Carolina Davis by Marrossi

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Carolina Davis

By: Marrossi
Last Updated: Apr 22, 2019
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Carolina Davis

Dominion general

General Carolina Davis was a Terran Dominion military officer and later leader of the Defenders of Man. She was not known for her patience or affection. She was strong supporter of Arcturus Mengsk and member of the Sons of Korhal.

Now she is piloting her powerfull mech the Balius and she is ready to serve the Terran Dominion in the Nexus.

Davis is a ranged bruiser who can both deal and take punishment. Her trait allows her to get her talents sooner or later than rest of her team depending on her performace or sacrifice the Spare parts to heal herself or even reduce her death timer. She is also able to adapt to various threats she may encounter.


Stats:


Health: 2560 (+4%)
Regeneration: 4.5 (+4%)
Mana: 500 (+10)
Mana regeneration: 3 (+1)
Damage: 91 (+4%)
Attack speed: 1.1

Combat Trait

1
Spare parts
Davis can collect Spare parts from killed/destroyed enemies to upgrade her mech Balius. For every 40 Spare parts gathered she gains acces to new talent tier and +2% to all her stats, otherwise she gains normal +4% per level as rest of her team.

Enemy minions- 1 Spare part
Enemy heroes- 5 Spare parts
Destroyed forts/towers- 10 Spare parts
Enemy mercenaries- 3 Spare parts

At tier 2 (40 Spare parts) Davis gets to pick her E ability.

Every 2 minutes Davis can repick one of her talents (excpet her ultimates and tier 7 talents) if the talent grants an ability it starts on full cooldown.
2
Emergency repair (D)
No cooldown
Cost: 10 Spare parts

Activate to restore 20% of Davis´s maximum health over 5 seconds.

When Davis is death she can activate her trait to respawn sooner. If she has enough Spare parts to fully reduce her death timer she respawns after 1 second or her respawn timer gets reduced according to the Spare parts spent.
1 second costs 2 Spare parts.

Primary Abilities

1
Cover fire (Q)
Cooldown: 9 seconds
Mana: 55

Cone AoE
Davis fires Balius´s gatling cannons in 60 degree cone in front of her. Deals 40 dmg every 0.25 seconds and slow enemies by 5% stacking up to 20%. Davis can channel this ability for up to 2 seconds and she can move and the Balius continues to fire in the direction of cursor. Davis has reduced turn rate during the ability, it takes her 1.5 second to make 360 turn.

Crossfire (Passive): COVER FIRE (Q) applies one stack of Crossfire (lasts 2 seconds) to enemies hit. Dealing damage to marked enemies removes the mark, deals additional 8 damage and prolongs the slow for 1 second.
2
Nemesis missile (W)
Cooldown: 10 seconds
Mana: 50

Small AoE
Deals 195 damage to enemies in a small area and stuns them for 0.5 second. Missile has short travel time depending on how far it was used.
Stores two charges.
3
Anti-armor railgun (E1)
Cooldown: 9 seconds
Mana: 45

Skillshot
Fires a narrow skillshot in the targeted direction. The shell deals 220 damage to all enemies hit and reduce the physical armor of enemy heroes by 10.

Passive: Every 5th autoattack deals additional 40% damage to the target and ingores positive physical armor.
4
Firestorm flamethrower (E2)
Cooldown: 10 seconds
Mana: 50

AoE
Fires a napalm rocket to a targeted area. Deals 90 damage on impact and 224 damage over 4 seconds. Enemies in the area have their movement speed slowed by 15%.

Passive: Every 6th autoattack sets the target and enemies in the small area around it on fire dealing additional 100% damage over 3 seconds.
5
Interference missile (E3)
Cooldown: 12 seconds
Mana: 60

Skillshot
Fires a skillshot in the targeted direction. Deals 85 damage to first enemy hero hit, reduce their movement speed by 40% and their spellpower by 30%.
6
Erebus boosters (E4)
Cooldown: 10
Mana: 50

Davis activates her boosters and launches herself to the targeted location. Deals 150 damage to the enemies in the impact area and pushes them away.

Passive: Davis´s movement speed in Assault mode is increased by 10% and Fighter mode bonus movement speed is doubled.

