Broll Bearmantle by TurntBoast

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Broll Bearmantle

By: TurntBoast
Last Updated: Jun 28, 2017
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Broll Bearmantle

Champion of the Crimson Ring

Champion of Varian Wrynn, former gladiator and powerful druid, Broll Bearmantle is a master of the shapeshifting arts, utilising an agile Cat Form and sturdy Bear Form to fill the role of a melee assassin or melee warrior at will.

My Other Concepts

Lei Shen
Algalon the Observer


Statistics

Health: 1640 (+4% per level)
Regen: 3.5 (+4% per level)
Energy: 100
Energy Regen: 10/sec
Attack Speed: 1/sec
Damage: 100 (+4% per level)
Level 1 Stats

Health: 1706 (2558 Bear Form)
Regen: 3.64 (5.46 Bear Form)
Energy: 100
Energy Regen: 10/sec
Attack Speed: 1/sec (1.5 Cat Form)
Damage: 104 (120 Cat Form)
Level 10 Stats

Health: 2428 (3641 Bear Form)
Regen: 5.18 (7.77 Bear Form)
Energy: 100
Energy Regen: 10/sec
Attack Speed: 1/sec (1.5 Cat Form)
Damage: 148 (170 Cat Form)
Level 20 Stats

Health: 3593 (5390 Bear Form)
Regen: 7.67 (11.5 Bear Form)
Energy: 100
Energy Regen: 10/sec
Attack Speed: 1/sec (1.5 Cat Form)
Damage: 219 (252 Cat Form)


Role

Broll Bearmantle is a multi-class hero who, like Valeera, doesn't use mana, but instead uses Energy, holding up to 100 energy at a time, and automatically generating 10 energy per second.

Between Broll's two combat-oriented shapeshift forms, he has six separate primary abilities, each with a separate cooldown. Spamming your way through all of them every teamfight, however, is not a smart move, as they each compete for your limited supply of energy. 10 energy per second can easily feel like far too little without proper resource management.

When his abilities are managed well, Broll's combination of survivability in his bear form, and mobility in his cat form give him a huge advantage over many other heroes, but mistakes are often very punishing. All of Broll's shapeshift forms share a short cooldown with eachother, necessitating that you commit to a form for at least a few seconds whenever you shapeshift. If you get caught out of position and stunned in cat form, for example, your life is often forfeit.

As you level up and fill out your talent tree, you will need to make decisions about what your team needs from you. You have the option of specializing in one of your shapeshift forms, while neglecting the other, or choosing a combination of talents that hybridizes your combat capabilities.

A fully stacked Cat Form build can output a huge amount of damage, and jump and run around the battlefield to avoid skillshots, but your small health bar in cat form leaves you very susceptible to crowd control, and switching to Bear Form for its survivability leaves you with a suite of underpowered abilities that contribute little to the remainder of a given fight.

An all-in Bear Form build can be very hard to kill, but your Bear Form naturally lacks hard crowd control and requires shifting into Cat Form or Stag Form (losing your inherit survivability) to move around the battlefield efficiently.

A hybrid build, combining Cat Form and Bear Form talents, can be effective with the right team composition, but runs the risk of lacking too much in both survivability and damage output.

Combat Trait

1
[D] - Pounce
Active

Cooldown: 8 seconds

Jump to target nearby enemy, dealing 34 (+4% per level) damage and stunning them for 0.5 seconds.
If not already in Cat Form, activates Cat Form. Cannot be used while Shapeshift: Cat Form is on cooldown.
2
Predatory Instincts
Passive

For each of your damage-over-time effects, (Rip, Swipe and Thrash) its icon appears above each enemy afflicted by it, alongside its remaining duration.

Primary Abilities

1
[Q] - Ferocious Bite
Energy: 45
Cooldown: 10 seconds
Melee Range

Only usable in Cat Form

Deal 78 (+4% per level) damage to the target and consume all of your damage-over-time effects on the target.
Deal an additional 39 (+4% per level) damage for each damage-over-time effect consumed.
When consumed this way, your damage-over-time effects deal all of their remaining undealt damage at once.

