Statistics Health: 1640 (+4% per level) Regen: 3.5 (+4% per level) Energy: 100 Energy Regen: 10/sec Attack Speed: 1/sec Damage: 100 (+4% per level) |
Level 1 Stats Health: 1706 (2558 Bear Form) Regen: 3.64 (5.46 Bear Form) Energy: 100 Energy Regen: 10/sec Attack Speed: 1/sec (1.5 Cat Form) Damage: 104 (120 Cat Form) |
Level 10 Stats Health: 2428 (3641 Bear Form) Regen: 5.18 (7.77 Bear Form) Energy: 100 Energy Regen: 10/sec Attack Speed: 1/sec (1.5 Cat Form) Damage: 148 (170 Cat Form) |
Level 20 Stats Health: 3593 (5390 Bear Form) Regen: 7.67 (11.5 Bear Form) Energy: 100 Energy Regen: 10/sec Attack Speed: 1/sec (1.5 Cat Form) Damage: 219 (252 Cat Form) |
Disciple of Ashamane Quest: Collect regen globes while in Cat Form to increase your attack speed by +0.5% up to +10%. Reward: At 20 Globes, get +25 attack damage. |
Disciple of Ursoc Quest: Collect regen globes while in Bear Form to increase your heatlh regen by +1% up to +20%. Reward: At 20 Globes, get +250 maximum health. |
Disciple of Malorne Quest: Collect regen globes to increase your movement speed in Stag Form by +1% up to +10%. Reward: At 10 Globes, get +30% movement speed for 2 seconds when you activate Stag Form. |
Tiger's Fury Basic attacks grant you 5 energy. |
Survival of the Fittest (+E Bear) Basic attacks reduce the cooldown on Barkskin by 1 second. |
Rend and Tear Basic attacks reduce the durations of your damage-over-time effects on the target by 1 second each, and cause them to immediately deal their next 1 second worth of damage. |
Lightning Reflexes Reduce the cooldown on all of your Shapeshift abilities by 1 second. |
Nature's Guardian Reduce damage taken by 20% for 2 seconds after shapeshifting. |
Survival Instincts Shapeshifting restores 15% of your maximum health. This can only occur once every 6 seconds. |
Ashamane's Frenzy Cooldown: 80 seconds Melee Range Only usable in Cat Form Deal 100 (+4% per level) damage to the target upfront and 138 (+4% per level) damage over 4 seconds. Consuming the damage-over-time portion of Ashamane's Frenzy with Ferocious Bite causes it to refund 40 energy. |
Rage of the Sleeper Cooldown: 60 seconds Only usable in Bear Form Empower Bear Form for 6 seconds, granting an additional 50% health and 100% health regen. All damage taken during the duration is dealt back, evenly split among all nearby enemies. Effect ends early if you shapeshift out of Bear Form. |
Brutal Slash (+W Cat) Rip's direct damage causes a 25% slow on the target for 3 seconds. |
Mighty Bash (+W Bear) Dealing damage to an enemy with Skull Bash slows that enemy by 30% for 2 seconds. |
Infected Wounds Enemies are slowed by 5% for each of your damage-over-time effects affecting them. |
Blood Scent Every time one of your damage-over-time effects deals damage to an enemy, gain 1 Energy. |
Jagged Wounds Rip, Swipe and Thrash deal the same amount of damage, but in 33% less time. |
Pulverize (+W Bear) Reduce the cooldown on Skull Bash by 4 seconds, and increase its damage by 100%. |
Thick Hide (+E Bear) Reduces the cooldown on Barkskin by 3 seconds and Barkskin gains an additional charge. Multiple uses of Barkskin do not overlap. |
King of the Jungle Ashamane's Frenzy applies the damage-over-time portions of Rip, Swipe and Thrash to its target. Only available with the Ashamane's Frenzy talent at level 10. |
Ursoc's Endurance During Rage of the Sleeper's duration, you are unstoppable and all damage reflected by Rage of the Sleeper heals you for 30% of the damage dealt. Only available with the Rage of the Sleeper talent at level 10. |
Guardian of Elune Gain +1 armor for each of your damage-over-time effects affecting an enemy hero. |
Rewind (Active) Cooldown: 60 seconds Activate to reset the cooldowns of your basic abilities. |
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now numbers/tuning aside, i want to make some notes. because of how much effort went into this, im going to assume its a complete concept
Broll was really only known for his bear form. While yes, he was eventually able to cleanse the idol and gain favor with the other animal spirits again, all those except the bear left him once his Daughter was killed by Azgalor. It was the bear raging spirit that made him such a good gladiator, as Varian with Goldriin. It was the solo bear spirit that basically MADE his character. Also hence the name "bear"mantle. I just felt like that was worth mentioning because the concept puts equal amounts of importance on both forms when thats not really what brolls character was.
