Tier 1
Fury of the Earth Mother [Q] (Quest) - Each enemy hero hit by Shockwave increases its size by 1% and damage by 4.
Reward: After hitting 50 heroes, Shockwave deals an additional 100 damage and knocks up* enemies it damages for 0.5 seconds.
*does not stun or interrupt abilities.
Earthen Ward [W] - Using War Stomp reduces the damage of the next basic attack and ability used against you by 50%. Stores up to 2 charges.
Agonizing Barbs [E] - Pulling back the Runespear deals an additional 50 (+4%/level) damage and stuns the target for 0.75 seconds.
Tier 2
Invigoration [Trait] - Gain 50% increased healing and regeneration when Endurance is active
Cleaving Blade (Passive) - Basic Attacks deal 50% of the damage dealt in an arc in front of you.
Earth Shock [W] - Increases stun duration by 0.5 seconds.
Tier 3
Tremor [Q] - Shockwave slows enemies hit by 20% for 2 seconds and each enemy hit generates a small quake damaging nearby enemies by 30 (+4%/level) damage.
Deep Healing [W] - Restores 5% health for each enemy hit by war stomp. (benefits from invigoration)
Disenchant [E] - Mortal Strike removes all ability effects on the target. Can now also be used on Summons and deals 200% additional damage and reduces the cooldown by 50% if it is killed while under the effect of the ability.
Tier 4 (See Heroic Abilities)
Tier 5
Deep Breath [W] - adds a 0.5 second delay to War Stomp but pulls in nearby enemies when used. Pull in range has a 50% larger radius*
Clear Out [W] - War Stomp knocks back enemies in a 50% larger radius*.
*Stun and damage radius remains the same
Shadow Hunter [E] - Enemies damaged by the ability have their vision reduced for the duration of the effect.
Tier 6
Magnitude (Passive) - Increases the damage of Shockwave and War Stomp by up to 100% depending on available mana*.
*40%-50% Mana - +25% damage
*51% - 75% Mana - +50% damage
*76%-100% Mana - +100% damage
Spear Jaunt [E] - Recalling the Runespear causes it to travel toward you and deal 178 (+4%/level) damage to every enemy unit it passes through and also applies its effect to them for 3 seconds.
Unbound Spirit [Trait] - You cannot be stunned, rooted, silenced, or blinded while Endurance is active.
Tier 7
Ancestral Spirit (See Heroic Abilities)
Blessing of the Earth Mother (See Heroic Abilities)
Numbed Nerves [Trait] - When receiving fatal damage you are restored to 1 health and become immune to further damage for 5 seconds.
Earth Warder [W] - Using Warstomp grants resistant to you and nearby allies reducing damage taken by 50% for 2 seconds.
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