Level 1:
Force Addiction: (
Brawler)
Basic attack speed is increased by
20%.
(!)Quest:
Basic Attack enemies
200 times in
Brawler style.
(!)Reward:
Basic attacks grant a stack of
Heat which are lost after
2 seconds of not
attacking. At
10 stacks of
Heat, your
basic attack damage is increased by
50% and every
5th basic attack will deal an addtional
100% increased damage for
5 seconds. You cannot gain
Heat while the bonus is active.
No Holds Barred: (
Dirty)
Basic attacks increase the
duration of
your Slows and
Blinds by
0.25 seconds, up to a maximum of
1 second.
(!)Quest:
Slow, Blind, and
Stun enemy heroes for a total of
45 seconds in
Dirty style.
(!)Reward:
Dirty Style's
Basic attacks against
disabled enemies
reduce their
Armor by
3, maximum of
15, for the
duration of the
disable.
Artful Dodger: (
Rush)
Juke & Jab's cooldown recharges 100% faster if you have not taken
damage for
3 seconds.
(!)Quest:
Evade Heroic
basic attacks 75 times in
Rush style.
(!)Reward:
Juke & Jab's cooldown replenishes all charges at the same time.
The Hero's Journey:
(!)Quest: Deal
7,500 damage to enemy heroes in each
style.
(!)Quest: Partcipate in
3 takedowns in each
style.
(!)Quest: Gather
8 Regeneration Globes in each
style.
(!)Reward: Completing a
quest grants
3 basic attack damage. Completing any
3 quests grants
300 maximum health. Completing all
3 quests for a single
style grants
5 armor. Completing all
quests in every
style increases
spell power by
25% and
basic attacks against heroes
reduce your
heroic ability's cooldown by
0.2.
Level 4:
Limber Up:
Switching styles restores 40% of your maximum health over
10 seconds, taking
damage interrupts this effect. This effect can only occur once every
10 seconds.
Mr. Shakedown:
Regeneration Globes restore 100% more health. Whenever an enemy hero
dies, they spawn a
regeneration globe.
Pit Stop:
Healing Fountains restore 25% more health and the
Cooldown is
reduced by
30 seconds. Additionally, successfully
Hearthing will
restore you to
full health.
Punching Bags:
Basic attacks against Minions and Mercenaries deal
100% more damage and
heal for
40% of the
damage dealt.
Secret Technique: Losing more than
25% of your
health at once
refreshes Raider Roll's cooldown and increases it's
range by
50% if used within
3 seconds. Additionally, while at
50% health or below, your
movement speed is increased by
30% for
2 seconds after using
Raider Roll.
Level 7:
Pain Train: (
Brawler) While
Tools of the Trade's NAt is active, your
basic attacks deal an additional
75% damage over
4 seconds, the
5th hit will increase this
damage by
125%. This effect stacks indefinitely. Visually indicated by the bat being covered in barbed wire.
Nasty Hero: (
Dirty)
Raider Roll's special attack deals
50% increased damage,
Blinds for an additional
1 second, and leaves a pile of
Caltrops under the target.
Pocket Sand: (
Dirty) Every
10 seconds, your next
basic attack is a
talentless version of
Raider Roll's special attack.
Basic attacks against
disabled heroes
reduce this
cooldown by
1 second.
Stinging Bee (
Rush) Your first
basic attack after using
Juke & Jab deals
50% increased damage. This bonus is increased to
150% if you haven't taken
damage for
3 seconds.
Level 10:
Heroic Abilities
Level 13:
Piercing Blows: (
Brawler)
Basic Attacks ignore
Armor and deal
200% additional damage to
Shields.
Mach Breaker: (
Brawler)
Juke & Jab now grants
Protected for
0.3 seconds instead of
Evadeing and if you take
damage during this time, an additional
100% damage will be dealt to the target.
Floating Butterfly: (
Rush) Every
4th basic attack casts
Juke & Jab for free instead.
Wired Reflexes: (
Rush) Successfully
evading a heroic
basic attack with
Juke and Jab reduces Raider Roll's cooldown by
1.5 seconds. Casting
Raider Roll restores 2 charges of
Juke and Jab.
Watch Your Tongue: (
Dirty) If
Juke & Jab's stun interupts an enemy hero while they are using an
ability, they are
Silenced for
2 seconds.
Level 16:
Excalibat: (
Brawler)
Tools of the Trade's Bat is permanently active and cannot be destroyed, except by
switching styles. Additionally,
Home Run's damage and
range are increased by
25% and it's
cooldown is
reduced by
2 seconds. Visually indicated by the bat being made of high quality material, painted black, and having a brand name painted on one side.
Zonk Knuckle: (
Dirty) Your first
basic attack against a
disabled enemy deals
300% additional damage.
Kneecapper: (
Dirty) Hitting an enemy hero with
Tools of the Trade leaves a wrench that can be retreived to
reduce it's
cooldown by
4 seconds.
Passive: Every
3rd basic attack deals
50% additional damage and
reduces the target's
movement speed by
30% for
2 seconds.
Trickster:
Raider Roll gains
2 addtional charges and is
40% faster, but it's
range is
reduced by
50%.
Broncobuster: Active your
Trait to use the
Broncobuster ability, increasing your
basic attack speed by
100% and your
movement speed by
25% for
6 seconds.
Recharge Broncobuster by hitting enemies with
basic attacks 50 times. Does not charge while active.
Level 20:
One for All:
Doomfist's damage to the main target is increased by
25% for every
talent that affects your current
style, including this one and
Doomfist itself. Additionally, the energy burst
slows all enemies by
50% decaying over
2 seconds.
Zuken Rider: Increases
Justice Crash's charge speed to
175% movement speed, the
cast range to
9, and the
armor bonus to
50.
Passive: You now
mount instantly and enemies
cannot dismount you for
1 second once mounted. Your first
basic attack while mounted launches you at the target within
2.5 units and deals
100% more damage. This attack can be performed while
charging and increases the
damage by an additional
100% and increases the
range to
4 units
Wild Dog of Oxton: Combine all of your styles into one to gain all their benefits at once, including those gained by
talents. Using the
style switch abilities will still
refresh all your
cooldowns.
Tools of the Trade is cast as one ability, pulling out the bat and hitting a Glass bottle full of nails that explodes on contact or maximum
range, leaving a pile of caltrops at the impact point and keeping the bat.
Raider Roll will trigger
Dirty Style's special attack before
Brawler's. Visually indicated by a
familiar kung-fu stance.
Devil May Sly:
Style switching is now
instant and has
no cooldown.
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