Broll Bearmantle by Rooty

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Broll Bearmantle

By: Rooty
Last Updated: Dec 15, 2017
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Broll Bearmantle

Work in progress

Wiki: https://wow.gamepedia.com/Broll_Bearmantle

Health:
Health Regeneration:
Mana:
Mana Regeneration:

Cat Form
Energy:
Energy Regeneration:

Bear Form
Health:
Health Regeneration:
Rage:

Combat Trait

1
Master Shapeshifter
you are able to shapeshift into a Guardian Bear or a Feral Cat and gain specific benefits from those forms while shapeshifted.

Primary Abilities

1
(Q) Solar Wrath
Mana Cost: 30, Cooldown: 3-seconds. after 0.5-seconds, fire a ball of fire that deals "damage" to the first enemy Hero or Structure hit.
2
(W) Lunar Strike
Mana Cost: 45, Cooldown 12-seconds. after 0.5-seconds, launch a beam of light into the air that lands after 1-second on the enemy Hero or Minion targeted by this ability, dealing "damage" to the target and "bonus damage" to all enemies and structures in a radius around the primary target.
3
(E) Healing Touch
Mana Cost: 100, Cooldown: 15-seconds. Heals an ally for "health" after 3-seconds of channeling. If cast on yourself heals for "health" after 1-second of channeling and has no Mana Cost. if the channel time is interrupted or canceled early, Healing Touch goes on a 10-second cooldown.
4
(Cat/Bear Form W) Swipe
Rage/Energy Cost: 10/40, Cooldown: 1-second. Deal "damage" in an area around Broll, slowing enemy Heroes by 10% for 0.5-seconds.
5
(Cat Form E) Dash
Energy Cost: 50, Cooldown 15-seconds. Instantly gain 30% movement speed for 3-seconds, you can only benefit from this movement speed while in Cat Form.
6
(Bear Form E) Frenzy Regeneration
Rage Cost: 50, Cooldown: 15-seconds. instantly start healing for "health" over 6-seconds, you can only benefit from this healing while in Bear Form.

Secondary Abilities

1
(1) Bear Form
No Mana/Rage/Energy Cost, Cooldown: 1-second. instantly shapeshift into a Bear, increasing your maximum Health by 20% and gaining 20 Physical armor. you generate 5 Rage per basic attack. while in Bear Form you use Rage to fuel your Bear Form specific abilities, maxing out at 150.
2
(2) Cat Form
No Mana/Rage/Energy Cost, Cooldown: 1-second. Instantly shapeshift into a Cat, increasing your movement speed and basic attack speed by 20%. while in Cat Form you use Energy to fuel your Cat Form specific abilities, starting with 100 and regenerating over time.

Heroic Abilities

1
(R1) Ferocious Bite
Mana/Rage/Energy Cost: 100/100/60, Cooldown: 100-seconds. Instantly shapeshift into Cat Form and leap towards your target, dealing "damage" to them, if the target dies, reduce the cooldown by 50 seconds. This ability can benefit from Prowl (Trait).
2
(R2) Bark Skin
Mana/Rage/Energy Cost: 100/100/100, Cooldown: 60-seconds. Instantly shapeshift into Bear Form and become unstoppable for 1-second. gain 60 Armor for the next 6-seconds and become 1 size larger for the duration. automatically generate 5 Rage a second for the duration.
3
(R3) Stellar Drift
No Mana/Rage/Energy Cost, Cooldown: 90-seconds. while in Cat, Bear or Travel Form, Instantly Shapeshift into Broll, after 1-second, a beam of light crashes down from the sky in a location of your choice dealing "damage" every 0.5-seconds, reactivating the ability allows you to move it for its duration. While in Moonkin Form, the radius of the AOE is increased and it benefits from Moonkin Form (Trait). Stellar Drift uses a special kind of resource called Astral Power, 50% of the damage Solar Wrath and Lunar Strike deal generates an equal amount of Astral Power, while in Moonkin Form, 100% of the damage Solar Wrath and Lunar Strike deal generates an equal amount of Astral Power. Additionally, Moonkin's Basic Attacks generate 50% of their damage as Astral Power. Stellar Drift consumes 10 times the number of ticks of Astral Power every 0.5-seconds (a.k.a. 10 AP for the first tick of damage, 50 AP on the 5th tick of damage, etc), continuously accelerating until there is no Astral Power left to consume. you can fight this acceleration by continuously generating Astral Power with Solar Wrath and Lunar Strike.

Special Mount

1
(Z) Travel Form
No Mana/Rage/Energy Cost, Cooldown: 30-seconds. Instantly shapeshift into an Elk and gain 30% movement speed until you are knocked out of Travel Form by taking damage or casting an ability.

TALENTS

Level 1

D - Prowl: Mana/Rage Cost: 100/50, Cooldown: 8-seconds. While not in Cat Form and not taking damage, instantly shapeshift into Cat Form and become Stealth, becoming unrevealable for 1.5-seconds. While in Cat Form, after 3-seconds of not attacking, casting an ability, or taking damage, become Stealth. While Stealth for 3-seconds, all of your Cat Form specific abilities that deal damage deal 50% more damage and Basic Attacks stun the target for 0.25-seconds. Dash won't break Stealth. after standing still for 1.5-seconds while Stealth is active, become Invisible.

