Cairne Bloodhoof by Da Huuuuuudge

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Cairne Bloodhoof

By: Da Huuuuuudge
Last Updated: Jan 5, 2020
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Cairne Bloodhoof

Tauren High Chieftain

A Beefy Melee Bruiser who's hard to keep down and can provide protection to his allies.

Strengths:
-Good Escape
-Damage/CC Mitigation
-Siege Potential

Weaknesses:
-Sustained Damage
-Risky Playstyle

Hp: 2160
Attack: 116
Atk. Speed: 1.0
Atk. Range: 2.0

Comments and Feedback more than welcome!

Combat Trait

1
Bloodhoof Endurance
Debuffs and Crowd Control effects last 25% shorter on Cairne. Toggling this effect ON will apply Bloodhoof Endurance to allied Heroes near Cairne, but at the cost of 5 Physical Armor per Hero, not including yourself (-20 Armor Max). Allies with multiple Units will count as one Hero.

Primary Abilities

1
Shockwave
Cooldown: 11 Seconds
Mana: 40

Drive your spear into the Earth, sending out a shockwave in 4 segmented bursts. Each wave deals 70 damage and applies a stacking 10% slow for 3 seconds. Waves will also disable Towers, Forts and Keeps for 1 second, stacking with each hit.
2
Warstomp
Cooldown: 11 Seconds
Mana: 40

Stomp the ground after 0.5 seconds, dealing 130 damage around you and stunning enemies for 0.75 seconds. Hitting an enemy Hero will cause your next Basic Attack to deal 50% more damage, with each hero hit increasing the number of empowered attacks by 1.
3
Earthen Shield Totem
Cooldown: 14 seconds
Mana: 60

Drop a totem at a target location that generates a protecting aura. 40% of all damage taken by allied Heroes in the Totem's radius is redirected toward the Totem. Totem has 2000 Hp and can be attacked by enemies. Lasts for 5 seconds.

Heroic Abilities

1
Reincarnation
Cooldown: 200

After 3 seconds instantly return to full Hp and Mana. This cannot be blocked by Silences, Heal Block or Stasis once activated. Can also be activated after you die, allowing you to respawn where you died. While respawning you become an Invisible Spirit for 3 seconds, and can move around to control the exact location you respawn at.
2
Bull Rush
Cooldown: 60 seconds
Mana: 70

After a 0.75 second windup begin charging in a target direction for 2.5 seconds, gaining 20 Armor and becoming Unstoppable. The charge can be steered slightly while in motion. Enemies hit directly by your charge will take 238 damage, be launched away from you and stunned for 0.5 seconds.

Talents

Level 1

Spiritual Journey [D]
Health Globes restore Health and Mana instantly instead of over time.
Quest: Every 10 Health Globes you collect reduces the Armor Penalty of Bloodhoof Endurance by 1, removing it entirely after 50 Globes.

Earthmother's Chosen [D]
Armor Penalty only applies when Allies are Debuffed or Crowd Controlled, and grants them 10 Armor.

Earthen Wall [E]
Will absorb 100% of Damage from a Fatal Hit. Does this once per Ally.

Level 4

Aftershock [Q]
Each enemy hit by a wave increases the damage of the next waves by 5%, up to 50%.

Shake the Foundations [Q]
Structures hit by Shockwave take 20% additional damage while disabled. This effect does not stack.

Uproot [Q]
Initial wave will knock back Enemies.

Level 7

Runespear Enchantment [W]
Empowered Attacks will launch a piercing skillshot behind the target, dealing 50% Basic Attack damage to enemies hit. Casting War Stomp now guarantees at least one Empowered Attack.

Warbrave [W]
Basic Attacks reduce ability cooldowns by 0.5 seconds. Attacks empowered by Warstomp reduce cooldowns by 1 second.

Vigorous Blows [Passive]
Basic Attacking an enemy Hero who is Stunned, Rooted or Slowed will Heal you for twice the damage dealt.

Level 10

HEROICS

Level 13

Equal Footing [Q]
Shockwave negates enemy buffs for 2 seconds.

Warpath [W]
Each enemy Hero hit grants you 10% Movement Speed, up to 50%, for 2 seconds. Hitting a Hero with an Empowered Attack while the speed boost is still active resets it's duration.

Reply in Kind [Passive]
After a Debuff ends, gain a 20% buff of the opposite effect for 2 seconds. Bloodhoof Endurance Armor reduction does not trigger this effect.
(Ex: 30% Slow equals 20% Speed Boost, -10 Armor equals +20 Armor)

Level 16

Chieftain's Resolve [D]
The effect of Bloodhoof Endurance is doubled on allies below 50% Total Hp.

Spirit Link [E] [Active]
Activate to apply the effect of Earthen Shield Totem to yourself in the form of a shield that absorbs damage for nearby allies. Doing this will increase the cooldown of Earthen Shield Totem by 3 seconds.

Earthmother's Embrace [E]
Totem can no longer receive damage, instead granting 40% Damage Resistance to all nearby Allies. Duration reduced by 1 second.

Level 20

Ancestral Watch [R1]
Grants True Sight in vision radius while Reincarnation is channeling. Will cleanse nearby allies and yourself of CC and DoT once triggered.

Stampede [R2]
Casts a free War Stomp on wind-up, and each enemy hero you hit while charging will extend the Armor Duration 2 seconds after the charge ends.

Rhythm of Battle [W]
Hitting an enemy consecutively with Empowered Attacks within 2 seconds will not consume charges after the first hit. Gain all level 7 Talents.

Respect Your Elders [Active]
Cooldown: 30 Seconds
Activate to prevent all Non-Heroic, Non-Boss Units and Structures from Attacking you or Allies near you for 4 seconds.
Passive: Increase damage to Non-Heroic Units by 30%.

Voice Lines / Interactions

Interactions
Engage:
Garrosh: "We were all of use betrayed and deceived, young Hellscream. I hold no grudge against you."
Thrall: "An honor to fight along side you again, Friend. I could not ask for a more dependable ally!"
E.T.C.: "I do not remember seeing you at any previous congregations. Which tribe do you lead, exactly?"
Sgt. Hammer: "(Coughing Fit) I'm sorry, but could you please steer that thing somewhere else? Some of use would like to die in battle, thank you."
Murky: "You have a warrior's bravery, for one so young."
Blackheart's Bay: (Uneasy)"Oh, I surely hope we won't be expected to ride one of those blasted things..."

Respond:
Garrosh: "Perhaps another time, Garrosh. Today we fight for a cause greater than either of us."
Thrall: (Playfully Stern)"Don't think this battle will distract me, Old Friend. I'll still be having a word with you about your decisions as Warchief, and I know you fear that more than any foe!"
E.T.C. "May the song of The Earthmother guide use to victory! Or uh, however it is you put it..."
Murky: "Mind your tongue, Youngling! Some of use can actually understand you."
Sgt. Hammer: "And I thought Goblin machines where an affront to nature. Sheesh!"

Takedown:
Garrosh: "A fair fight, just as you wanted."
Thrall: (Amused)"I warned you not to coddle me, boy!"
E.T.C.: (Amused)"Elite perhaps, but you're no Chieftain!"
Gazlowe: "He who blindly follows the coin will inevitably be poor of spirit."

Poke:
"The Chieftain's of the Bloodhoof Tribe would sit in ritual meditation for days, sometimes weeks on end to receive the wisdom of our ancestors. But with the ****amamie nature of time within this realm, I can speak to most of them in person within a days walk, even less with transport. Kinda takes the mystique out of it, really..."

Cosmetics

Skins

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