Broxigar by Who_You_Expect

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Broxigar

By: Who_You_Expect
Last Updated: Jan 14, 2019
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Broxigar

The Red Axe

"I accept that I might die in battle - a glorious fate for an orc, shaman - but I am filled with dishonor for seeking it at the possible cost of those who fight against evil for their lives and those of others."
~Broxigar

Broxigar, The Red Axe, is a Melee Assassin designed to go in hard, and unleash his rage upon any who dare to stand in his way. Using Rage, AKA Warcraft Fury, he counters low sustained damage, which only serves to irritate, and fuel him, and also works well against slow ranged enemies, who have trouble escaping his wrath.

(Couldn't find original artist. :( )

Rough Level 0 Stats

Health - 1950
Health Regeneration - 4.06/s

Basic Attack Damage - 140
Attack Speed - 1.1

Maximum Rage - 100

Combat Trait

1
[D] - Warrior's Rage
Passive; Fury, only Warcraft-y.
Instead of Mana, Broxigar utilizes his Rage as a resource. He gains 1 Rage upon taking damage, 6 Rage upon Basic Attacking, and 5 Rage when being hit with Crowd Control of any caliber. Broxigar's abilities may either consume or generate Rage. Rage deteriorates at 2 per second when Broxigar has not taken or dealt damage in the last 5 seconds.

In addition, whenever any Hero dies nearby Broxigar, his rage kicks up, giving him 25% more Attack and Movement Speed for 4 seconds. This effect does not stack, but does refresh, when additional heroes die while its active.

'Nearby' Distance - 7.5.
2
[D] - Always Angry
Level 20 Talent; Active; Hulk Out
Broxigar instantly generates 20 Rage for each nearby Enemy Hero.

'Nearby' Distance - 7.5.
Cooldown - 40 seconds.

Primary Abilities

1
[Q] - Weapon Throw
Active; Hey, You. Catch.
Broxigar throws his axe in target direction, dealing 200 damage to all enemy non-heroes in its path. It stops upon hitting a wall or an Enemy Hero, and deals 180 damage to Heroes hit. Broxigar's axe lands at whatever it hit, or at the end of its path if it hit no Heroes or walls, and remains for up to 9 seconds. While missing his weapon, Broxigar deals 40% less Attack Damage, but gains 20% faster Attack Speed and 15% increased Movement Speed. The cooldown of Weapon Throw is reduced by 4.5 seconds when Broxigar picks his weapon back up.

Axe Range - 5.5.
Grab Range - 1.5.
Cooldown - 9 seconds.
Generates - 20 Rage on Hero Hit, 20 Rage on Weapon Pickup
2
[W] - Rending Strike
Active; Bleeeeeed
Broxigar's next Auto Attack is enhanced, causing it to deal an additional 25% damage, and inflict a bleed for 160 damage over 4 seconds. Broxigar gains doubled Rage when Basic Attacking a bleeding target, and lowers the cooldown of Rending Strike by 0.75 second for each Basic Attack against a bleeding target. Activating Rending Strike resets Broxigar's Basic Attack timer.

Cooldown - 4 seconds.
Cost - 25 Rage.
3
[E] - Maim
Active; This was Colossus Smash. I'm still minorly annoyed.
Broxigar maims an Enemy Hero within Melee Range, dealing 260 damage instantly, inflicting a 40% slow for 1.5 seconds, and reducing the target's healing received during that time by 30%.

Cooldown - 5 seconds.
Cost - 35 Rage.
4
[1] - Ignore Pain
Active; Reeeee?
Broxigar channels his Rage to fight through the pain, gaining 75 Armor for 1 second per 25 Rage spent to cast Ignore Pain. Ignore Pain's cooldown is reduced by 1 second for every 10 Rage generated by Broxigar.

(Spends Rage in increments of 25, up to the maximum it can based on what you have.)

Cooldown - 30 seconds.
Cost - 25-100 Rage.

Heroic Abilities

1
[R] - Heroic Stand
Active; No, Green Boromir!
Broxigar enters a heroic rage, gaining 30% increased movement speed and a 75% reduction towards Crowd Control effects for 5 seconds. During this time, Broxigar's health may fall below 0, into the negatives, but he cannot be killed until Heroic Stand ends. Healing works as expected, working but having to work through Broxigar's negative health. Broxigar may activate Heroic Stand while under any non-Stasis/Time Stop Crowd Control effects, causing them to break.

Cooldown - 100 seconds.
Cost - 40 Rage.
2
[R] - Execute
Active; lol Zul'jin
Broxigar consumes up to 50 Rage to Execute an Enemy Hero below a certain percentage of health, determined by the Rage he spends to cast Execute. Every point of Rage consumed to Execute Broxigar's target allows him to Execute them 0.66% health earlier, or below 33% health when Broxigar has 50 Rage. Execute does not deal damage to kill its target, but does factor in enemy Shields for the target's current Health Percentage.