Secondary Abilities

1
Calldown: MULE
Cooldown: 60 seconds

Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 100 Health every 1 second. MULE can repair Davis.
2
Calldown: Supply
Cooldown: 60 seconds

Activate to drop Supply depot to the targeted area. Supply depot restores 10% of maximum health and 5% of maximum mana to allied heroes over 5 seconds. Calling down Supply depot gives Davis 10 Spare parts.
3
Defensive matrix
Cooldown: 80 seconds

Activate to give Davis and nearby allied heroes shiel equal to 30% of their maximum health.

Heroic Abilities

1
Multi-Lock weapons system (R1)
Cooldown: 35 seconds
Mana: 65 mana

Point and click
After 0.5 second fires a volley of 6 missiles on the target each dealing 76 damage. The target is marked visually. Stuns the target for 1.25 second.

Passive:Every 4th autoattack fires a missile on the target dealing 40% damage and stunning the target for 0.25 second.
2
Laser weaponry (R2)
Cooldown: 25 seconds
Mana: 60

Skillshot
Charge up for 1 second the fire powerfull laser blast in the targeted direction dealing 336 damage to the first enemy hero it hits.

Passive: Cover fire (Q) deals 15% more damage. Subsequent autoattacks against an enemy deals 5% more damage stacking up to 40%.
3
General´s escort (R3)
Cooldown: 15 seconds
Mana:55

Vector targeted AoE
Viking takes up to the air and strafe tergeted area after 1 second. Deals 272 damage to all enemies in the area.

Passive: Viking escort follows Davis doing 30% of her damage and copying casts of COVER FIRE (Q). If the viking dies it will respawn next to her after 25 seconds.

Special Mount

1
Fighter mode
Cooldown: 20 seconds

Balius transforms to fighter configuration over 2 seconds. Doesn´t get interrupted by taking damage but can be interrupted by stuns, roots and silences.
When in Fighter mode Davis has increased movement speed by 30% and can flight over terrain and heroes. She is unstoppable and has 20 armor but she remains targetable (unlike Medivh). She transforms back to Assault mode to use her abilities.

Talent tree

Tier 1:


Reactive plating: Every 20 seconds Davis gains 1 charge of Reactive plating reducing damage of next hero autoattack and subsequent autoattacks for 1 second. Stores up to 4 charges. Dealing damage to enemy heroes decrease the cooldown by 0.5 second.
Supply mision: Regeneration globes have their health and mana increased by 50%.
Quest: Gather 15 regeneration globes.
Reward: Gain the CALLDOWN: SUPPLY active ability and regeneration globes grant 1 Spare part.
Experienced commander: Davis deals 20% more damage to non-heroic targets and nearby allies deal 10% more damage, halved against heroes.
Missile barage: Hitting heroes with NEMESIS MISSILE (W) increase the damage of the next one by 5% stacks up to five times. Getting five stacks restores 10 mana.

Tier 2:


ANTI-ARMOR RAILGUN (E1): Basic ability (Description in abilities section)
FIRESTORM FLAMETHROWER (E2): Basic ability (Description in abilities section)
INTERFERENCE MISSILE (E3): Basic ability (Description in abilities section)
EREBUS BOOSTERS (E4): Basic ability (Description in abilities section)

Tier 3:


Ripwave warheads:NEMESIS MISSILE (W) has its area increased by 20% and slow enemies hit by 15% for 2 second.
Shatter rounds: Hitting heroes with the full duration of COVER FIRE (Q) deals 20 additional damage and generates 1 Spare part
Conscription: Use 10 Spare parts to capture neutral non-boss merecenary.
Moebius armor: Davis gains 10 spell armor, increased to 20 when slowed, silenced, rooted or stunned.
Smart servos: Reduce Fighter mode cooldown by 10 seconds and it

Skins

Base skin: Dominion General (Grey with red markings and Dominion symbol),
Raider General (Grey with blue markings and Raiders symbol)
Defender General (Grey with yellow markings and Defenders symbol)
UED General (Black with golden markings and UED symbol)
Umojan general (White with light blue markings and Umojan symbol)

MEKA General Davis: Balius is changed to resemble D.Va

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