basic attack will deal an addtional 100% increased damage for 5 seconds. You cannot gain Heat while the bonus is active.

No Holds Barred: (Dirty) Basic attacks increase the duration of your Slows and Blinds by 0.25 seconds, up to a maximum of 1 second. (!)Quest: Slow, Blind, and Stun enemy heroes for a total of 45 seconds in Dirty style. (!)Reward: Dirty Style's Basic attacks against disabled enemies reduce their Armor by 3, maximum of 15, for the duration of the disable.

Artful Dodger: (Rush) Juke & Jab's cooldown recharges 100% faster if you have not taken damage for 3 seconds. (!)Quest: Evade Heroic basic attacks 75 times in Rush style. (!)Reward: Juke & Jab's cooldown replenishes all charges at the same time.

The Hero's Journey: (!)Quest: Deal 7,500 damage to enemy heroes in each style. (!)Quest: Partcipate in 3 takedowns in each style. (!)Quest: Gather 8 Regeneration Globes in each style. (!)Reward: Completing a quest grants 3 basic attack damage. Completing any 3 quests grants 300 maximum health. Completing all 3 quests for a single style grants 5 armor. Completing all quests in every style increases spell power by 25% and basic attacks against heroes reduce your heroic ability's cooldown by 0.2.



Level 4:
Limber Up: Switching styles restores 40% of your maximum health over 10 seconds, taking damage interrupts this effect. This effect can only occur once every 10 seconds.

Mr. Shakedown: Regeneration Globes restore 100% more health. Whenever an enemy hero dies, they spawn a regeneration globe.

Pit Stop: Healing Fountains restore 25% more health and the Cooldown is reduced by 30 seconds. Additionally, successfully Hearthing will restore you to full health.

Punching Bags: Basic attacks against Minions and Mercenaries deal 100% more damage and heal for 40% of the damage dealt.

Secret Technique: Losing more than 25% of your health at once refreshes Raider Roll's cooldown and increases it's range by 50% if used within 3 seconds. Additionally, while at 50% health or below, your movement speed is increased by 30% for 2 seconds after using Raider Roll.


Level 7:

Pain Train: (Brawler) While Tools of the Trade's NAt is active, your basic attacks deal an additional 75% damage over 4 seconds, the 5th hit will increase this damage by 125%. This effect stacks indefinitely. Visually indicated by the bat being covered in barbed wire.

Nasty Hero: (Dirty) Raider Roll's special attack deals 50% increased damage, Blinds for an additional 1 second, and leaves a pile of Caltrops under the target.

Pocket Sand: (Dirty) Every 10 seconds, your next basic attack is a talentless version of Raider Roll's special attack. Basic attacks against disabled heroes reduce this cooldown by 1 second.

Stinging Bee (Rush) Your first basic attack after using Juke & Jab deals 50% increased damage. This bonus is increased to 150% if you haven't taken damage for 3 seconds.


Level 10:

Heroic Abilities

Level 13:
Piercing Blows: (Brawler) Basic Attacks ignore Armor and deal 200% additional damage to Shields.

Mach Breaker: (Brawler) Juke & Jab now grants Protected for 0.3 seconds instead of Evadeing and if you take damage during this time, an additional 100% damage will be dealt to the target.

Floating Butterfly: (Rush) Every 4th basic attack casts Juke & Jab for free instead.

Wired Reflexes: (Rush) Successfully evading a heroic basic attack with Juke and Jab reduces Raider Roll's cooldown by 1.5 seconds. Casting Raider Roll restores 2 charges of Juke and Jab.

Watch Your Tongue: (Dirty) If Juke & Jab's stun interupts an enemy hero while they are using an ability, they are Silenced for 2 seconds.



Level 16:

Excalibat: (Brawler) Tools of the Trade's Bat is permanently active and cannot be destroyed, except by switching styles. Additionally, Home Run's damage and range are increased by 25% and it's cooldown is reduced by 2 seconds. Visually indicated by the bat being made of high quality material, painted black, and having a brand name painted on one side.

Zonk Knuckle: (Dirty) Your first basic attack against a disabled enemy deals 300% additional damage.

Kneecapper: (Dirty) Hitting an enemy hero with Tools of the Trade leaves a wrench that can be retreived to reduce it's cooldown by 4 seconds. Passive: Every 3rd basic attack deals 50% additional damage and reduces the target's movement speed by 30% for 2 seconds.

Trickster: Raider Roll gains 2 addtional charges and is 40% faster, but it's range is reduced by 50%.

Broncobuster: Active your Trait to use the Broncobuster ability, increasing your basic attack speed by 100% and your movement speed by 25% for 6 seconds.
Recharge Broncobuster by hitting enemies with basic attacks 50 times. Does not charge while active.


Level 20:

One for All: Doomfist's damage to the main target is increased by 25% for every talent that affects your current style, including this one and Doomfist itself. Additionally, the energy burst slows all enemies by 50% decaying over 2 seconds.

Zuken Rider: Increases Justice Crash's charge speed to 175% movement speed, the cast range to 9, and the armor bonus to 50. Passive: You now mount instantly and enemies cannot dismount you for 1 second once mounted. Your first basic attack while mounted launches you at the target within 2.5 units and deals 100% more damage. This attack can be performed while charging and increases the damage by an additional 100% and increases the range to 4 units

Wild Dog of Oxton: Combine all of your styles into one to gain all their benefits at once, including those gained by talents. Using the style switch abilities will still refresh all your cooldowns. Tools of the Trade is cast as one ability, pulling out the bat and hitting a Glass bottle full of nails that explodes on contact or maximum range, leaving a pile of caltrops at the impact point and keeping the bat. Raider Roll will trigger Dirty Style's special attack before Brawler's. Visually indicated by a familiar kung-fu stance.

Devil May Sly: Style switching is now instant and has no cooldown.

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