You are immune to Move effects like Push and Pull and your Move can never be decreased.
2
Shield Ally
As long as you have Physical Armor remaining, you may take damage instead of an ally that is on an adjacent tile.
Primary Abilities
1
Shield Bash
Melee
Bash an enemy dealing 4 Physical damage and Push them 1 tile.
Empower (8+):
You may choose not to Push the target and instead deal an additional 5 damage.
Secondary Abilities
1
Protect
3 Range 1 MP
Give yourself 1 Physical Armor and an ally 3 Physical Armor.
Empower (5+):
Protect can target any ally regardless of Range.
2
Equal Measure
Melee (Tile in front and behind) 2 MP
Strike forward and behind dealing 6 Physical damage to enemies and granting allies 8 Physical Armor. This bonus Armor is lost at the start of your next turn.
Empower (10+):
Now hits all sides instead of just front and back.
3
Shield Throw
Projectile (3 Range) 3 MP
Deal 10 Physical damage to the first target hit. You may spend 3 Physical Armor to deal an additional 6 damage.
Empower (8+):
The shield strikes a second target within 2 Range of the first dealing the same amount of damage the initial target took.
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