target a friendly hero and to redirecct 25% of all damage done to it, if it gets out of range the link is broken, in addition grant the target additional bonuses via E. Reactivate to cancel.
no cd, free
passive- while spirit link is off, increase your life regen by 30 per sec.
Primary Abilities
1
[Q] power strike-
after a shost deley, deal 225 damage in a big cone in front of you and additional 225 damage at the end of the cone (total 450), also create a wall in the end of the cone that have 500 hp and last up to 2.5 sec, you can cancel it by reactivate Q.
10 sec cd, 70 mana.
2
[W] War stomp-
after a short deley (~0.5 sec) deals small amount of damage (125) in a small radius around you and stuns targets for 0.5 sec.
8 sec cd, 60 mana. aa reduce the cd by 1 sec
3
[E] Ancestral will-
active to increase damage redirection from the linked target to 50% for 3 sec. 10 sec cd, free.
Heroic Abilities
1
[R1] Shock wave-
after a short cast time (1 sec) hit the ground and create a fast moving shockwave that travels a long way in that diraction dealing 600 damage and stunning for 1 sec any enemy in its path. 70 sec cd, 100 mana.
2
[R2] Reincarnation-
passive upon death after 3 sec delay get back to life with 50% health and mana, and recharge all your basic abilities. also your first death count only as 0.5 death! (50% of the xp), can be toggeled on or off (before you die)
80 sec cd
passive- ANCESTRAL WILL last for additional 1 sec
tier 1
-deals +200% damage to minions and mercs (300%) -grant you 1 additional charges of block (total of 5), and up to 2 charges can remain after the 4 sec.
-reduce the cd by 1 sec for every sec it active -slow close targets (in the smaller aoe) by 30% and far targets by 15% for 2 sec
tier 2
-30% of healings that affects you will apply to the target and vice versa
-aa reduce cd by 2 sec -deals 100% (full) damage to all targets and has full effects -Gain 300 points of shield
tier 3
-stuns targets for 0.75 sec. -deals +100% damage (200% -increase hp regen by 500% while spirit link is active. -Endurance Aura- grant you +30% speed and +30% aa speed for the duratiom
tier 4
-Rage of the Tauren -Reincarnation
tier 5
-reduce duration of stuns slows roots etc...by 75% for the duration
-deal 100 damage per sec to nearby enemies for the duration
-the target cant die under this effect- upon taking fatal damage reduce its hp to 1but you will take additional 250% of the remaining damage (get more than double the damage from the 50% the target gets), additional to the 75% you already took (total of 200% of the damage). -after using an ability your next aa will deal +50% damage and stun for 0.25 sec
tier 6
-also blocks 50% of all ability damage for 2 sec -reduce the aa speed for enemies that aa you by 50%
DISCARDED IDEAS
-the target will receive 75% damage resistance for the first 2 sec
The health is too high, almost twice as Cho'Gall. Very hard to kill. When he resurrects via reincarnation, his health is back to full. Very hard to kill. This one is just too OP.
Spirit link is nice idea for tank. However most of his skill seems bruiser oriented and there is only 1 active defensive ability and absolutely no sustain. There is nothing wrong with abilities, but as whole kit together it doesn't seem to be right
Why not? Just compare him to mura, instead of life regen and mobility (jump- he got blocks and bigger hp pull, instead of 1 target stun he got an aoe short stun and instead of slow aoe he got a knockback one tanky heroic and one aggressive with cc,and the talents are also tank oriented
thats why you have the shield- E ability, it gives you the extra sustain missing in combat, mura sustain is only out of combat.
also i want to prevent spirit link from being abused- if he could easily heal himself, he wouldnt care of taking the damage...
you can also see ETC- instead of healing you got blocks and a little bigger hp pull, and differant forms of cc, i have increased his W cc to 0.5 sec because now i see (what you probably have seen) that its too short
-Edit- there are also many talents to improve his tankyness
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stitches has just as much health
also i want to prevent spirit link from being abused- if he could easily heal himself, he wouldnt care of taking the damage...
you can also see ETC- instead of healing you got blocks and a little bigger hp pull, and differant forms of cc, i have increased his W cc to 0.5 sec because now i see (what you probably have seen) that its too short
-Edit- there are also many talents to improve his tankyness