D - Iron Fur: Rage Cost: 50, Cooldown: 8-seconds. Not castable outside Bear Form. While in Bear Form, Activate to gain 75 Physical Armor for 1-second. Passive: every 5-seconds, gain 75 Physical Armor towards the next Basic Attack, stacking up to 2 times. additionally, blacking a basic attack while in bear form converts the amount of damage blocked into Rage and temporarily increases the maximum amount of Rage that can be stored, where the number of basic attacks blocked equals the number of seconds the extra Rage can be stored for.

D - Moonkin Form: No Mana/Rage/Energy Cost, Cooldown: 8-seconds. Instantly Shapeshift into a Moonkin, increasing your abilities damage and cast range by 20% and reducing their mana cost by 20%. additionally, you gain a ranged basic attack and your sight range increases by 1.


Level 4

W - Thrash: Increase Swipes damage to Minions, Mercenaries, and Monsters by 100%.

W - Predatory Intentions: Increase Swipes slow amount by 40% in Bear Form and its duration by 0.5-seconds in Cat form.

E - Swift: Increase Dash's duration and cooldown by 3-seconds.

E! - Scavenger: Quest: gathering Regeneration Globes increases your Health Regeneration by 2 while in Shapeshift Forms and Mana Regeneration by 2 out of Shapeshift Form, up to 60. Reward: after gathering 30 Regeneration Globes, Healing Touch and Frenzy Regeneration heal you for an additional 5% of your maximum health.


Level 7

Q! - Solar Empowerment: Quest: Hitting a hero increases the damage of the next Solar Wrath by 1%. Reward: after reaching 30% bonus damage, gain an additional 30% damage and reduce the mana cost of Solar Wrath by 50%. progress is lost on death.

W! - Lunar Empowerment: Quest: Hitting a hero with the AOE of Lunar Strike increases the damage of Lunar Strikes AOE by 1%. Reward: after reaching 30% bonus damage, gain an additional 30% damage to both Lunar Strikes Single target and AOE targets, and increases the radius of Lunar Strikes AOE. progress is lost on death.

Q - Rake: unlocks the Q ability for Cat Form; Energy Cost: 30, Cooldown 3-seconds. Instantly rake the target enemy for "damage" and marking them with a bleed for 3 seconds, this bleed can be stacked up to 3 times, increasing the duration of the bleed by 3 seconds per stack. bleeding targets take "damage" over the duration and basic attacks increase the bleeds duration by 0.5 seconds. Swipe deals 20% increased damage to bleeding targets.

Q - Mangle: unlocks the Q ability for Bear Form; Cooldown 5-seconds. Instantly maul the target for "damage" and generating 100% of the damage dealt as Rage. Mangle also reduces the target Heroes basic attack speed by 40% for 2 seconds.


Level 13

Q - Sunfire: Solar Wrath now applies 20% of its damage over 5-seconds to enemy Heroes hit.

W - Penetrating Claws: Swipe lowers enemy Heroes Ability Power by 10% for the Slows duration while in Bear Form and increases its damage to Heroes by 30% while in Cat Form.

E - Predatory Swiftness: reduce the cooldown of Healing Touch and Frenzy Regeneration by 5 seconds, basic attacks in shapeshifted forms reduce the cooldown of Healing Touch and Frenzy Regeneration by 0.5 seconds.

Passive - Survival Instincts: Every 30 seconds while in shapeshift form, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds, reducing the damage taken by 50%. Can be toggled to allow or prevent this talent from triggering automatically.


Level 16

Q - Morning Rays: Solar Wrath now prices all targets in its path.

W - Blue Moon: Lunar Strike spreads to enemy Heroes hit by the first cast of Lunar Strikes AOE.

E - Prosperity: Healing Touch and Frenzy Regeneration gain an additional charge.

E - Feral Mobility: lower the cooldown of Dash by 5-seconds and now persists after leaving Cat Form.


Level 20

D - King of the Jungle: you can now activate Prowl while in Cat Form while taking damage to instantly become invisible and unrevealable for 3 seconds, dealing damage does not break invisible.

D - Guardian of Ursac: when you activate Iron Fur you Block all physical damaged any Rage that goes over your maximum permanently raises your maximum Rage. Passive: Gain an additional Block charge.

D - Chosen of Elune: for the next 3-seconds after entering Moonkin Form, your abilities don't cost Mana and deal an additional 20% damage.

Active - Flight Form: No Mana/Rage/Energy Cost, Cooldown: 50-seconds. pick a location on the map, after a 2-second delay, quickly travel in a straight line to the location specified.

Active - Displacer Beast: No Mana/Rage/Energy Cost, Cooldown: 70-seconds. blink to a location and shapeshift into Cat Form, instantly casting Dash on yourself for free.

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Rooty | December 15, 2017 10:18am
there is more to be done for sure, things that need tweaking and rewording and some numbers to clarify, but this is the basis of how I picture a Druid Multiclass in HOTS.
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