!Talents are Under construction!
These are not the final versions.
Photosynthesis
? Quest: Collect Regeneration Globes to increase the healing done with Efflorescence by 9, up to 180.
? Reward: After collecting 20 Regeneration Globes, allies affected by Efflorescence have their Basic Ability cooldowns recharge 25% faster, while enemies affected by Efflorescence have their Basic Ability cooldowns recharge 25% slower.
Prickling Thorns
? Quest: Hit enemy Heroes with Brambles.
? Reward: After hitting 15 enemy Heroes, Brambles deal 33 damage per second to enemies that pass through them.
? Reward: After hitting 30 enemy Heroes, Brambles root enemies hit for 1.5 seconds.
Faerie Assault
Faerie Fire hit 2 additional enemies near the initial target.
My only concern with Living Seed/Bloom is that it might give a bit too much XP. Theoretically, Cenarius can soak 300% XP much like the vikings, except he can still stay with his team and be effective as 1 whole hero. Abathur for example can body soak while his team fights, but in return his team doesn't have a 5th body. I mean for heroes that can passively soak multiple lanes at once normally always have a disadvantage, Cenarius doesn't seem to have one. On the other hand, he needs to set them up and Living Seeds/Blooms can be killed by an aware enemy team.
The idea is fantastic, but as we unfortunately cannot test our concepts and numbers in game, we can only compare them with similar existing heroes. Take Azmodan for example, he can soak two lanes at once with his trait. He can gain a tone of XP and keep in mind that both Abathur's Locut and Azmodan's Demon Lieutenant only grant XP if they deliver the killing blow to the enemy minion. That's why I do feel that Living Seed might need some adjustments.
Other than that, it's a great concept! all abilities work well together, I also like Brambles and how it can set up both Efflorescence and Cyclone nicely.
P.S: the formatting you used in describing every ability is something to learn from ;)
/xoxo
[Z] GROVEWALK- add a speed bonus for limited time after you teleport (lets say 20% for 10 seconds). having no regular mount or any passive speed buff is a bit to restrictive with a 75 cd teleport.
[D] EFFLORESCENCE- change to work every time you damage an enemy with ability. working only on the 4th ability with his cd is too weak, and it needs to hit in order to prevent you from throwing random abilities in order to heal.
[D] DEFENDER OF THE EMERALD DREAM- dosnt feel that impactfull and has relatively low cd. think of similar abilities like dragonform- large buff with great cd.
or change it completely- make it work with the field of flora, active to make the field damage or debuff enemies and refresh the duration. and maybe make the all special effects the abilities have (while DEFENDER OF THE EMERALD DREAM) work passively if cast on field of flora.
Did some changes, removed Defender of the Emerald Dream, didn't know what I wanted to do with it, maybe will introduce it again when I get something good, but for now, it's not part of the kit.
I see what you mean with Efflorescence, I lowered the cooldowns and added a Talent that allow a little more control over the effect of Efflorescence. Grovewalker gained a passive effect, increasing he's move speed while he's not seen by enemies.
Will continue working on changing things up, some of the Talent I feel is a little dull, but for now I don't have any ideas of how I want them to be.
Thank you for the feedback :D
/xoxo