(Cannot be cast on a target if it cannot kill them. Consumes as much Rage as is needed to execute the target, no more, no less.)

Range - Melee.
Cooldown - 60 seconds.
Cost - 1-50 Rage.

Talents

Level 1|Tier 1
Hardened Warrior - Gain charges of Block, reducing physical damage taken.
Every 12 seconds, gain 50 Armor against the next Heroic basic attack to hit you. Charges refresh 30% faster for each unique hero to damage you in the last 3 seconds.

Maximum Charges - 2


(!)Growing Rage - Quest: Generate Rage to enhance yourself.
Quest: Generate Rage to grant yourself bonus effects.
Reward: After generating 500 Rage, increase your maximum Rage to 150.
Reward: After generating 1000 Rage, every point of currently stored Rage grants 0.5% increased attack speed.
Reward: For every 100 Rage generated past 1000 Rage, gain 10% more Basic Attack damage.

Battle Thirst - Gaining Rage increases movement speed until damaging an enemy
Whenever Broxigar gains Rage, he gains 5% increased movement speed, stacking up to 5 times. All stacks are lost, and the ability to gain stacks is set on a 2 second cooldown, whenever Broxigar deals damage. Damage that consumes stacks of Battle Thirst is increased by 10% per stack, up to 50% increased damage on the first attack from Battle thirst.



Level 4|Tier 2
Vigorous Frenzy - Broxigar heals during combat.
For every second Broxigar remains in combat(taking/dealing damage in the last 3 seconds), he is healed for 5 health per second, stacking up to 40 health per second. This value is halved if there are no Enemy Heroes within range 7.5. Stacks decay at a rate of 2 per second when leaving combat.


Blood Rush* - Attacking Bleeding targets grants health.
Brox gains 30% lifesteal on Basic Attacks versus Bleeding targets.
(*: Name Pending)



Never Surrender - Ignore Pain heals for missing health.
Activating Ignore Pain heals you for 20% of your missing health.



Level 7|Tier 3
Raging Weapon - Enemies nearby the landing point of a Thrown Weapon take damage per second.
Enemies nearby the landing point of your Thrown Weapon take 24 damage per second.


Sweeping Strike - Rending Strike cleaves in a small area.
Enemies within range 1.5 of your Rending Strike target take 35% of the attack's damage. This area damage does not apply Rending Strike's bleed.


Battle Fervor - Basic Attacking bleeding targets reduces Rending Strike cooldown further.
The cooldown reduction from attacking Bleeding targets is increased to 1.25 second reduction per attack.


In For The Kill - Maim refunds cost against low health enemies.
When using Maim against Enemy Heroes with 30% or less health, refund its Rage cost.



Level 10|Tier 4
Heroic Stand - Become immune to death and unstoppable temporarily.
See 'Heroic Stand' under Heroic Abilities above.


Execute - Instantly slay a low health enemy hero.
See 'Execute' under Heroic Abilities above.



Level 13|Tier 5
Frothing Berserker - Gain bonus movement speed, attack speed when reaching 100 Rage
Hitting 100 Rage gives you a bonus 15% Movement Speed & 25% Attack Speed for 4 seconds. This effect has a 6 second cooldown.


Unexpected Blow - Picking up your Weapon enhances your next basic attack.
Your next basic attack within 3 seconds of picking up your weapon after Weapon Throw deals 50% increased damage.


Absorbing Wound - Maim absorbs healing.
Maim causes the next 600 points of Healing within 1.5 seconds to be Absorbed, negating it.



Level 16|Tier 6
Anger Management - Spending Rage lowers Heroic cooldown.
Every 25 Rage spent lowers your Heroic cooldown by 2 seconds.


Brutal Retrieval - Weapon Throw embeds axe, Maim retrieves brutally.
Weapon Throw no longer causes Broxigar's axe to drop to the ground when hitting enemy heroes, instead embedding it within them. Broxigar does not instantly retrieve his weapon while embedded, instead retrieving it over 1 second. When casting Maim on targets with Broxigar's axe embedded, it costs no Rage, and Broxigar brutally tears the axe from the target, causing Maim to deal 50% increased damage, and doubling the duration of its secondary effects.


Rip and Tear - Maim deals bonus damage versus Bleeding targets.
While a target is Bleeding from Rending Strike, Maim deals 50% increased damage. Additionally, Maim benefits from Rending Strike's cooldown reduction when Basic Attacking Bleeding enemies.



Level 20|Tier 7
Wrath of the Red Axe - Heroic Stand triggers automatically, grants bonus effects.
Heroic Stand now automatically triggers when you would normally die. Additionally, it generates 4 Rage per second while active, and you heal for 10% of your maximum health whenever you get a takedown during Heroic Stand and when it ends.


