Captain Fareeya by Korthrax

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Captain Fareeya

By: Korthrax
Last Updated: Jul 28, 2018
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Captain Fareeya

The Crescent Glaive

Statistics
Health: 2067
Health Regen: 5.76
Mana: 500
Mana Regen: 2
Attack Range: 1.5
Attack Speed: 0.93
Attack Damage: 117


DRAFT PROGRESS 1.2 - Green Highlight = Updated features of concept.
Character Description: N/A
Character Strengths and Weaknesses: N/A
Statistics: Initial
Skins: Basic, Master, Rare, Legendary (+ Lore of skins)
Abilities: Initial
Additional Ability Information (e.g range): N/A
Numbers: Initial
Character Dialogue: N/A
Talents: 9/19 complete


Base Skin - Captain Fareeya
Captain Fareeya is one of the most capable warriors the Army of the Light has to offer in their war against the Burning Legion. Throughout Millennia, Fareeya has brought down the wrath of the Light upon many demons. Now, on Argus, Fareeya faces the Legion at the heart of their power, and will require every ounce of her devotion to the Light to finally bring an end to the Legion



Master Skin - Exarch Fareeya
After the fall of the Burning Legion, and the start of the Fourth War on Azeorth, Turalyon, now Supreme Commander of the Alliance, promoted Fareeya to the rank of High Exarch. As the leader of the Lightforged Draenei, Fareeya intends to find her people's rightful place in the world, and to rid the world of the Horde's torment.



Rare Skin - Alliance Gladiator Fareeya
Features: Themed Ability (Lightforged Warframe)

After losing many of her Lightforged brothers and sisters on Argus, Fareeya knew she needed new blood in the ranks. To impress the Draenei of Azeroth, and to show the full capabilities of the Lightforged, Fareeya donned the battlegear gifted to her by King Anduin Wyrnn when she formally joined the Alliance, and traveled to Silithus to battle the Horde. Needless to say, after her feat in Silithus, many draenei welcomed the idea of becoming Lightforged.



Legendary Skin - World-Defiler Fareeya
Features: Replaced voice-over, themed abilities, themed animations

Fareeya never joined the Army of the Light. As the Burning Legion fell upon Argus, she welcomed them with open arms, and was one of the many eredar brought into the Legion's war machine. As the Fel coursed through her veins, her skin darkened, her horns became deformed, a shell of their once glorious magnitude. As Millennia passed, Fareeya became one the the Legion's greatest warriors, bringing death and destruction to many planets across the Cosmos.

Combat Trait

1
Light's Reckoning
Mana Cost: 20
Cooldown: 3

After Fareeya takes 580 damage, she may activate Light's Reckoning to deal 130 damage to all nearby enemies and heal allies for 87.

Primary Abilities

1
Blessed Blade
Mana Cost: 40
Cooldown: 8

Activate to make Fareeya's next Basic Attack deal an additional 107 Spell Damage, and restore 10% of your maximum health.
2
Lightforged Elekk
Mana Cost: 60
Cooldown: 16

Mount up on a Lightforged Elekk for 4 seconds, increasing movement speed by 30%. You are not dismounted when taking damage, and can cancel the ability early by Basic Attacking or casting an Ability. Additionally, if an enemy Hero is hit by Lightforged Elekk, they are stunned for 0.25 seconds and slowed by 75%, decaying over 2 seconds.
3
Sigil of the Naaru
Mana Cost: 75
Cooldown: 12

Silence an enemy hero for 2 seconds, and any attack against them heals allies for 78 health.

Secondary Abilities

1
Judgment Blast
Cooldown: 3

Fire a burst of holy light forward, dealing 125 damage to all enemies it passes through. Judgement Blast returns to Fareeya 0.75 seconds after reaching its target, dealing 100% damage on the return trip.
2
Purifying Flame
Cooldown: 6

Let loose a spray of holy fire in a cone, dealing 58 damage every 0.25 seconds for 2 seconds. Each time an enemy is damaged by Purifying Flame their Spell Power is reduced by 5% for 4 seconds.
3
Crusader Leap
Cooldown: 8

Leap to the target area, dealing 170 damage and knocking back enemies, stunning them for 0.25 seconds.

Heroic Abilities

1
Lightforged Warframe
Mana Cost: 60
Cooldown: 120

After 1 second, call down a Lightforged Warframe to pilot. The Warframe does 50% increased Basic Attack damage, and gains a new set of abilities. While inside the Warframe, you gain 25 Armor and lasts 14 seconds.
2
Light's Judgement
Mana Cost: 80
Cooldown: 90

Call down a beam of holy light after a 2 second delay, dealing 578 damage and stunning enemies for 2 seconds in a medium area.

Talent Tree

Tier 1

1. Pure Light (Trait)
Collecting Regeneration Globes increases the damage and healing of your next Light's Radiance by 10%, stacking up to 100%.
! Quest: Collect 20 Regeneration Globes
! Reward: Light's Reckoning may now be activated after taking 25% less damage.

2. Xe'ra's Mercy (Trait)
Allies healed by Light's Reckoning receive 25% increased healing for 4 seconds.

3. Xe'ra's Wrath (Trait)
Enemies damaged by Light's Reckoning have their Spell Power reduced by 25% for 4 seconds.

Tier 2

1. Forged by the Light (Q)
? Quest: Kill minions or heroes within 1.5 seconds of them being hit by Blessed Blade
? Reward: After killing 10 enemies, Blessed Blade heals for an additional 5%.
? Reward: After killing 20 enemies, Blessed Blade deals 100% increased Spell Damage


2.


3.

Tier 3

1.


2.


3.

Tier 4

1. Lightforged Warframe (R1)
After 1 second, call down a Lightforged Warframe to pilot. The Warframe does 50% increased Basic Attack damage, and gains a new set of abilities. While inside the Warframe, you gain 25 Armor and lasts 14 seconds.

2. Light's Judgement (R2)
Call down a beam of holy light after a 2 second delay, dealing 578 damage and stunning enemies for 2 seconds in a medium area.

Tier 5

1.


2.


3.

Tier 6

1. Silenced by the Light (Passive)
If Fareeya is Stunned, Sigil of the Naaru is applied to the enemy hero who stunned you. This effect has a 15 second cooldown.


2.


3.

Tier 7

1. Durable Lightforged Plating (R1)
Lightforged Warframe can target a location to land, stunning nearby enemies for 1 second. Additionally, you gain an extra 15 Armor.


2. Call of the Naaru (R2)
For each enemy Hero damaged by Light's Judgement, the cooldown is reduced by 10 second.


3. Shield of Vengeance (Active)
Activate to give all nearby allied Heroes a Shield for 25% of their max Health for 3 seconds. When the shield is destroyed, or expires, it explodes, dealing 100% of damage absorbed to nearby enemies.

4. A Blade Against the Darkness (Q)
Blessed Blade gains 2 additional charges.

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