Cenarius by FidgetingFly

6 Votes

Cenarius

By: FidgetingFly
Last Updated: Jun 10, 2021
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Cenarius

Demigod Keeper of the Grove

Third published Hero concept!
Constructive Criticism is appreciated, as always.

Pros:
Powerful Lane Pressure.
A moderate amount of Late Game CC.
Harmonious Disruption can be used as a finisher when at high Power of the Forest stacks.
Can easily push when supported by minions.

Cons:
Squishy and susceptible to being jumped.
Low team fight capability until late game.


Health: 1720 (+4% per level)
Health Regeneration: 3.5 (+4% per level)
Attack Damage: 78 (+4% per level)
Attack Speed: 1.5
Attack Range: 4.25

Combat Trait

1
Power of the Forest
Every 4 seconds Cenarius gains a stack of Power of the Forest, to a maximum of 12 stacks.

Hitting enemy Heroes with your basic attack reduces the cooldown until the next Power of the Forest stack by 2 seconds.

Primary Abilities

1
Harmonious Disruption
Cooldown - 6 seconds
Skillshot Range - 6

Cenarius launches a flash of energy in target direction, dealing 20(+4% per level) damage for every Power of the Forest stack to enemies in the area.
2
Bramble Ward
Cooldown - 5 seconds
Cast Range - 3.5

Cenarius places a barrier of thorns around target ally hero, minion, or structure. All enemies next to that ally take 42(+4% per level) damage every second, plus 2(+4% per level) damage for every Power of the Forest stack.
The barrier remains until Cenarius casts this ability again.
3
Soul of the Forest
Cooldown - 15 seconds
Cast Range - 5.5

Cenarius expends all Power of the Forest stacks and silences target enemy hero for .1 second for every stack consumed.

Secondary Abilities

1
New Life
Cooldown - 40 seconds
Cast Range - 5

Places a seed at target location. Ally minions near the seed heal 15% of their maximum health every second.
The seed has 750 health and cannot be healed.
2
Restoration Affinity
Cooldown - 45 seconds
Cast Range - N/A

Nearby minions and ally heroes heal for 2.5% of their maximum health every second.
Activate this ability to increase the healing by 200% for 6 seconds.
3
Germination
Cooldown - 25 seconds
Cast Range - 6

Plant a seed in target hero. When that hero dies, all ally heroes nearby heal 5% of their maximum health. Germination seeds remain in any given hero for up to 15 seconds.

Heroic Abilities

1
Earthwarden
Cooldown - 15 seconds
Cast Range - 8.5

Cenarius places an Earthwarden's Mark on target enemy hero. That hero and Cenarius are both slowed 1% for every Power of the Forest stack.
The mark remains until Cenarius, or the target hero, dies. Cenarius can have only one Earthwarden's Mark active at a time.
2
Stonebark
Cooldown - 20 seconds
Cast Range - 3

Target ally minion becomes Protected for 3 seconds and heals 100(+4% per level) health for every Power of the Forest stack. Excess healing becomes a shield which lasts until destroyed.

Special Mount

1
Cenarius
Cenarius has a passive +10% movement speed bonus.
Cenarius gains an additional +2% movement speed for every Power of the Forest stack.

Level One Talents

Hardened Thorns

Minions damaged by Bramble Ward are slowed 25% for 3 seconds, stacking up to 75% slow for 9 seconds.

Restoration Affinity

Gain the secondary ability Restoration Affinity.

Healing Harmony

Harmonious Disruption can be cast on ally heroes to heal them for an amount equal to the damage it would have done.

Quest for Balance

Reduces Cenarius' health maximum by 2.5%. QUEST: Every minion that dies near Cenarius grants him +0.1 Health Regeneration.

Level Four Talents

Lifebloom

Auto attacking enemy heroes reduces the cooldown until the next Power of the Forest stack by 1 second.

Wild Growth

Power of the Forest can stack up to 13 times.

Ironfur

Cenarius's Basic Attacks grant him +20 Physical Armor for 5 seconds, reducing damage he takes from Basic Attacks by 20%. Basic Attacks refresh duration.

Barkskin

Cenarius's Basic Attacks grant him +20 Spell Armor for 5 seconds, reducing damage he takes from abilities by 20%. Basic Attacks refresh duration.

Level Seven Talents

Germination

Gain the secondary ability Germination.

New Life

Gain the secondary ability New Life.

Piercing Brambles

Bramble Ward deals an additional 13 damage per second.

Giant Thorns

Bramble Ward damages enemy heroes and can be placed on any heroes.

Level Thirteen Talents

Explosive Soul

Soul of the Forest stuns target instead of silencing them.

Essence of Nordras'sil

Soul of the Forest's silence lasts 25% longer.

Grovewalker

Cenarius moves 35% faster when in cover, and 15% faster always.

Fury of the Wild

Harmonious Disruption deals 100% additional damage to silenced, stunned, rooted, or slowed enemies.

Level Sixteen Talents

Natural Power

Cenarius' Heroic ability acts as if it were casted with one more Power of the Forest stack than it was.

Harmonious Explosion

Harmonious Disruption deals 50% damage to enemies near the target.

Unstoppable Force

Cenarius gains +5(+4% per level) attack damage for every Power of the Forest stack.

Burst of Life

Activate Power of the Forest to gain 3 Power of the Forest stacks. 25 second cooldown.

Level Twenty Talents

Master of Nature

Cenarius can have up to four Earthwarden's Marks active at a time. The slows Cenarius suffers stack.

Spreading Bark

Ironbark affects an entire minion wave, but the Protection is reduced to 1 second.

