Level 1
Concentration: Reduce the cooldown of all your primary abilities by 3 seconds.
Better Horn: Horn of Cenarius grants +.25 mana regeneration per level.
Quick Healing: Healing Touch heals instantly and grants more healing. (+40 per level)
Level 4
Faster, Now!: Increases your Movement Speed.
Hardwood: Treants have an additional 50 health per level.
Thornier Armor: Thorn Armor deals an additional 5 damage per level to nearby enemies.
Level 7
Glowing Horn: Horn of Cenarius grants increased vision and can see cloaked enemies.
From Beyond: Horn of Cenarius causes its holder to respawn instantly. This has a 200 second cooldown.
Empower: Treants heal the ally they're guarding for 25% of damage dealt.
Level 13
Inspiring Horn: Horn of Cenarius grants increased Movement Speed.
Poison Armor: If an enemy gets damaged by Thorn Armor, they become poisoned and take +5 damage per level for 3 seconds.
Spreading the Heals: Healing Touch heals you for 25% of if cast on another Hero.
Level 16
Thick Hide: Reduce all stuns, roots, silences, and stuns you recieve to a maxmium of .5 seconds.
Honored Horn: Your spells cost 0 mana when they target the holder of Horn of Cenarius.
I Call to You: Activated Ability - After channeling one second, Cenarius teleports to the holder of the Horn of Cenarius. Can only be used if another Hero has the Horn of Cenarius. 40 second cool down.
Double the Treants: Summon Treants costs twice a much but summons an additional Treant.
Level 20
Nature's Tornado: Casts Tree Guard, Thorn Armor, and Healing Touch an additional time on targeted Hero.
Ring of Life for Life: The Ring of Life lasts until targeted Hero dies or is cast on a new Hero.
Cornucopia: Horn of Cenarius benefits you whether you're holding it or not.
Trample: Activated Ability - Triples your movement speed for 5 seconds. Deals +50 damage per level to nearby enemies and stuns enemy Heroes for 1 second. They can only be stunned once per Trample. 35 second cool down.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments