Cairne (First Draft) by Nevermourn

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Cairne (First Draft)

By: Nevermourn
Last Updated: Sep 9, 2017
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Cairne (First Draft)

Bloodhoof Chieftain

Melee Warrior

Health: High
Health Regeneration: Average
Mana: 100
Mana Regeneration: 5
Attack Speed: Low
Attack Damage: Moderate

Strengths:
Crowd Control
Displacement
Mobility

Weaknesses:
Self-Healing
Damage

Combat Trait

1
(D) Endurance Aura
Passive

Instead of Mana, use Stamina as a resource. You and nearby allies gain 0.2% bonus Movement Speed per Stamina you have.

Primary Abilities

1
(Q) Cleave
Cooldown: 4 seconds
Stamina: 15

Deal moderate damage to all enemies in a frontal arc and push them to the side. Enemies hit at the beginning of the arc take 25% more damage and are pushed farther.
2
(W) Shockwave
Cooldown: 8 seconds
Stamina: 40

Deal low damage to all enemies in a frontal cone and Slow them by 30% fading over 3 seconds.
3
(E) War Stomp
Cooldown: 12 seconds
Stamina: 50

After a 1 second channel, deal low damage and Stun nearby enemies for 1 second. You can move while channeling War Stomp.

Heroic Abilities

1
(R1) Throw Totem
Cooldown: 90 seconds
Stamina: 70

Throw a large totem at the target location, dealing moderate damage to all enemies within the totem's hitbox upon impact and low damage to all nearby enemies. Enemies hit are knocked up and away from the totem, Stunning them for 1.5 seconds. The totem lasts for 6 seconds and is considered impassable terrain.
2
(R2) Headlong Charge
Cooldown: 45 seconds
Stamina: 5 per second

Charge in a straight line, becoming Unstoppable and gaining 30% increased Movement Speed. While charging, you deal moderate damage to all enemies in your path and knock them to either side. Upon colliding with impassable terrain, you stop charging and deal moderate damage to all nearby enemies and Stun them and yourself for 3 seconds. Activate again to stop charging. Stamina does not regenerate while charging.

Talents (W.I.P.)

<Work in progress.>

Level 20
(R1) Two Pillars to Stand On
Throw Totem gains an additional charge and its area of effect is increased by 25%.

(R2) Gore
Headlong Charge Stuns the first enemy Hero hit and carries them along your path.

Uncategorized
(D) Stampede
While at maximum Stamina, you ignore Unit collision and deal low damage to enemy Heroes, Minions, and Mercenaries you walk through.

(Q) Momentous Cleave
Cleave deals increasing damage throughout the arc, up to a bonus of 50% more damage at the end of the arc.

(W) Seismic Slam
Shockwave knocks up enemy Heroes, Stunning them for 1 second.

(E) Crush Them Under Hoof
War Stomp instantly kills enemy Minions.

Skins (W.I.P.)

<Work in progress.>

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