Camaris (Diablo 2 Assassin) by Pickly

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Camaris (Diablo 2 Assassin)

By: Pickly
Last Updated: Jul 23, 2017
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Camaris (Diablo 2 Assassin)

Secretive mage killer

The diablo 2 assassin. Varian type Assasin/specialist combination.

Traps cannot be attacked or damaged, as in diablo 3.

This assassin I imagine as a gazlowe/burst assassin combination, using traps to protect an area, with fade and high damage dragon strikes to quickly burst vulnerable enemies. The long cast range of traps, and fade, should help kill backline characters easier to fit the Assassin's theme. Specializations would go for more traps, to enhance area denial, blade skills for strong ranged damage, or dragon flight to make the character a strong burster.

Combat Trait

1
Tiger Strike
Basic attacks and shock trap attack build combo points. Combo points are consumed by some abilities to raise damage. Up to 10 combo points may be stored.

Primary Abilities

1
Dragon kick
Damages an enemy, and deals 20% of the main target's damage to surrounding enemies. 3 second cooldown. Combo points increase this ability's damage by 33% per combo point.
2
Fade
Increases the Assassin's move speed by 25%, and assassin takes 50% less damage, for 4 seconds, but cannot do anything except move. 10 second cooldown.
3
Shock Trap
Builds up 3 charges with a 3 second cooldown. Place up to 3 traps that for 10 seconds will attack the closest enemy for moderate damage each second. Each trap attack builds 1/3 of a combo point. Traps can be placed anywhere in Camaris's vision range.

Heroic Abilities

1
Lightning Sentry
Stored up to 3 charges with a 3 second cooldown. Each trap shoots lightning bolts that do medium damage and pierce enemies. Each trap lasts 10 seconds. Up to 5 total traps may be active at a time. Each trap builds 1/3 of a combo point with each attack.

The assassin's vision range and cast range is increased by 50%

The assassin's trait changes to: Shock Web. Basic attacks and trap attacks build combo points. Activate to create a damage field in an area dealing damage while enemies remain in it. Damage increases 25% per combo point.
2
Blade Sentinel
Launches a sentinel that circles within an area for 3 seconds and deals damage to all enemies it hits. Each combo point increases the damage by 40%.

Changes trait to: Blade Flurry. Basic attacks are ranged. Basic attacks and traps build combo points, which improve some abilities.
3
Dragon Flight
Leaps to an enemy and deals a large amount of single target damage. Combo points increase this damage by 50% per point.

Trait changes to: Phoenix strike. Basic attacks and trap attacks build combo points. Combo points are used by abilities to raise damage. abilities that use combo points slow the target by 10% per combo point for 2 seconds, and deal AoE damage and slow nearby enemies by 3% per combo point for 2 seconds.

Talents

Level 1:

Fast Traps: Halves the cast time of traps.
Dojo Training: Quest. Each combo point spent to damage a hero increases the Assassin's base damage by .1%. Reward: at a 5% increase, Assassin abilities that use combo points gain an extra 3% boost per point from them.
Fiery kick: Raises the AoE fraction of Dragon Kick by 5%.

Level 4:

Viz'taqaar preparation; gives the assassin 3 combo points. 60 second cooldown.
Charged Bolts: If enemies are close to a shock trap, the trap's damage is increased.
Mage Killer: Every 10 seconds, build an extra combo point if your basic attacks hit an enemy within .5 seconds of that enemy using an ability.

Level 7:

Well Built Traps: Raises trap duration by 2 seconds.
Shadow Aid: If the assassin is below 30% health and uses fade, fade heals a small amount over its duration.
Evasive fading: Stuns and roots during fade will slow by 50%, slows are halved.

Level 10:

Lightning Sentry: Adds more powerful, piercing traps. The assassin becomes a trap caster from long range, defending an area.
Blade Sentinel: The assassin becomes a ranged attacker. Provides the assasin with a longer range damage ability.
Dragon Flight: The assasin can leap to enemies to hurt them. Assasin abilities also slow nearby enemies.

Level 13:

Spell Shield: Same as all heroes. Reduces damage from abilities, stores up charges.
Venom: The next basic attack or dragon attack will poison an enemy, dealing a large amount of damage over 5 seconds. 60 second cooldown.
Weapon Block: While the assassin is attacking an enemy, will block 20% of basic attacks.
Mind Blast: Stuns enemies in an area for .25 seconds. 60 second cooldown.

Level 16:

Cobra strike: The next assasin ability that uses combo points heals the assassin for 50% of the total damage dealt. 60 second cooldown.
Blade Shield: Surrounds the assassin with a shield of rotating blades that reduces incoming attack damage, and damages melee attackers. 60 second cooldown.
Shadow Master: Summons a copy of you for 10 seconds. This copy is AI controlled, and uses whatever spells you have, for half the effect. Lasts 10 seconds. 60 second cooldown. While active, can control who the warrior targets.

Level 20:

Death Sentry: Up to 5 lightning sentries can be created. Every 10 seconds, Whenever one of your lighting sentries strikes anything and kills it, deal 50% of its HP for minions, and 20% of its HP for heroes, as AoE damage at the site of death.
Blade Fury: Increases the duration and damage of the sentinel.
Dragon claw: If Dragon Flight kills an enemy, the cooldown is reduces to 2 seconds.
Fade In and Out: Fade can store up to 2 charges.
Fade Completely: Using Fade Stealths the Assassin for 10 seconds. 30 second cooldown.

Quotes

Interactions

Assassin: "I apologize for killing youre mentor, Li-Ming. it was not how i wanted it to end."
li-Ming: "Let's not talk about it."

Nova: "another assassin? Count kills, compare at the end."
Assassin: "I like this competition."

Thrall: "A corrupt mage killer? We could use you in our world."
Assassin: "so i have heard."

Assassin: "In battle, I strike when you least expect."
Valeera: "My kind of ally."

Gazlowe: "Say, how do you build those traps so no one attacks em?"
Assassin: "Just our hidden techniques."

Kills an Enemy

Gul'dan, Kael'thas, etc.: "A corrupt mage meets their fate at my hands."

Abathur: "The creator of monstrosities is defeated."

Tracer: "I can even catch you."

Leoric: "dark King, return to your grave."

Killed

Genji: "You technigue could use...improvement"

Alarak: "Terran martial arts and magic traps? How pathetic."

Raynor: "Assassins? Lose every time in the open."

Li-Ming: "That was for Isendra."

Quotes

"How do my traps make lightning, anyway?"

"I strike from the shadows. Well, not really, I don't have stealth. It's just an expression."

"Traps and martial arts are a strange combination, who came up with that?"

"I don't just ***ainate mages, i can kill anyone, really."

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