Broll by Xero

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Broll

By: Xero
Last Updated: Apr 29, 2018
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Broll

Champion of the Cenarion Circle

Born with a destiny of great deeds, Broll Bearmantle is once of Azeroth's most fiercest Druids. Alongside Valeera Sanguinar and the future King Varian Wrynn, Broll fought within the arena floor for many years until he and his companions freed themselves. Now, the Warrior Druid seeks to protect all who would defy his, or his people's freedom.

Broll is a melee Warrior who can transform into a mighty bear to trade blows with enemies, or turn back to a Night Elf to provide minor healing and strong ranged spells.

Strenghts:
Strong against physical attacks
Self-sustain

Weaknesses:
Sustained damage
Casters

Stats:
Health: 2000(+5% per level)
Health Regen: 4 (+5% per level)
Attack Speed: 1.25 per second
Basic Attack Damage: 80 (+5% per level)

Combat Trait

1
Bear Form
Cooldown: 3 seconds

Broll transforms into a sturdy bear, gaining 25 physical armor and a new set of abilities. Reactivate to return back to normal.
Mana regeneration is stalled in Bear Form, but increased by 100% in Night Elven form.

Primary Abilities

1
Astral Wind
Mana: 50 Mana
Cooldown: 2 seconds

Broll blasts an enemy with wind, dealing 75 (+4% per level) damage to them and slowing them by 30% for 1.5 seconds.
2
Rejuvenation
Mana: 80 Mana
Cooldown: 6 seconds

Broll heals himself or an ally for 20 (+5% per level) health every second for 4 seconds, granting the target 10 magical armor for the duration aswell.
3
Typhoon
Mana: 125 Mana
Cooldown: 20 seconds

Broll conjures a blast of wind in a cone infront of him, pushing back all enemies and slowing them by 10% for 4 seconds.

Secondary Abilities

1
Savage Maul
Mana: 20 Mana
Cooldown: 1 seconds

Mauls an enemy, dealing 100 (+4% per level) damage to them and gaining 10 physical armor for 1 second.
2
Mark of Ursol
Mana: 50 Mana
Cooldown: 4 seconds

Gain 20 magical armor for 4 seconds. During this, Savage Maul costs 10 less mana.
3
Overrun
Mana: 80 Mana
Cooldown: 6 seconds

Broll channels for 2 seconds, gaining range. Reactivate to charge forward the channeled distance, dealing 150 (+4% per level) damage to all enemies caught in his way.

Heroic Abilities

1
Savagery
Cooldown: 30 seconds

Broll enrages, reducing the cooldown of Savage Maul by 0.75 seconds, heal for 100% of the damage done, increase it's damage done by 25% but be unable to target with it, instead hitting the nearest enemy to Broll, prioritizing heroes. Lasts for 15 seconds. Requires Bear Form.
2
Vicious Lacerate
Mana: 20 Mana
Cooldown: 2 seconds

Lacerate an enemy hero, dealing 25 (+4% per level) damage to them every second for 4 seconds. Damage stacks up to 4 times and each application refreshes it's duration. Broll heals for 100% of the damage done. Requires Bear Form.

Special Mount

1
Stag Form
Broll channels for 1 second, transforming into a Stag that grants him 40% more movement speed but preventing the Night Elf form mana regeneration increase. Taking damage during the channel interrupts it and places Stag form on a 3 second cooldown.

Talents

Level 1

Cenarion Warrior:
Bear form grants an additional 20% maximum health.
Night Elf form grants 2 more mana regeneration.

Iron Hide:
Quest: Survive 100 Heroic Basic Attacks in Bear Form.
Reward: Bear form grants an additional 10 armor.

Lunar Winds:
Astral Wind causes your next transformation into a Bear to generate 25 mana, up to 150 mana.

Tough Winds:
Astral Wind's slow is increased by 10%.

Level 4

Ursa Champion:
Bear Form basic attacks and Savage Maul cleave for 33% damage to enemies around the target.

Archdruidic Reach:
Increase the range of Astral Wind and Rejuvenation by 2.

Eager to Jump:
Overrun gains it's maximum range 1 seconds sooner

Level 7

Bristlefur:
Cooldown: 30 seconds

Activate to gain double armor for 2 seconds. Cooldown is reduced by 0.5 seconds everytime Broll is hit by a basic attack. Requires Bear Form.

Mighty Bash:
Cooldown: 30 seconds

Every 30 seconds, Broll's next Savage Maul deals 20% more damage and stuns the target for 1 second. Cooldown reduced by 0.5 seconds everytime Broll is hit by a basic attack.

A Storm is Brewing:
Reduce the cooldown of Typhoon by 5 seconds and increase it's radius and range by 30%.

Level 10

Savagery:
Cooldown: 30 seconds

Broll enrages, reducing the cooldown of Savage Maul by 0.75 seconds, heal for 100% of the damage done, increase it's damage done by 25% but be unable to target with it, instead hitting the nearest enemy to Broll, prioritizing heroes. Lasts for 15 seconds. Requires Bear Form.

Vicious Lacerate:
Mana: 20 Mana
Cooldown: 2 seconds

Lacerate an enemy hero, dealing 25 (+4% per level) damage to them every second for 4 seconds. Damage stacks and each application refreshes it's duration. Broll heals for 100% of the damage done. Requires Bear Form.

Level 13

Regrowth:
Rejuvenation instead heals for 2.5% of the target's maximum health every second.

Primal Fury:
Whilst under 50% health in Bear Form, Broll gains 10 Mana whenever he suffers a basic attack. Primal Fury has a 1 second cooldown.

Balance of Nature:
Astral Wind causes Broll's next Savage Maul to deal 200% more damage and heal for 75% of the damage done.

Level 16

Slicing Winds:
Typhoon deals 50 (+4% per level) damage to enemies hit. After casting Typhoon, Broll's next Astral Wind strikes all enemies recently hit by Typhoon.

Lunar Aspiration:
Bear Form auto attacks become ranged and regenerate 20 mana over 4 seconds.

Intimidating Maul:
Savage Maul taunts the target for 0.5 seconds, but increase it's cooldown by 0.5 seconds.

Extended Blessing:
Mark of Ursol's duration is increased by 100%, but it reduces Savage Maul's cost by 5 less.

Level 20

Mana-Addled Fury:
Savagery grants Broll mana regeneration equal to 50% of his Night Elf form.

Bearmantle Rage:
Quest: Deal 4000 damage with Lacerate, including damage done so far.
Reward: Lacerate stacks indefinetly, costs 10 less and has it's cooldown reduced by 1 second.

Dire Bear Form:
Bear form grants double armor from all sources.

Unparalleled Swiftness:
Stag From grants 10% more movement speed and is instant cast, but has a 15 second cooldown after coming out of it.

Nature's Vanguard:
Broll can continue channeling Overrun for 8 seconds after reaching it's maximum range. Whilst channeling Overrun, Broll gains 20% increased movement speed and armor.

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