Cenarius by LordAxen

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Cenarius

By: LordAxen
Last Updated: Feb 7, 2021
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Cenarius

The Lord of Forest

Ranged Healer that protects allies with power of nature and disrupts enemies.

"Nature Calls!"

STATISTICS
HEALTH 1875
REGEN 3.99
MANA 500
REGEN 3.00
ATTACK DAMAGE 86
ATTACK SPEED 0.85
ATTACK RANGE 4.5

Trait: Permanent area around Cenarius. Entering the area will grant allied Heroes 15 Physical Armor against all Basic Attacks. Leaving will prevent them from gaining the Armor for set time. Additionally, enemies in the area will suffer 50% of the damage protected by the Armor of all Herores for last 5 seconds in the cycles.
This should help with Basic attackers and approaching Cenarius should be harder for the damage might be too much to handle.
Also, the Basic attacks deal damage to two additional enemies near primary target which might help poke backline and is just a nice touch and visual representation of Cenarius' druidic powers (sends root that pierces through enemies).

Q: Circle area, simular to Alexstrasza's W, with slightly smaller radius, but decent cast range. Difference is it heals more the longer Hero stands inside. The healing is stronger than other healers, to make it more efficient in combat, but still might need increasing.

W: Treants follow the target and attack enemies that attack the target. Each basic attack grant the target small Shield with decent duration. Treant Health is not so small so enemies won't want to waste time killing them, which should help to utilize their effects. If the treants run too far away from the target (when chasing enemies), they will return to the target and wait for other enemies to approach.

E: Medium cast range single target poke ability. Short cooldown and Slow should help to cripple chosen enemy Hero and secure kills.

R1: Typical teamfight heroic ability that should save team, Healing might be too low, but the Protected should help save some lives. Important is that without Physical Armor form the trait, this heroic won't be effective and the player need to watch how many teammates benefit from it before using the ult.

R2: Designed as poke heroic that should secure kills and possibly disrupt some plays. 3 Charges allow to use it multiple times, but the cooldown prevents spamming. It is long straight line skill shot that is harder to hit, The Root should be long enough.

Z: Just nice movement ability that can save Cenarius' life if needed or just helps to move on the battlefield better.

Combat Trait

1
Thorns Aura (D)
Allied Heroes near Cenarius gain 15 Physical Armor, reducing Basic Atttack damage by 15% as long as they stay nearby. If they leave the area of Thorns Aura, they cannot benefit from its bonus for next 12 seconds. Cenarius does not benefit from it. Every 5 seconds, deal damage equal to 50% of the damage protected to enemies around Cenarius.

Passive: Cenarius' Basic Attacks cleave for 50% damage to two additional enemies.

Primary Abilities

1
Efflorescence (Q)
Mana Cost: 60
Cooldown: 10 seconds

Grow a healing blossom at the targeted location after 0.75 seconds, healing all allied Heroes inside the area for 35. Over next 3 seconds, increase this healing by 5 every 0.5 seconds, healing up to 350 Health.
2
Force of Nature (W)
Mana Cost: 50
Cooldown: 18 seconds

Spawn two treants with 475 Health that guard targeted allied Hero for 8 seconds. Each treant deals 35 damage every second to enemies that attack the target and grant the target 45 Shield every 2 seconds they are alive. The Shield lasts for 5 seconds.
3
Lunar Strike (E)
Mana Cost: 25
Cooldown: 6 seconds

Cast for 1 second, dealing 160 damage to target enemy and Slowing them by 40% for 2 seconds.

Heroic Abilities

1
Dream of Hope (R1)
Mana Cost: 80
Cooldown: 80 seconds

After 0.75 seconds, heal all allied Heroes benefiting form Thorns Aura and Cenarius for 50% of their missing Health over 3 seconds. Additionally, all Heroes that are under 30% of their maximum Health gain Protected for 1.25 seconds.
2
Demigod's Clutch (R2)
Mana Cost: 50
Cooldown: 20 seconds

Throw a seed in the straight line that deals 165 damage to the first enemy Hero hit and Roots them for 0.75 seconds. Stores up to 3 Charges. Has 2 seconds cooldown between uses.

