Butcher Rework by Murraythehuman

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Butcher Rework

By: Murraythehuman
Last Updated: May 17, 2021
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Butcher Rework

Flesh Carver

It's no secret that Butcher is a bit of a linear hero, nor is it a secret that Butcher is a very composition dependent hero who can really only thrive under specific conditions. As such, it's my goal with this rework to try and both delineate the hero and make him less esoteric in regards to where he can be used. Primarily this rework focuses on letting Butcher fight more effectively against different heroes, while slightly weakening him against characters he likes to hard counter.

Additionally, this reworks seeks to mitigate Butchers Feast/Famine dichotomy slightly. Partially this is by nerfing how much meat impacts Butcher's gameplan, but also by granting a series of meat-based talents that allow Butcher to modify his gameplan in ways that decrease the impact of his deaths now that all his meat is lost on death.

Goals:
  • Delineate Butcher's gameplan with talents that open up new playstyle options.
  • Maintain Butcher's all-in style.
  • Open up the door for higher skill expression through higher-impact abilities.

Baseline stat changes:
Auto attack speed is being given a small increase (1.11 to 1.2)
Base auto attack damage is being given a small decrease (130 to 114)
Health and health regen are being slightly reduced (2154 to around 2050)


I will also note that I am not a Butcher player, and so I believe I may have gone a little wild on some of the talents and abilities in this rework. To that end I am hoping to begin a discussion amongst those more familiar with Butcher and his playstyle. By nature Butcher doesn't leave much room for counterplay, and as such the counterplay he does have has to be much more exploitable, leading to most of Butcher's core problems. I'm hoping this rework concept helps to bring in new counterplay (spreading out to avoid his W talent) while reducing the impact of his existing counterplay (less vulnerability to focus fire and chain CC).

Combat Trait

1
Butcher's Brand
Cooldown: 14 seconds

Activate to make your next basic attack instant and brand the primary target for 4 seconds, causing your basic attacks against that foe to heal you for double the damage dealt. Basic attacks against branded foes increase the brand duration by .5 seconds.
2
Fresh Meat
Quest: Enemy minion deaths drop 1 meat, hero takedowns drop 10, which The Butcher can touch to collect. Reward: The Butcher's basic attack damage is increased by .5 for each piece of meat collected. All meat is lost on death.

Don't stop reading because you read "All meat is lost on death". I understand that typically that would only exacerbate his Feat or Famine problems, but his Level 1 options will help to even things out.

Primary Abilities

1
Hamstring
30 Mana
Cooldown: 4 seconds

Largely unchanged, but has a very small range increase baseline. Deals less damage (110 to 100). Costs less Mana (40 to 30).

No longer makes your next basic attack instant.
2
Furnace Blast
50 Mana
Cooldown: 10 seconds

Activate to create an explosion around Butcher after 2 seconds, dealing 120 damage and granting The Butcher 10 armor for 3 seconds for each enemy hero hit, up to 50 armor.

Can be activated while charging.

This talent should offer Butcher more chances to prove his worth, as well as enable dives against full teams. This ability alone should help Butcher win more engages, without making him too powerful in a 1v1 situation.
Think of this talent as a way to bake both Block and Meat Shield into a baseline ability.
3
Ruthless Onslaught
60 Mana
Cooldown: 15 seconds

Largely unchanged. Deals less damage (119 to 109). However due to the E build being nerfed, the Unstoppable may be granted immediately now. Costs more Mana (50 to 60).

Heroic Abilities

1
Jump Scare
75 Mana
Cooldown: 80 seconds

Channel in place and create a sound that alerts all nearby enemies. Butcher can reactivate Jump Scare after 1 second to burst out of the ground at a target location, fearing all nearby enemies for 1.5 seconds and slowing them by 30% for 3 seconds.

Taking damage or channelling for more than 4 seconds will cancel the channel and put Jump Scare on a 10 second cooldown.
2
Lamb to the Slaughter
Unchanged.

Level 1 Talents

Talents that are all designed to help Butcher gather and maintain his meat, as well as providing new rewards for gathering it. Right from level 1 Butcher can go into 3 specific styles of play. Little Slices encourages Butcher to contend with his enemies as often as possible, and is much less focused on death and kills in general, making it a good choice against bulky teams who easily shrug The Butcher off. Voraciousness resembles the current Butcher gameplan, albeit making death more punishing the further ahead The Butcher gets. Prep Work lends itself to a style of play where butcher is encouraged to play safely for long stretches, then making hard-engages whenever his quest is complete, looking for a trade against an important foe (usually a healer), and not being punished too much should he fail.

Across all three talents, the overall idea is to reward Butcher in very different ways for acquiring meat, while making the baseline meat quest slightly less impactful overall.


Trait (D): Little Slices - Basic attacks against heroes grant Butcher 1 meat, doubled against branded foes. This meat is not lost on death. Quest: Earn 100 meat using Little Slices. Reward: Butcher's basic attack speed is increased by 15%.

Trait (D): Voraciousness - Butcher only loses 25% of his meat upon death. Quest: Reach 200 total meat. Reward: Butcher's first 200 meat becomes permanent and he gains an additional 100 basic attack damage.

