Cairne Bloodhoof by tkal

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Cairne Bloodhoof

By: tkal
Last Updated: Nov 29, 2017
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Cairne Bloodhoof

Chieftan of the Bloodhoof Tribe

HP - 2540
HP Regen - 3.54

Mana - 600
Mana Regen - 3.29

ATK DMG - 250
ATK RNG - 1.0
ATK SPD - 0.90

Combat Trait

1
Endurance Aura
For every 1% health missing Cairne gains 1 attack damage and 1 spell armor.

Primary Abilities

1
War Stomp
Mana:50 Mana
Cooldown:7 Seconds

In a medium area around Cairne, deal 70 (+4% per level) damage to enemies and stun them for .75 seconds.
2
Bloodhoof Hide
Mana:50 Mana
Cooldown:10 Seconds

Gain 15 armor for 5 seconds. Every 3 attacks that damage Cairne while Bloodhoof Hides duration increases the armor by 10 up to 75 maximum.
3
Bull Charge
Mana:70 Mana
Cooldown:6 Seconds

Charge an enemy, stunning them for 1 second and dealing 60 (+4% per level) damage to the target.

Heroic Abilities

1
Ancestral Spirits
Mana:100 Mana
Cooldown:110 Seconds

For 12 seconds imbue Cairne with the power of the Bloodhoof ancestors increasing his health by 1500, damage by 200 and attack speed by 1.5.
2
Reincarnation
Cooldown:120 Seconds

When Cairne takes fatal damage, he restores to full health with 25% reduced cooldowns for 5 seconds after returning from fatal damage.

Passive:Increase health by 1900

Level 1

Honorbound
Endurance Aura gives nearby allies +5 spell armor for every missing 5% missing health.

Unbound Charge
Quest:Charge 15 enemy heroes against terrain.
Reward:Charging enemy heroes against terrain deals 580 damage and increases stun by 2.1 seconds.

Bloodhoof Bravery
Initial armor reduced by 5 but lasts for 10 more seconds.

Level 4

Silencing Stomp
War Stomp silences enemy heroes hit for 1.5 seconds.

Invigorating Charge
Bull Charge restores 150 health to nearby allies.

Iron Hide
Bloodhoof Hide gives Cairne Unstoppable.

Level 7

Feathery Spear
Cooldown:45 Seconds
Activate to give your next 4 basic attacks a 25% slow.

Thornwood Spear
Cooldown:45 Seconds
Activate to give your next 3 basic attacks a 150 damage over time effect that lasts for 3 seconds.

Ancient Spear
Cooldown:45 Seconds
Activate to give your next 2 basic attacks a 0.55 second stun.

Level 13

Runic Spear
Ancient Spears stun duration increased by .5 for each enemy hero killed. This bonus is lost upon death.

Crushing Bones
Bull Charge damage and stun duration increased by 100 and 1.5 if target is below 50% health.

For the Horde
Cooldown:40 Seconds
Activate Endurance Aura to give nearby allies 60 attack damage and 35 spell armor for 5 seconds.

Level 16

When Earth Moves, Empires Fall
Increase mana cost of War Stomp by 30. The next War Stomp damage increased by 125 and cooldown reduced by 1 for each hero hit.

For the Tribe!
Bloodhoof Hide restores 170 health every second while active.

Earthshatter
War Stomp deals 780 damage to shields.

Level 20

Earthmothers Strength
Ancestral Spirits restores damage as health to Cairne.

Earthmothers Grace
Reincarnation cooldown lowered by 60 seconds. Can be activated while dead to respawn.

Enduring Strength
Endurance Aura buffs doubled.

Old Bull
Bloodhoof Hide gains 2 charges.

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