Special Mount

1
Demigod's Swiftness (Z)
Cooldown: 30 seconds

Activate to increase Cenarius' Movement Speed by 50% decaying over 3 seconds.

Talents

___Level 1___


Germination

!Quest: Heal allied Heroes with Efflorescence.

Reward: Upon healing Heroes 80 times, increase Efflorescence area by 20%.

Reward: Upon healing Heroes 120 times, increase its first heal by 10 and the consecutive heals by 2.



Thorns of Nature

Increase Thorns Aura's Physical Armor by 5 and the cooldown before allied Heroes can benefit from its effects again from 12 to 8 seconds.



Hostile Vines
Cooldown: 60 seconds

Activate: Create an area that Slows enemies inside by 5% every second for 1.5 seconds, up to 40%. Lasts 8 seconds.

___Level 4___


Bark Shield

Every time the treant deals damage to an enemy Hero, increase the Shield duration by 1 second.



Stellar Drift

!Quest: Hitting an enemy Hero with Lunar Strike increases its damage by 2, up to 80.

Reward: Upon hitting 40 Heroes, increase its cast range by 25%.



Elune's Gift

Reduce the cast time of Lunar Strike by 25% and increase its Slow from 40% to 60% and its duration from 2 to 3 seconds.

___Level 7___


Wild Meadow

Reduce the Mana cost of Efflorescence by 10 and every time it heals an allied Hero, its cooldown is reduced by 0.25 seconds, up to 2 seconds.



Lasting Force

Increase the duration of Force of Nature by 2 seconds and its Mana cost is reduced by 25.



Nature's Cure
Cooldown: 25 seconds

Activate: Remove the Roots and damage over time effects from targeted allied Hero.

___Level 10___


Dream of Hope
Mana Cost: 80
Cooldown: 80 seconds

After 0.75 seconds, heal all allied Heroes benefiting form Thorns Aura and Cenarius for 50% of their missing Health over 3 seconds. Additionally, all Heroes that are under 30% of their maximum Health gain Protected for 1.25 seconds.


Demigod's Clutch
Mana Cost: 50
Cooldown: 20 seconds

Throw a seed in the straight line that deals 165 damage to the first enemy Hero hit and Roots them for 0.75 seconds. Stores up to 3 Charges. Has 2 seconds cooldown between uses.

___Level 13___


Angry Flower

Efflorescence Roots enemy Heroes for 1.5 seconds if they remain in its area for at least 2.5 seconds.


Forest Unit

Force of Nature spawns one additional treant.


Lunar Explosion

Lunar Strike deals 60% of its damage to enemies around the primary target.


Nature's Wrath

Every time Cenarius hits an enemy Hero as primary target with Basic Attack, radius of Thorns Aura is increased by 15% for 4 seconds, stacking up to 3 times.
Passive: Cenarius now also benefits from Thorns Aura's Physical Armor.

___Level 16___

Blooming Life

If an allied Hero is healed for the full amount of Efflorescence's healing, they are healed for additional 7% of their maximum Health and their Movement Speed is increased by 25% for 4 seconds.


Protectors of Life

Increase the Health of the treants by 40% and their Move Speed is increased by 30%.


Blessing of the Ancients

Treants heal targeted allied Hero for 75% of the damage delt.


Star Dust

Lunar Strike Blinds enemies hit for 1.5 seconds.


___Level 20___


Art of Druidism

Reduce the cooldown of Dream of Hope by 20 seconds. Allied Heroes under 40% of their maximum Health now receive Protected.


Punished by Nature

Demigod's Clutch deals additional 205 damage over 5 seconds and its range is increased by 40%. Additionally all Charges recharge all at once.


Demigod's Touch

Cenarius' Basic Attacks become melee, cleaving in arch in front of him. Every 4th Basic Attack Roots enemy Heroes hit for 0.5 seconds and his Basic Attack damage is increased by 50% to enemy Heroes.


Forest Run

Reduce the cooldown of Demigod's Swiftness by 15 seconds, increase its duration by 2 seconds and the Movement Speed no longer decays.

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