Cayde-6 by DeathRic

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Cayde-6

By: DeathRic
Last Updated: Dec 31, 2017
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Cayde-6

Hunter vanguard

Listen, don't ask me how this happened -I don't have time to explain what I don't have time to understand!

Combat Trait

1
Back in the field
Quest: Hero takedowns gives 10 Orbs of Light and Regeneration Globes gives 5 Ords of Light.

Reward: After gaining 40 Ords of Light, gain 10% Movement Speed .

Reward: After gaining 70 Ords of Light, your basic Atack range is increased by 1.

Reward: After gaining 100 Ords of Light, the cooldown of all Basic Abilities is reduced by 2.

Primary Abilities

1
Incendiary Grenade
Mana Cost: 70
Cooldown: 12 seconds

Throw an explosive grenade that deals 160 (+4% per level)damage and catches enemies on fire causing additional 28 (+4% per level) damage for 3 seconds.
2
Marksmans dodge
Mana: 50
Cooldown: 12 seconds

Dash a short distance and your next Basic Attack within 2 seconds deals 110 (+4% per level) damage, and knocking the target back.
3
Knife-Juggler
Mana: 40
Cooldown: 10 seconds

Throw a knife from a distance dealing 220 (+4% per level) upon hitting an enemy, kills with this ability resets its cooldown..

Heroic Abilities

1
Golden Gun
Mana: 80
Cooldown: 80 seconds

Your next 3 Basic Attacks within 5 seconds becomes powerful shots of solar Light dealing 280 (+4% per level) of damage.
2
Gjallarhorn!
Mana: 100
Cooldown: 70 seconds

Fire a rocket dealing 250 (+5% per level) damage to the first enemy hero or enemy Structure in the path, the rocket splits into 5 tracking cluster missiles dealing 50 (+3% per level). Deals 50% less damage to Structures.

Tier 1 Talents

Seasoned Marksman




Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage.

Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds. 60 second cooldown.

Gambler's Dodge



Marksmans dodge no longer does damage instead your next Basic Attack within 2 seconds reduce the cooldown of Knife-Juggler by 3 seconds

Better Devils



Basic Attacks splash for 50% damage around the target.

Tier 2 Talents

Vigorous Assault



Basic Attacks heal for 25% of the damage dealt.

Swarm Grenade



Incendiary Grenade no longer does damage over time instead detonates on impact, releasing 3 drones that seek nearby enemies dealing 10 (+4% per level) and slowing enemies by 30% for 1 seconds.

Solar grenade mod



Increases the range of Incendiary Grenade by 40% and reduce the cooldown by 1 seconds.

Tier 3 Talents

Explosive_knife



Knife-Juggler explodes dealing 80% of the damage arround the target, kills no longer resets its cooldown.

Executioner



Attacking a Hero that is Slowed, Rooted, or Stunned increases your Basic Attack damage by 30% for 3 seconds.

Practice Makes Perfect



Hitting the enemy Hero with Knife-Juggler or Incendiary Grenade permanently increases the damage of Knife-Juggler by 5%, stacking up to 50%. All stacks are lost, if Knife-Juggler fails to hit an enemy.

Tier 4 talents

Golden Gun


Mana: 80
Cooldown: 80 seconds

Your next 3 Basic Attacks within 5 seconds becomes powerful shots of solar energy dealing 280 (+4% per level) of damage.


Gjallarhorn!



Mana: 100
Cooldown: 70 seconds

Fire a rocket dealing 250 (+5% per level) damage to the first enemy hero or enemy Structure in the path, the rocket splits into 5 tracking cluster missiles dealing 50 (+3% per level). Deals 50% less damage to Structures.

Tier 5 talents

MY STUFF!



Marksmans dodge now grants 20 armor for 3 seconds.

Gambler's Dagger



Knife-Juggler Gain an additional charge.

Chains of woe



Hero take downs increased Movement Speed for you and nearby allies by 10% for 2.5 seconds (max stacks 3).

Tier 6 talents

Gunslinger's Trance



Basic Attacks against enemy Heroes deal bonus damage equal to 2% of the Hero's maximum Health.

High Jump




Activate to jump to target area and refresh the cooldown of Incendiary Grenade. 15 second cooldown.

FoeTracer



You passively reveal enemy Heroes below 15% Health anywhere on the Battleground and they receive 30% more damage from your Basic Attacks

Tier 7 talents

last guardian standing



For each dead ally hero, you gain 10 armor and 5% Movement Speed until they revive.

Celestial NightHawk



Golden Gun now has 1 shot that deals 900 (5% per level) damage, heroes killed by golden shot explodes dealing 10% of their maximun health and reduce the cooldown of Golden Gun 10 seconds.

One more!

Gjallarhorn! has a 2nd charge and its cooldown is reduced by 20 seconds. (Charge cooldown: 5 seconds)

Vex teleporter



Activate to teleport to a nearby location, for 3 seconds reactivate Vex teleporter to return to the point where it was cast from.

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