Decimate - Execute ignores shields, fears nearby enemies.
Execute now ignores shields when determining an enemy's current health percentage, and additionally fears all enemies within range 4 of the target upon Execution for 1 second, increased by 400% on non-heroic targets.


Always Angry - Rage no longer fades passively. Activate to gain Rage.
Rage no longer passively fades out of combat. Additionally, see 'Always Angry' under Combat Trait above.


Axe of Cenarius - Basic Attacks, Weapon Throw ignore protections.
Your basic attacks deal bonus damage equal to 3% of the target's maximum health. This damage ignores all forms of protection that still allow you to target the enemy. This bonus damage is lost while not holding your weapon. Additionally, Weapon Throw deals 5% maximum health damage to enemy heroes hit, with the same protection ignoring effect.


Warrior's Snowball - Warrior's Rage's passive effects stack.
Warrior's Rage's on-hero-death effects may now stack in both Duration and Effect, up to 5 times.

Changelog

5/5/2016
Upload Date.

8/23/2016
Talents
Added Axe of Cenarius.

2/9/2017
[Q] - Weapon Throw
Now refunds 50% of its cooldown when the weapon is grabbed.

[W] - Heroic Strike
Renamed to Rending Strike due to Varian.
Now deals 75% increased damage(from 50%).

[E] - Colossus Smash
Removed due to Varian.

[E] - Hamstring
Added to replace Colossus Smash.

[R] - Battle Shout
Renamed 'Battle Cry'.
Redesigned: Original Ability was "Shout a war cry, granting your allies ~20% more damage(Ability and Basic Attack), and ~30% more movespeed. This lasts ~5 seconds. Costs ~50 Rage and has a ~60 second cooldown.".

[R] - Execute
Added.

Talents
Added Growing Rage.
Added Decimate.

2/10/2017
[E] - Hamstring
Renamed to Maim due to The Butcher... I'm having a great time with names here.

Talents
Added Sweeping Strike.
Added Warrior's Snowball.

8/31/2017
Formatting update.

Passive
Basic Attack damage reduced to 140(from 160).

[D] - Warrior's Rage
Rage Generation occurs when Crowd Controlled, granting 5 Rage whenever such an effect hits you.

[Q] - Weapon Throw
Grabbing your weapon again generates 20 Rage(from 10).
Now increases movement and attack speeds while you lack your weapon, but decreases damage by 40%(from 25%).
Now slows Heroes hit by the axe by 20% for 2 seconds.

[W] - Rending Strike
Now only enhances your next basic attack's damage by 25%(from 75%), but bleeds the target for 160 damage over 4 seconds.
Now grants additional rage generation against bleeding targets.
Cooldown increased to 4 seconds(from 3).

[E] - Maim
Now costs 35 Rage(from 40) and has a 5 second cooldown(from 6).

[R] - Hero's Stand
Renamed to Heroic Stand, due to it sounding better in my opinion.
No longer grants increased Attack Speed or Damage, but now grants the Unstoppable status.
Can now be cast during any Crowd Control, breaking out of it.

[R] - Battle Cry
Removed.

[R] - Execute
Now only consumes up to 50 Rage, rather than all of your rage.
Rage spent allows you to execute a target 0.5% of their health earlier(from 0.25%).
Cooldown reduced to 75(from 80).
Now actually specifies it factors in shields for its health percentage calculations.

Talents
In A Rush removed, as its effects were mostly made baseline.
Unexpected Blow moved to Tier 5/Level 13(from Tier 3/Level 7), and its bonus damage was increased to 50%(from 40%).
Wrath of the Red Axe now heals 10% of your maximum health when it ends(from 20%), but also heals you whenever you score a takedown during it.

9/24/2017
[W] - Rending Strike
Basic attacks against bleeding targets now lower the cooldown of Rending Strike by 0.75 seconds.

12/23/2018
[1] - Ignore Pain
Added.

[R] - Heroic Stand
Now lasts 5 seconds(was 8), and provides 75% CC Reduction(was Unstoppable).

Talents
Sweeping Strike(Level 4) specifies no Bleed application to secondary targets.
Warrior's Snowball(Level 20) stacks up to 5 times(was 10).

New talents:
Anger Management
Mortal Rend
"???"(Level 16)
Rip and Tear
Frothing Berserker
Battle Fervor
Raging Weapon
Vigorous Frenzy
In For The Kill
Never Surrender
Hardened Warrior
Battle Thirst

1/14/2019
Woo, New Year!

[D] - Warrior's Rage
Rage Gained from Taking Damage reduced to 1(from 4).
Rage Gained from Basic Attacks increased to 6(from 2).