Trait (D): Prep Work - Dealing ability damage grants 2 meat per hero hit, with Ruthless Onslaught granting an additional 8 meat. Loan: Butcher loses no meat on his next death and his death timer is reduced by 50%. Quest: Collect 80 meat in a single life. Reward: Restore Prep Work's Loan effect.

Level 4 Talents

General improvements to abilities. Bursting at the Seams is great for poking, while Meat Shield is an old name used for a brand new talent that greatly improves Butcher's ability to survive after a charge. Unrelenting Pursuit can help him stick to foes, or reposition after landing a charge.


Q/W: Bursting at the Seams - Increase the range of Hamstring and Furnace Blast by 20%.

W: Meat Shield - Butcher gains a shield that lasts 2 seconds equal to 50% of the damage dealt to heroes with Furnace Blast.

E: Unrelenting Pursuit - Reduces the cooldown of Ruthless Onslaught by 33% upon impact and grants 25% increased move speed for 1 second after hitting a hero.

Level 7 Talents

An entire tier of sustain talents. Savage Charge is now here, and grants Butcher healing, but in trade it's his most all-in talent of the bunch, and the healing it provides is now competing with safer forms of health regain. Additionally, Savagery is very mana intensive compared to the other two abilities.


Q: Invigoration - Reduce Hamstring's Mana cost by 10. Hitting heroes with Hamstring reduces its cooldown by 1 second and marks all enemy heroes hit for 4 seconds. Damaging marked heroes restores 2% of Butcher's maximum health.

Passive: Savagery - Landing all three of Butcher's basic abilities on a single enemy within 5 seconds deals an additional 10% of that hero's health as damage, healing Butcher for the same amount.

Passive: Victuals - Nearby enemy minion deaths restore 5% of Butcher's maximum health and 1% of his maximum mana.

Heroic Talents

Detailed Above.

Level 13 Talents

Largely unchanged from level 13's current form, though with a more costly version of Savage Charge being at 7, Butcher now has the option to take Fumes, which can let him really punish enemies who clump up. Next, Cleaver has been replaced with Sparks Fly, a somewhat arbitrarily conceived attempt to make Cleaver a better option.


Trait (D): Sparks Fly - Basic attacks to branded targets splash for 50% of the damage dealt. Passive: Lower the Cooldown of Butcher's Brand by 2 seconds.

Q: Brutal Strike - Unchanged.

W: Fumes - Butcher gains an addition 5 armor per hero hit with Furnace Blast and the armor lasts an additional second.

Level 16 Talents

Mostly an unchanged tier, but the new Stomach It gives Butcher a chance to take on foes who like to chain-CC him after using Charge. It's not a great solution to that problem, but with Butcher being punished a lot more on death, it should be alright.


Q: Crippling Slam: Largely unchanged.

Passive: Enraged - Largely unchanged.

E: Stomach It - Ruthless Onslaught maintains Unstoppable for 1 second after damaging an enemy hero. Passive: Hero takedowns instantly grant Butcher 10 additional meat that is not lost on death.

Storm Talents

Some general Go Big or Go Home talents. Bolt of the Storm has effectively been replaced with Jump Scare at 10, harming Butcher's ability to escape during the lategame, but his ability to engage has been increased dramatically. Additionally, Nexus Blades has been replaced with Severed Tendons, which lets Butcher lock down and destroy a branded target with repeated attacks.


R1: Slasher Killer - Jump Scare's blink range and Fear duration gradually increase by up to 100% the longer Jump Scare is channelled, reaching maximum bonuses after 3 seconds. Additionally, Jump Scare can Fear structures to prevent them from attacking.

R2: Unchanged.

Trait (D): Severed Tendons - Basic attacks against Branded Heroes apply a 20% slow that stacks up to 5 times. At 5 stacks, the target is Rooted and takes 60% increased damage from The Butcher's basic attacks. The effects of Severed Tendons wear off once the Brand Expires.

Active: Reckless Demon - Activate to make The Butcher's next Ruthless Onslaught have 200% increased range and reveal its target while charging. The charge will last up to 12 seconds and cannot be cancelled. 60 Second Cooldown.

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SMILE (1) | May 13, 2021 7:12pm
Butcher has 2 main problems - his Quest is TOO snowbally and LttS is just broken compared to Furnace blast.
His quest got a serious problem - the reward is too strong, but the meat itself gives very low amount of damage.
The only thing he needs is to nerf quest reward, but increase damage bonus from meat.

Voraciousness is basically the same quest and this is his main problem.
And yes, LttS lvl 20 buff should surely be nerfed/deleted, because it's too strong.

But it's just my opinion.
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Murraythehuman (2) | May 16, 2021 3:38am
I would actually have to hard disagree there. While those things are problems, neither one is the source of his problems. His heroic problems are fairly isolated, and don't have any larger implications. The problem of his quest snowballing, however, is really more symptomatic of a bigger problem with Butcher. I'd argue that his meat runs up high when matchups are in his favor, rather than his meat directly contributing to him winning. If he's in a bad matchup, reaching 200 meat rarely helps him overcome bad matchups, whereas in a good matchup, Butcher is often powerful before reaching 200.
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