Ferocious Bite's cooldown is reduced by 3 seconds for each damage-over-time effect it consumes.
2
[W] - Rip
Energy: 35
Cooldown: 2 seconds
Melee Range

Only usable in Cat Form

Deal 69 (+4% per level) damage to the target upfront, and an additional 99 (+4% per level) damage over 6 seconds.

Using Rip on a target already affected by Rip, refreshes the damage-over-time effect, but does not apply another.
3
[E] - Swipe
Energy: 30
Cooldown: 1 seconds

Only usable in Cat Form

Deal 38 (+4% per level) damage upfront and an additional 75 (+4% per level) damage over 9 seconds to all enemies in a short, 135 degree, frontal cone.

Using Swipe on a target already affected by Swipe, refreshes the damage-over-time effect, but does not apply another.
4
[Q] - Thrash
Energy: 20
Cooldown: 8 seconds

Only usable in Bear Form

Deal 36 (+4% per level) damage upfront and an additional 54 (+4% per level) damage over 9 seconds to all nearby enemies.

Using Thrash on a target already affected by Thrash, refreshes the damage-over-time effect, but does not apply another.
5
[W] - Skull Bash
Energy: 25
Cooldown: 10 seconds

Only usable in Bear Form

Dash forward, dealing 43 (+4% per level) damage to the first enemy hero hit, pushing them, and stunning them for 1 second.
6
[E] - Barkskin
Energy: 20
Cooldown: 15 seconds

Only usable in Bear Form

Gain +25 armor for 3 seconds.
Usable while stunned or feared.

Secondary Abilities

1
[1] - Shapeshift: Cat Form
Cooldown: 3 seconds

Shapeshift into Cat Form, granting +10% movement speed, +15% attack damage, +50% attack speed and access to Cat Form abilities.
Shapeshifting frees you from all roots and slows.

Shares a cooldown with all other Shapeshift abilities.
2
[2] - Shapeshift: Bear Form
Cooldown: 3 seconds

Shapeshift into Bear Form, granting +50% health, +50% health regen and access to Bear Form abilities.
Shapeshifting frees you from all roots and slows.

Shares a cooldown with all other Shapeshift abilities.

Heroic Abilities

1
[R] - Ashamane's Frenzy
Cooldown: 80 seconds
Melee Range

Only usable in Cat Form

Deal 100 (+4% per level) damage to the target upfront and 138 (+4% per level) damage over 4 seconds.
Consuming the damage-over-time portion of Ashamane's Frenzy with Ferocious Bite causes it to refund 40 energy.
2
[R] - Rage of the Sleeper
Cooldown: 75 seconds

Only usable in Bear Form

Empower your Bear Form for 6 seconds, granting an additional 50% health and 100% health regen.
All damage taken during the duration is dealt back, evenly split, among all nearby enemies.
This effect ends early if you shift out of Bear Form.

Special Mount

1
[Z] - Shapeshift: Stag Form
Cooldown: 3 seconds

Instead of using a mount, Broll Bearmantle instantly shifts into Stag Form, gaining +20% movement speed.
Shapeshifting frees you from all roots and slows.

Shares a cooldown with all other Shapeshift abilities.

User Interface


Primary Ability Cooldowns

The default UI currently in-game is ill-equipped to display 6 basic ability cooldowns at once, and so below is a mock-up of what a new, hero-specific UI could look like for Broll.




The normal slots would display the cooldowns for your currently active shapeshift form, while the smaller ability icons above them would display the cooldowns for your inactive form. When in Stag Form, the cooldowns would continue to be displayed as though you were still in the last shapeshift form you were in before shifting into Stag Form.


Predatory Instincts

Below you will also find a mock-up of what Broll's passive, Predatory Instincts, could look like in-game. Above enemy health bars, icons would display showing what damage-over-time effects you have on the target, as well as their duration.



Level 1 Talents


Disciple of Ashamane

Quest: Collect regen globes while in Cat Form to increase your attack speed by +0.5% up to +10%.
Reward: At 20 Globes, get +25 attack damage.


Disciple of Ursoc

Quest: Collect regen globes while in Bear Form to increase your heatlh regen by +1% up to +20%.
Reward: At 20 Globes, get +250 maximum health.


Disciple of Malorne

Quest: Collect regen globes to increase your movement speed in Stag Form by +1% up to +10%.
Reward: At 10 Globes, get +30% movement speed for 2 seconds when you activate Stag Form.

