Level 1:
Howling winds: Quest. Last hit 40 enemies with tornado. Each enemy last hit increases Tornado's damage by .25% Reward. Tornado slows enemies it hits by 50% for 1 second.
Lycanthropy: Druid gains 10 spell armor in bear form.
Wolf feast: wolves gain 1% damage when something dies near them, up to 10% increased damage, for 5 seconds.
Level 4:
Funnel Cloud: Tornado travels 10% farther
Pack Leader: If all 3 dire wolves have survived for at least 5 seconds, the druid starts regenerating health 3x as fast.
Strength of the Oak: Increases the oak spirit's hit points by 20%
level 7:
Carrion Vine: Everything (except druid's own summons) that dies near the druid gives back 1% of the druid's maximum hit points, plus 1% of the hit points of whatever died.
Brambles: Anything that is effected by oak spirit's aura reflects 10% of incoming base attack damage
Hungry Wolves: Druid animal summons lifesteal 10% of their damage.
Level 10:
Hurricane/Hunger: The druid surrounds itself with a hurricane. In bear form, can lifesteal occasionally with hunger. Enhances the AoE spellcaster side of the druid.
Grizzly: Allows the druid to summon a grizzly bear in both forms, and enhances the druid's other summons. Specializes the druid towards summoning.
Shockwave: Gives the druid a powerful stun in bear form. In human form, gives some protection from spell damage. Enhances druid attack damage, and specializes the druid towards bear form.
Level 13:
Solar Creeper: Everything apart from the druid's summons that dies near the drui gives the druid back 1% of the druid's maximum mana, plus man equal to 1% of the hit points of what died.
Twister: Sends 2 smaller tornados off to the side of the main one. These tornados dead 1/2 the damage in 1/2 the width.
Fire claws: increases the druid's base attack damage by 50%, at the cost of 10 mana per hit. Only usable in bear form.
Spirit wolves: Summons a pair of 2 extra wolves. These wolves deal half the damage and have half the hit points of dire wolves, and are effected by dire wolf talents.
Level 16:
Wolverine spirit: For 10 seconds, the oak spirit also increases attack and ability damage. Turns the spirit red. 60 second cooldown.
Raven Flock: summons a flock of ravens that lasts 10 seconds. The ravens fly quickly, target the closest heroes, closest buildings if no heroes, than mercs and buildings. attacks deal some damage and have a chance to blind, causing the next attack to miss. 60 second cooldown.
Feral Rage: Whenever the druid takes or deals damage, it gains a 2% speed increase, up to 20%.
Arctic Blast: Tornado slows enemy move and attack speeds by 10% when it hits, stacking up to 30%. Effect lasts up to 5 seconds.
Mauling: using maul causes the next druid basic attack to stun for .5 seconds.
Level 20:
Typhoons: Hurricane cooldown reduces to 45 seconds, Tornado cooldown reduced to 2 seconds, mana cost reduced by a third.
Forest Predators: the maximum number of dire wolves is increased to 5, and the bonus to animal summon's damage and hit points is doubled.
Seismic wave: the stun in shockwave is increased to 1.5 seconds, and maul's cooldown is reduced to 3 seconds.
Alpha Wolf: The druid gains 7% attack and ability damage for every summoned creature it is maintaining.
Wolf Run: The Druid and his wummons move 30% faster for 10 seconds. 60 second cooldown.
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