Cairne Bloodhoof is a big name in the Warcraft universe, yet one most people seem to glance over. He was the proud and powerful Tauren warchief, and close friend of Thrall. He fought for Durotar through bravery and wisdom. We need another Tauren, and who better than an actual Tauren Chieftain? Baine could be used instead, but I prefer Cairne.
In HotS, Cairne is a powerful melee bruiser who can take a lot of punishment while keeping enemies down with moderate damage and disruption. His ability to recast abilities grants him a unique playstyle loop and decision making.
Combat Trait
1
Bloodhoof Runespear
Passive
Cairne uses a secondary resource called Valor. Cairne can hold up to 4Valor, and upon reaching full Valor, he can use one of his basic abilities for free (ignoring cooldown), healing him for up to 170 (+4% per level) based on his missing health (50% healing to 200% healing based on heath between 100% and 25%). Doing so consumes all Valor, and the free attack does not grant Valor. Each time he uses Valor, he gains 1Rune on his Spear for 15 seconds, increasing the healing he receives by 10%. This can stack up to 3 times.
Primary Abilities
1
Shockwave
Cooldown: 10 seconds
Cairne slams his spear in a 6 unit line after a .65 second delay, dealing 220 (+4% per level) damage to all enemies hit and stunning them for 1 second. Generates 1Valor, plus an additional Valor if at least one enemy Hero was hit.
2
Endure
Cooldown: 12 seconds
Cairne prepares to endure all attacks, gaining 75 Armor for 1.5 seconds. This can be used while CC’d, and grants him Unstoppable for 1.5 seconds. If he receives an attack from an enemy Hero, he gains 1Valor, plus an additional Valor per 20% health he would have lost (before mitigation).
3
Enhancement
Cooldown: 12 seconds
(Passive) Every third basic attack grants Cairne 1Valor and deals 80 (+4% per level) bonus damage. In addition, Cairne gains passive benefits based on his tier 1 talent.
(Active) Cairne slams down in a 5 unit long, 120 degree cone after a .35 second delay, dealing 180 (+4% per level) damage to all enemies hit, plus bonus effects based on his tier 1 talent.
Heroic Abilities
1
Reincarnation
Cooldown: 60 seconds
Cairne instantly gains full Runes, and upon receiving fatal damage, all Valor is consumed, healing him by 15% of his maximum health per Valor consumed. Effects end when Cairne runs out of Runes, or if he reincarnates once. Cooldown starts once utilized.
2
Totem of the Ancestors
Cooldown: 60 seconds
Cairne throws a totem at a 1 unit diameter target location within 5 units. Any enemy hit is dealt 200 (+4% per level) damage and is rooted for 1.25 seconds. For 4 seconds, the totem remains, releasing spiritual energies in a 4 unit radius area around it. Allies within the area deal 20% increased damage and gain 35 Spell Armor.
Talents
Tier 1 - Enhancement Ability
Flametongue:[Passive] Cairne deals 30% increased damage with his abilities. [Active] Generates a Valor.
Earthliving:[Passive] Cairne receives 15% increased healing from all sources. [Active] Caire is healed by 50% of the damage dealt.
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