[Q] - Weapon Throw
Cooldown reduced to 9 seconds(from 12).
Cooldown Refund on pickup reduced to 4.5 seconds(from 6).
Range increased to 5.5(from 4).

[E] - Maim
Now also reduces healing by 30% while its slow is active.

[R] - Execute
Execute threshold increased to 33% overall(from 25%), incrementing appropriately.
Cooldown reduced to 60 seconds(from 75).

Talents
Battle Thirst(Tier 1) stack gain prevention reduced to 2 second timer(from 3).
Added "Damage that consumes stacks of Battle Thirst is increased by 10% per stack, up to 50% increased damage on the first attack from Battle thirst."

Sweeping Strike(Tier 2) moved to Tier 3(from T2).
Cleave percentage increased to 35%(from 25%).

In for the Kill(Tier 2) moved to Tier 3(from T2).

Vigorous Frenzy(Tier 3) moved to Tier 2(from T3).

Battle Fervor(Tier 3) no longer causes Basic Attacks versus Bleeding Targets to reduce Maim's cooldown.

Raging Weapon(Tier 3) damage per second increased to 24(from 14).

Rip and Tear(Tier 5) moved to Tier 6(from T5).
Now grants Maim the same cooldown reduction as Rending Strike when basic attacking Bleeding targets, in addition to its previous effect.

"???"(Tier 6) moved to Tier 5(from T6).
Renamed to Absorbing Wound.

Mortal Rend(Tier 6) removed. Effects baked into Maim baseline.

Axe of Cenarius(Tier 7) now only applies increased damage while holding your weapon.
Additionally, added: "Additionally, Weapon Throw deals 5% maximum health damage to enemy heroes hit, with the same protection ignoring."

New Talents:
Brutal Retrieval
Blood Rush(Name Pending)

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1
[-]
chubra (1) | September 27, 2017 12:25pm
And I thought my concept on Broxigar was the only one! This is an awesome concept: I especially love the (Q) Weapon Throw and (R1) Heroic Stand mechanics. I'm a bit confused by the talents: there aren't any level 7 talents and level 16, while level 4 and level 13 hold only one. I guess you are reworking them? Overall I think this is an awesome concept. I'd personally add a bit more health to his health pool, because he is Broxigar after all :).
Check out my concept on Broxigar and tell me what you think! Would appreciate it greatly!
1
[-]
Who_You_Expect (2) | September 27, 2017 3:23pm
Never actually finished Brox's talents. Just prefer to focus more on the base kit & level 20 at the least before I consider a concept 'done enough'.
As for more health, I'm a bit worried that giving him too much health will probably result in him being too hard to kill or something. Feels better without him being at Butcher's level of HP, I'd say. Then again. Hard to say without it in the game, so, uh.... Who knows.
1
[-]
Goiaba | February 10, 2017 7:14am
Broxigar FTW.
This is getting great!
One problem is: Hamstring was already taken by Butcher! xD

I'll give you some suggestions:
Rending Strike could be a melee AoE DoT. Activating would strike everyone around you, like in Diablo 3. You could make it even stack!
I suggest replacing Hamstring to Revenge!
When hit by 3 Basic Attacks, activate it to slam the ground around Broxigar, dealing damage + recovering 5% health for each target hit by Revenge. 10 seconds cd.
1
[-]
Who_You_Expect (2) | February 10, 2017 8:50am
I seriously just can't win with names, can I? Hah.

Hamstring will be renamed to Maim, keeping the effect(as the effect itself was different from The Butcher's Hamstring, as its single target, not fading.).
As for Rending Strike, keeping it how it is should be fine. Though; A talent for % cleave is actually a good idea.
Thank you for the feedback(damn it, butcher) and suggestions, however. (^_^)
1
[-]
GeorgeGaming (3) | November 30, 2016 1:49pm
Ooh this is awesome! Just add the last few talents, and maybe buff Heroic Strike (with a new name, damn you Varian)
1
[-]
hawkray (22) | August 24, 2016 1:12pm
Ho ho, nice! I was planning on making one for Bro but I think this will fit the spot for now. Really dig the concept and especially the icon choicse :D
Awesome job, I would list a talent build but they are in progress I see. Oh well!
1
[-]
Wolfheart19 (2) | August 23, 2016 3:58am
Very nice but i recommend adding on on tier 7 talent "Axe of Cenarius" which makes your basic attakcs bonus damage equal to heroes 5% of heath.
1
[-]
Who_You_Expect (2) | August 23, 2016 6:58am
Thank you for the suggestion! I've decided to make it much more unique, though; I hope that you enjoy. (^_^)
1
[-]
Wolfheart19 (2) | September 16, 2016 7:38am
And i enjoy it, thank you ^_^ Also my idea for master skin would look like him in more armor and with overgrown hands (because of Cenarius's Axe) :D
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