Cairne Bloodhoof was the Chief of the united tribes of the tauren, chieftain of the Bloodhoof, and leader of Thunder Bluff. Allying with the Horde upon its arrival on the shores of Kalimdor, Cairne stood as one of its wisest and most venerated leaders.
Cairne enters the Nexus as a proud Tauren warrior, filling the role of tank. Its closeness to nature and spirits also grants him shamanic powers to fight his enemies. Its combat trait allows him to not back from a fight even close to death and with Spirit Link, to take damage instead of his allies to protect them.
Combat Trait
1
Reincarnation
A few seconds after his death, Cairne is revived in the place of his death with full mana and health. This can happens only once every 150s. Enemies don't earn experience from killing you when you are reincarnated after.
Primary Abilities
1
Shockwave
Cairne hits the ground with his spear, launching a seismic shock wave in a line in front of him. This shockwave deals damage and slows all enemies hit and deals double damage to buildings.
2
War Stomp
Cairne slams the ground around him, dealing damage and stunning enmeies around him for 1.5 seconds.
3
Enrage
Active : Cairne enters a enraged state for 4 seconds, his attack speed being doubled and his movement speed increased by 20%. The passive effect is deactivated druing the activation and until the skill is back from cooldown
Passive : Every fifth auto-attacks (not necessarily against the same target) deals double damage.
Heroic Abilities
1
Ancestral Spirit
Target an enemy hero and invoke the fury of 4 Tauren Warriors on him for 10s. Those Warriors deals auto-attack damage equivalent to yours and can't be killed. They'll attack the target of the spell and will switch only when the initial target is dead.
2
Spirit Link
Cairne links himself with up to 3 allied targets. The linked allies takes 60% damage less and half of the prevented damage (or 30% of the initial damage) is inflicted upon Cairne. No CD to switch targets of the links.
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