Another point I felt worth mentioning, your talents. If you look at varian (our only multiclass) not a single non 20 talent effects only 1 build. Every talent he has, benefits all 3 of his specs almost equally. Even at 7 with second wind:
[*] Arms heals more than the other 2 specs at below 50% per second, with the healing cxoming in bursts
[*] Fury heals more than the other 2 specs above 50% and the healing is a smoother intake
[*] Protection heals more than the other 2 specs overall, due to the naturally higher base HP
WIth your talents, depending on if you want to focus on dps or tank, you pick the corresponding talent. Some talents dont effect the other form and thats not good.
Basically thats the illusion of choice where you give 3 options but really theres only 1. Its the same issue some heroes have like nazeebo where you just pick the spider talent on every tier or the frog talent every tier. Theres no choice, no creative freedom, your build is already set for you, which is just terrible and eliminates the entire purpose of a talent tree.
Also, your tiers have no themes. Lvl 1 is a mix of survivability, DPS, and economy value talents, which is virtually just direct ports from the wow druid talent tree, which doesn't work needless to say. I mean you literally have an instant level 1 33% dps increase on your bleeds. How is that balanced in the slightest? Thats like what if chromies W talent at level 1 was just just not a quest and just instantly gave you the bonus of 200 extra damage on a 480 damage spell + 150% vision radius.
So, those 2 notes aside, the actual concept is pretty good. There is some tuning issues though such as your Q being insanely too strong in cat form.
For perspective, the hardest hitting basic ability in the game at level 1 is chromie's dragon's breathe, for 480 damage. (D.Va self destruct being ignored for obvious reasons).
Your Q does 196+288+248+186+134 which equals 1052 which is higher than the strongest hitting ultimate in the game, pyroblast, which hits for 810 damage at level 1
Now lets just assume you dont even do all 3 dots, you only do your 2 cat form dots + Q, thats still 196+186+248+186 which = 816
So you are telling me I can do pyroblast levels of damage at level 1 every 6 seconds (Q CDR when consuming bleeds) without even using a full energy bar?(35+30+25=90 energy lol) You had to have just did random place holder numbers because thats insane
Overlall i like the idea, and i think you presented it really well. I fully understand how you envision it and it makes sense. But tuning wise and talents needs more work, and despite that broll really only should be associated with bear form, its not that big a deal. I mean everyone expected chromie to be some kind of time based support, but they made her a long range assassin mage so /shrug
Originally, this was going to be a concept for Hamuul Ronetotem, but I changed it to Broll, figuring it would get more attention if it were a character a lot of people are hoping for. The inconsistency with his lore and my representation of him entirely stems from that. The concept doesn't exactly portray anything about Hamuul that's cool or specific to him, either, I just couldn't find a better character to represent feral druids. I also admit to not being the biggest lore-buff when it comes to warcraft.
As my first concept, I did totally take a lot from the wow druid talent trees. Its not the best work ever done, and I agree I need to rearrange/rework a lot of the talents to give each tier more of a cohesive identity. I'll probably be working on that over the next day or two.
My damage numbers were neither compared to other heroes, nor really thought about much at all before publishing. I do want Ferocious Bite to feel devastating when it consumes a bunch of dots, but you're right that it's definitely too much as is. I'll be tuning down all the damage number by quite a bit shortly, and probably increasing energy costs too.
EDIT: Just published a new talent tree. Would definitely be interested in your thoughts.
Yes, Predator does reset Rip's cooldown if you kill them with Ferocious Bite. I thought about making that more explicit in the description, and I might still make that change at some point if it proves too misleading as is.