Celis by DemilveemonV2

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Celis

By: DemilveemonV2
Last Updated: Dec 15, 2019
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Celis

The scarlet seeker

A religious vampire seeking blood and sharing her teachings amongs her allies; these teachings were originally different but she got blasted by holy light and lost it, somehow ending up believing in the same teachings that gave birth to this spell albeit a bit more twisted and dark than originally, not like any of the people that tried smiting him are still alive to correct her. You'd do better in not standing close to her when she goes in her berserk state

Combat Trait

1
Blood Shield
Cooldown: 5 seconds

35% of the base damage done by your abilities transforms into Blood energy (unless stated otherwise). Once your D is used, generate a shield equal to the accumulated energy, can also be cast on allies. The shield maximum value is always 25% of your maximum HP. Lasts for 5 seconds.

Additionally restore up to 3% of your HP deppending on the amount of Blood energy possesed (the more you possess the more you restore up to 3%).

Primary Abilities

1
Nail blades
Cooldown: None
Mana cost: 10

Passive: Every 2 seconds create a Nail blade. Nail blades orbit around you waiting for your order up to a maximum of 3 nails.

Active: Lunge the nail in the direction selected. Nails do 90 (+4%) damage to enemy heroes hit, heal for 120 allies hit and deal 50% less damage on minions. Range of 7.
2
Blood Pressure
Cooldown: 14 seconds
Mana cost: 50

Create a small pillar in the selected place (delay of 0.5 seconds). Enemies hit by it are pushed towards you and take 80 (+4%) damage. (Radius and range of Arthas Howling Blast).
3
Impale Prayer
Cooldown: 10 seconds
Mana cost: 66

Impale any targets at melee range. While impaled, both targets and you are stunned for 1 second, enemies take 260 (+4%) damage. The amount of damage dealt is passed up to 2 ally players that are close to you as health.

Heroic Abilities

1
God of blood
Cooldown: 120 seconds
Mana cost: up to 666


Activate in order to channel for 1 second a frenzy state. During this state your basic attacks become melee, you lunge to an enemy with a range of 3 and do 150% extra damage, you heal 160 (+4%) (can't be reduced with healing reduction) and your nails lunge on the first hero attacked. You also lose the ability to cast any other basic abilities with the exception of your trait ability until this one is cancelled. If an ally is close to you when you attack an enemy hero, they heal for 50% of your self heal (can't be reduced by healing reduction). Your mana is consumed by 40 per second until it is depleted.

After spending 666 mana or running out of it, you revert back to your original form. Upon going back to your original form, you are stunned for 2 seconds, 0.5 seconds if you participated in a kill during this state.
2
Body massacre
Cooldown: 80
Mana cost: 80


Summon a gigantic nail that smashes an enemy hero dealing 450 (+4%) damage (range of 4). If achieving a killing blow, every unit in the map except for yourself is feared for 2.5 seconds and instantly refills your Blood Shield.

Talents

Level 1

(Q) Not even the leftovers

Quest: Hit enemy heroes with your Nail Blades to increase your maximum HP. Every hero hit grants you 2 HP, hitting 2 heroes or more in a single cast grants you 4 HP per hero hit. This quest does not have an upper limit.
Reward: After achieving 300 extra HP, your Blood Shield limit increases by 30%.

(D) Blood rewards its disciples

- Using Blood Shield on yourself generates a shield 50% bigger.

(D) A prayer of silence

- Using Blood Shield on an ally generates a shield 50% bigger but also silences them for as long as it persists. You can choose wether to use blood shield normally or this talented version.

Level 4

(W) Pillar of the doomed

- The pillar now stays and generates 3 blood Spectres. These Spectres can't be killed and attack any enemy heroes that come close to it, dealing 40 (+4%) damage per second (but every spectre will attack different heroes; they can't attack the same). The pillar has 400 (+4%) HP and can be attacked to kill the spectres, the spectre radius if 5 and they will return to the pillar if the hero goes too far. Half of the damage dealt by the spectres heals Celis. Can be cast again to cancel it and dissapears after 6 seconds.


(E) Sharpened nails

- Targets hit by Impale prayer have their speed reduced by 30% for 3 seconds and take an extra 120 (+4%) damage over 3 seconds. If targets stand still for 1 second by their own volition (root duration from an external source does not count), these effects dissapear.

(Q) Chained nails

- Nails now stay where they were cast and come back to Celis when the passive timer adds an extra charge. In their way back, they deal 30% of their original damage and healing. They go back in their original order as well.

Level 7

(Q) Acupunture point

- Hitting the same target ally hero with 3 Nail Blades over 3 seconds, deals an extra 120(+4%) healing to the target and also removes slows. This healing is halved against minions and also generates shield.

(E) Depraved of life

- Sacrifice 300 (+4%) HP to deal twice the base damage of this ability to any targets caught by your impale. Recover that same amount if at least one of your target is killed in the next 2 seconds. Activated by pressing E twice quickly or something like a button 1.

(W) Reborn anew

- Pillar sunkens inmediately after having emerged and triggers a 2nd time 1 second after the first.

Level 13

(E)Deep meditation

- Impale player now also gives you 50 armor for its stun duration and 2 seconds after but the stun lasts 3 seconds now.

(D) Permeated blood

- Blood shield now gives 2 charges of magic armor to its target after it breaks. Charges last for 10 seconds and once one triggers, it applies 50 magic armor for 1 second.

(Q) Tasting the goods

- Nail blades now also heal you for 25% of the damage dealt to heroes and 10% of the damage dealt to minions.

Level 16

(Q) Watch that tongue!

- Hitting the same enemy hero with Nail blades 3 times in 3 seconds also silences them for 1 second.

(W) The living be damned

- Increases the pilar radius and range by 20%.

(E) An offering of one's live

- Impale prayer now also applies a 20 armor reduction on the targets that are hit for the next 4 seconds. If Celis dies during those 4 seconds, her death timer is increased by 25%.

Level 20

(R1) Unstoppable abomination

- God of Blood now also reduces the time for any kind of CC dealt to you by 50%, lowers the mana cost by 25% and increases your attack speed by 25%.

(R2) To my side

- Body Massacre's terror on kill effect on allies is now halved and allies regenerate 150 (+4%) HP over 3 seconds regardless of killing the target.

(D) Blood shards

- Allies with Blood Shield now apply 30(+4%) damage to all enemies close to them (radius of 2). This damage generates Blood Shield charge.

(Q/E/W) That's the true essence

- Obtain the level 7 talents that were not picked. Being stunned now grants you 25% ability power for 3 seconds.

Stats

HP: 1820
Attack: 66 (range of 6)
Attack/s: 0.8

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