Level 1
(Q) Not even the leftovers
Quest: Hit enemy heroes with your Nail Blades to increase your maximum HP. Every hero hit grants you 2 HP, hitting 2 heroes or more in a single cast grants you 4 HP per hero hit. This quest does not have an upper limit.
Reward: After achieving 300 extra HP, your Blood Shield limit increases by 30%.
(D) Blood rewards its disciples
- Using Blood Shield on yourself generates a shield 50% bigger.
(D) A prayer of silence
- Using Blood Shield on an ally generates a shield 50% bigger but also silences them for as long as it persists. You can choose wether to use blood shield normally or this talented version.
Level 4
(W) Pillar of the doomed
- The pillar now stays and generates 3 blood Spectres. These Spectres can't be killed and attack any enemy heroes that come close to it, dealing 40 (+4%) damage per second (but every spectre will attack different heroes; they can't attack the same). The pillar has 400 (+4%) HP and can be attacked to kill the spectres, the spectre radius if 5 and they will return to the pillar if the hero goes too far. Half of the damage dealt by the spectres heals Celis. Can be cast again to cancel it and dissapears after 6 seconds.
(E) Sharpened nails
- Targets hit by Impale prayer have their speed reduced by 30% for 3 seconds and take an extra 120 (+4%) damage over 3 seconds. If targets stand still for 1 second by their own volition (root duration from an external source does not count), these effects dissapear.
(Q) Chained nails
- Nails now stay where they were cast and come back to Celis when the passive timer adds an extra charge. In their way back, they deal 30% of their original damage and healing. They go back in their original order as well.
Level 7
(Q) Acupunture point
- Hitting the same target ally hero with 3 Nail Blades over 3 seconds, deals an extra 120(+4%) healing to the target and also removes slows. This healing is halved against minions and also generates shield.
(E) Depraved of life
- Sacrifice 300 (+4%) HP to deal twice the base damage of this ability to any targets caught by your impale. Recover that same amount if at least one of your target is killed in the next 2 seconds. Activated by pressing E twice quickly or something like a button 1.
(W) Reborn anew
- Pillar sunkens inmediately after having emerged and triggers a 2nd time 1 second after the first.
Level 13
(E)Deep meditation
- Impale player now also gives you 50 armor for its stun duration and 2 seconds after but the stun lasts 3 seconds now.
(D) Permeated blood
- Blood shield now gives 2 charges of magic armor to its target after it breaks. Charges last for 10 seconds and once one triggers, it applies 50 magic armor for 1 second.
(Q) Tasting the goods
- Nail blades now also heal you for 25% of the damage dealt to heroes and 10% of the damage dealt to minions.
Level 16
(Q) Watch that tongue!
- Hitting the same enemy hero with Nail blades 3 times in 3 seconds also silences them for 1 second.
(W) The living be damned
- Increases the pilar radius and range by 20%.
(E) An offering of one's live
- Impale prayer now also applies a 20 armor reduction on the targets that are hit for the next 4 seconds. If Celis dies during those 4 seconds, her death timer is increased by 25%.
Level 20
(R1) Unstoppable abomination
- God of Blood now also reduces the time for any kind of CC dealt to you by 50%, lowers the mana cost by 25% and increases your attack speed by 25%.
(R2) To my side
- Body Massacre's terror on kill effect on allies is now halved and allies regenerate 150 (+4%) HP over 3 seconds regardless of killing the target.
(D) Blood shards
- Allies with Blood Shield now apply 30(+4%) damage to all enemies close to them (radius of 2). This damage generates Blood Shield charge.
(Q/E/W) That's the true essence
- Obtain the level 7 talents that were not picked. Being stunned now grants you 25% ability power for 3 seconds.
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