Level 4 Talents


Tiger's Fury

Basic attacks grant you 5 energy.


Survival of the Fittest (+E Bear)

Basic attacks reduce the cooldown on Barkskin by 1 second.


Rend and Tear

Basic attacks reduce the durations of your damage-over-time effects on the target by 1 second each, and cause them to immediately deal their next 1 second worth of damage.

Level 7 Talents


Lightning Reflexes

Reduce the cooldown on all of your Shapeshift abilities by 1 second.


Nature's Guardian

Reduce damage taken by 20% for 2 seconds after shapeshifting.


Survival Instincts

Shapeshifting restores 15% of your maximum health. This can only occur once every 6 seconds.

Level 10 Talents


Ashamane's Frenzy

Cooldown: 80 seconds
Melee Range

Only usable in Cat Form

Deal 100 (+4% per level) damage to the target upfront and 138 (+4% per level) damage over 4 seconds.
Consuming the damage-over-time portion of Ashamane's Frenzy with Ferocious Bite causes it to refund 40 energy.


Rage of the Sleeper

Cooldown: 60 seconds

Only usable in Bear Form

Empower Bear Form for 6 seconds, granting an additional 50% health and 100% health regen.
All damage taken during the duration is dealt back, evenly split among all nearby enemies.
Effect ends early if you shapeshift out of Bear Form.

Level 13 Talents


Brutal Slash (+W Cat)

Rip's direct damage causes a 25% slow on the target for 3 seconds.


Mighty Bash (+W Bear)

Dealing damage to an enemy with Skull Bash slows that enemy by 30% for 2 seconds.


Infected Wounds

Enemies are slowed by 5% for each of your damage-over-time effects affecting them.

Level 16 Talents


Blood Scent

Every time one of your damage-over-time effects deals damage to an enemy, gain 1 Energy.


Jagged Wounds

Rip, Swipe and Thrash deal the same amount of damage, but in 33% less time.


Pulverize (+W Bear)

Reduce the cooldown on Skull Bash by 4 seconds, and increase its damage by 100%.


Thick Hide (+E Bear)

Reduces the cooldown on Barkskin by 3 seconds and Barkskin gains an additional charge.
Multiple uses of Barkskin do not overlap.

Level 20 Talents


King of the Jungle

Ashamane's Frenzy applies the damage-over-time portions of Rip, Swipe and Thrash to its target.
Only available with the Ashamane's Frenzy talent at level 10.


Ursoc's Endurance

During Rage of the Sleeper's duration, you are unstoppable and all damage reflected by Rage of the Sleeper heals you for 30% of the damage dealt.
Only available with the Rage of the Sleeper talent at level 10.


Guardian of Elune

Gain +1 armor for each of your damage-over-time effects affecting an enemy hero.


Rewind (Active)

Cooldown: 60 seconds

Activate to reset the cooldowns of your basic abilities.

Changelog

Click to view

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Challenge (8) | June 24, 2017 9:11pm
first off, great concept, you got a really cool theme and the visuals are nice!

now numbers/tuning aside, i want to make some notes. because of how much effort went into this, im going to assume its a complete concept

Broll was really only known for his bear form. While yes, he was eventually able to cleanse the idol and gain favor with the other animal spirits again, all those except the bear left him once his Daughter was killed by Azgalor. It was the bear raging spirit that made him such a good gladiator, as Varian with Goldriin. It was the solo bear spirit that basically MADE his character. Also hence the name "bear"mantle. I just felt like that was worth mentioning because the concept puts equal amounts of importance on both forms when thats not really what brolls character was.

Another point I felt worth mentioning, your talents. If you look at varian (our only multiclass) not a single non 20 talent effects only 1 build. Every talent he has, benefits all 3 of his specs almost equally. Even at 7 with second wind:

[*] Arms heals more than the other 2 specs at below 50% per second, with the healing cxoming in bursts
[*] Fury heals more than the other 2 specs above 50% and the healing is a smoother intake
[*] Protection heals more than the other 2 specs overall, due to the naturally higher base HP

WIth your talents, depending on if you want to focus on dps or tank, you pick the corresponding talent. Some talents dont effect the other form and thats not good.