Forest Lord

Cenarius gains +65(+4% per level) attack damage and +300(+4% per level) health.

Keeper of the Grove

Every third auto attack generates 1 Power of the Forest stack.

Changelog

June 10th, 2021:


-Changed Ironbark from granting Invulnerability to granting Protection, as Invulnerability causes the minion to cease to be a target (for tower shots, etc.).
-Updated Spreading Bark to reflect this change as well.

March 31th, 2021:


-Changed Ironfur and Barkskin from flat 15 to 20 after Basic Attacking.
-Changed Restoration Affinity from every 2 seconds to every second; doubled the active bonuses.
-Changed Fury of the Wild to boosting against most CCd enemies, from ones silenced by Soul of the Forest, 'cause that was literally useless.
-Clarified Master of Nature.

February 26th, 2021


-Began rework.

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[-]
Murraythehuman (2) | July 16, 2022 9:25pm
For context, this review carries over from a post in my Arthas rework.

Trait: You could probably adjust this to say "increases spell power with every stack" so every other ability doesn't have to specify the bonus damage. Just waiting to get bonus stacks isn't a great approach to things, but I think this is easily solvable by making all the level 4 talents offer alternate ways to recharge the stacks. Overall, the identity here is "Cenarius is strong, but after popping his best ability, he is left considerably weaker".


Q: Bramble Ward - This is a move that kinda falls into a no-no territory for me. Abilities that only affect minions are something that should be avoided in a base kit. For talents, they're fair game. I think what you really want here is to just make it able to target any ally, maybe even structures. This means it won't be a dud talent in teamfights. You could probably also add a slow. Though I will note that this does sort of push Cenarius towards a bit more of a 'wants an ally to really thrive' style of play, which would really be an identity unto itself.

W: Harmonious Disruption - There's not really anything to this move. A point and click 'deal some damage' isn't really interesting beyond the basics of "this is stronger if my stacks are higher". On top of that, I think this should be on Q, and Bramble Ward on W, as Q abilities tend to be a hero's simplest ability. Once on Q, you could just turn it into some kind of basic poke tool. The thing Cenarius uses to bide time.

E: Soul of the Forest - So, two problems I have with Soul of the Forest. A) Point-and-click silence. Most silences in the game either have a big delay, are point-blank, or have some other limitation to them. B) This isn't nearly cool or interesting or deep enough to warrant being the 'big flashy final gambit' move of the kit. It's not a bad idea to have a CC whose duration is stack dependent, but using the move that drains all your stacks should be the 'make it or break it' part of your kit. Using it to win fights, OR as a final desperate gambit because you need to get out of there (or are about to die anyway and don't want to waste your stacks).

My initial vague idea for a replacement to Soul of the Forest would be some kind of "instantly charge in on an enemy, dealing damage, then after a delay, kicking off, hopefully getting to safety", getting in some of that demon hunter flavor, before being force out of position.

Another (admittedly more nuts) version could be to give his heroic options at level 1, and have those be what consume all stacks of Power of the Forest. The level 1 heroics would need to be weak until you pick your 10 upgrade for them, just so Cenarius isn't oppressive in the early game. Normally I wouldn't suggest something as gimmicky as "oh you get heroics early", but I think Cenarius is a hero who doesn't want to have his heroic-feeling 'final gambit' style move be competing with traditional heroics.
0
[-]
FidgetingFly (2) | July 17, 2022 6:48pm
Thank you for all of this! I played around with some changes, but decided that first I should figure out what I'm trying to do with him before making changes. Thank you again for taking the time to type this up.
1
[-]
Lillmy (2) | March 1, 2020 8:07am
I really do like this concept and I think it has potential, although I really do think it needs some heavy buffs.

His passive takes 108 seconds to get to max stacks. Then spending that to silence an enemy for 1.2 seconds and sacraficing your damage seems like it wouldn't be so optimal.

Bramble Ward being on a 3 second duration seems a bit low if it's gonna help push and clear the wave. I'd like it at a looong duration or indefinetly so it really becomes a good pushing ability. Especially since it only damages minions.

His W deals very low damage. At max stacks it's 132 damage and that is the same as 5 Abathur Basic attacks.

His cooldowns are really high.

I see that he gains a lot of stats later on, but if you were to pick him in a game I would think you would be considered a troll due to his lack of power early. The enemy team would play a 4v5 and you would have no power when taking objectives.

Quest for Balance is heavily underpowered -2.5% Max Hp is 43 hp at lvl 0 and getting the last hit on units without high damage is kinda hard when the minions are there. -2.5% max hp is pretty much nothing and if you want to 1 hp regen you need to land the killing blow on 100 minions, which is almost 14 whole waves of minions.

I really like the concept of Stonebark, Having an ability that makes a minion a great fort tanker isn't something we have either. But I think it's a bit underpowered. 60 seconds for something that doesn't have a big impact on the game is really long. 15-20 or something would be more fitting imo.

I think Cenarius should have some kind of mount, especially if he's gonna be a pusher or something similiar to Lunara. But 7.5% increased movement speed is really low.

Interested to see where you're planning to take this ☺ ♥
2
[-]
FidgetingFly (2) | March 1, 2020 1:12pm
Thank you!
Yes, looking back he is quite under-powered xD
I have updated lots of the numbers, reducing Power of the Forest's stack generation time, as well as increasing the duration of Bramble Ward and the damage of Harmonious Disruption. All Primary abilities as well as Stonebark got Cooldown increases.
Again, thank you so much :)
1
[-]
Lillmy (2) | March 2, 2020 5:22am
Really great changes! He's much more balanced now and would be a fun hero that I most certainly would like to play!
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