Basically thats the illusion of choice where you give 3 options but really theres only 1. Its the same issue some heroes have like nazeebo where you just pick the spider talent on every tier or the frog talent every tier. Theres no choice, no creative freedom, your build is already set for you, which is just terrible and eliminates the entire purpose of a talent tree.

Also, your tiers have no themes. Lvl 1 is a mix of survivability, DPS, and economy value talents, which is virtually just direct ports from the wow druid talent tree, which doesn't work needless to say. I mean you literally have an instant level 1 33% dps increase on your bleeds. How is that balanced in the slightest? Thats like what if chromies W talent at level 1 was just just not a quest and just instantly gave you the bonus of 200 extra damage on a 480 damage spell + 150% vision radius.

So, those 2 notes aside, the actual concept is pretty good. There is some tuning issues though such as your Q being insanely too strong in cat form.

For perspective, the hardest hitting basic ability in the game at level 1 is chromie's dragon's breathe, for 480 damage. (D.Va self destruct being ignored for obvious reasons).

Your Q does 196+288+248+186+134 which equals 1052 which is higher than the strongest hitting ultimate in the game, pyroblast, which hits for 810 damage at level 1

Now lets just assume you dont even do all 3 dots, you only do your 2 cat form dots + Q, thats still 196+186+248+186 which = 816


So you are telling me I can do pyroblast levels of damage at level 1 every 6 seconds (Q CDR when consuming bleeds) without even using a full energy bar?(35+30+25=90 energy lol) You had to have just did random place holder numbers because thats insane

Overlall i like the idea, and i think you presented it really well. I fully understand how you envision it and it makes sense. But tuning wise and talents needs more work, and despite that broll really only should be associated with bear form, its not that big a deal. I mean everyone expected chromie to be some kind of time based support, but they made her a long range assassin mage so /shrug
1
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TurntBoast (1) | June 24, 2017 10:26pm
Thanks so much for the long-form feedback. The interest in the concept and the constructive criticism are very much appreciated!

Originally, this was going to be a concept for Hamuul Ronetotem, but I changed it to Broll, figuring it would get more attention if it were a character a lot of people are hoping for. The inconsistency with his lore and my representation of him entirely stems from that. The concept doesn't exactly portray anything about Hamuul that's cool or specific to him, either, I just couldn't find a better character to represent feral druids. I also admit to not being the biggest lore-buff when it comes to warcraft.

As my first concept, I did totally take a lot from the wow druid talent trees. Its not the best work ever done, and I agree I need to rearrange/rework a lot of the talents to give each tier more of a cohesive identity. I'll probably be working on that over the next day or two.

My damage numbers were neither compared to other heroes, nor really thought about much at all before publishing. I do want Ferocious Bite to feel devastating when it consumes a bunch of dots, but you're right that it's definitely too much as is. I'll be tuning down all the damage number by quite a bit shortly, and probably increasing energy costs too.


EDIT: Just published a new talent tree. Would definitely be interested in your thoughts.
1
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bfhnv1239 | June 1, 2017 7:18pm
I feel that the cooldown reduction on Ferocious Bite should be lowered to 2 seconds, as if you apply Thrash, Rip, and Swipe, and then consume them, it will deal tons of damage and then have a 1 second cooldown. In addition, does the level 1 talent Predator also apply to consuming the effect with Ferocious Bite? If it does not, I feel it should, as that would increase damage potential.
1
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TurntBoast (1) | June 1, 2017 8:13pm
I intended for Ferocious Bite to have a 1 second cooldown after consuming all 3 DoTs. I beleive it's kept in check though, by the fact that one of your DoTs is only usable in Bear Form, and the energy costs keeps you from being to just rapidly apply DoTs, consume them with Bite, reapply them, etc.

Yes, Predator does reset Rip's cooldown if you kill them with Ferocious Bite. I thought about making that more explicit in the description, and I might still make that change at some point if it proves too misleading as is.
1
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bfhnv1239 | June 3, 2017 6:21am
Thanks for clearing that up. I admit, I wasn't thinking about the energy costs when I talked about the nerf. I think this is a great design. I would appreciate it if you checked out my 2 complete concepts. #shamelessselfpromotion
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