Cenarius by rgg138

9 Votes

Cenarius

By: rgg138
Last Updated: Mar 21, 2021
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Cenarius

Lord of the Forest


meele support (not healer).

Combat Trait

1
SOUL OF THE FOREST
Collecting regeneration globe instantly deals 150 (+4%) damage to nearby enemies.
Every tick of Regeneration Globe healing reduces cd of basic abilities by 0.5s.

Primary Abilities

1
NATURE'S WRATH (Q)
cost: 25 mana
cooldown: 7s


Deals 160 (+4%) damage to the first enemy hit foward. Every third time Wrath hits the same enemy Hero, summons a regeneration globe at his position. That globe last half duration and does not turn purple.
Hitting non-hero/structure enemies reduces its cd by 3s and regenerate 15 mana
2
Shield of Thorns (W)
cost: 50 mana
cooldown: 14s


Imbue an ally target with Thorns, granting shield that absorbs up to 250 (+4%) damage for 4s. Nearby enemies take damage equal to that absorbed by the shield. Thorn's damage slows by 25% for 1s
3
Force of Nature (E)
cost: 70 mana
cooldown: 30s


After 1.5s delay, Deals 260 (+4%) damage and summons 3 treants in a area. Treants deal 64 (+4%) per attack. They can soak xp and last 8s

Heroic Abilities

1
Emerald Dream (r1)
cost: 80 mana
cooldown: 75s


Instantly puts nearby enemies to sleep for 2s. Sleep's effect ends instantly if the target takes damage after the first 0.5 seconds. Also summon 3 treants that attack the first enemy that awakes
2
Wisp Spirits (r2)
cost: 20 mana a second
cooldown: 100s

Channel a storm of wisps in a area dealing 270 (+4%) damage a second over 6s. Enemies that stand there are silenced and blinded

Special Mount

1
Gallop (Z)
Cenarius moves 10% faster than normal Heroes.
Activate to tripled that bonus for 5s.
45s cd

Statistics

Health: 2100 (+4%)
HP regen: 4,38 (+4%)

Mana: 500
Mana regen: 3

Attack Damage: 104 (+4%)
Attack Speed: 0.85
Attack Range: 2
(bigger than normal meeles)

Talents

lvl 1


1. Q- Quest: for each enemy Hero hit increase damage by 1. For each enemy minion hit, increase its damage by 0,1. Unlimited

2. W- Shield of Thorns damage increased by 25% and duration by 1s

3. D- Damage dealt after collecting globe heals 15 (+4%) hp and 3 mana for each enemy hit



lvl 4


1. Q- Nature's Wrath range increased by 20% and makes next basic attack ranged

2. W- Passive: While Thorn Shield is active on any ally, Cenarius basic attack cleave for 50% damage
Quest: gather 20 regeneration globe
Reward: reduces Thorn Shield cd by 3s

3. E- Increase range by 50% and area by 20%. Also increase Treant's hp and duration by 25%




lvl 7


1. Q- Wrath grants Cenarius 5 armor for 7s when a Hero is hit. Stack up to 15 armor

2. W- Using Shield of Thorns on another Hero grants Cenarius a weaker untalented version: 125 (+4%) shield.
Also increase damage area by 20%

3. D- Passively increase globe regeneration by 2s.
Grants a new ability that takes the D button. Summon a regeneration globe at your location. 45s cd




lvl 13


1. D- Damage area from collecting a globe increased by 50%. It slows enemies hit by 90% for 0.5s

2. E- Treants deals 60% more damage against structure

3. E- Force of Nature no longer has a delay. Its initial damage slow enemies hit by 40% for 3s




lvl 16


1. Q- Nature Wrath now has 3 charges

2. W- The first enemy that attacks the target affected by Shield of Thorns is rooted for 1.25s

3. Z- Remove all current root and slow effect on Cenarius and became unstoppable for 1s. Decrease its CD by 10s




lvl 20


1. R1- Increase sleep duration to 5s, and cd to 100s

2. R2- Now you can move the storm of wisps, but it moves 50% slower than a Hero. Also reduces its CD by 2s whenever a Hero is hit

3. E- Treants now cast talented Nature's Wrath at the same direction as you

4. AA - Basic attacks removes 5 physical armor for 3s, up to 15 armor. Also, increase Cenarius movement speed by 1%, up to 5%, for 3s

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1
[-]
Gondorcina (1) | July 11, 2017 4:50am
Talent at level 1 for attack damage is way too much. Raynor and Illidan gain 0.2 per minion kill and 1 per Hero takedown. Imagine how much hits they land in gameplay of, example 10 minutes? It is ludacrious.
I think that needs do be remodified to something else.
How can you name ability that you cast an aura? Aura is something that is passive and has benefits on you and maybe others. I would name it something like Shield of thorns or something..
Force of nature ability.. Maybe with a cast time like 0.5 seconds or 1 second.
Nature's wrath... I think that it has too many buffs. Some of them are better to be talent, like, restoring wasted mana up to 50% or something.
There is more, but i will think about it. But nice concept, i must say, and interesting.
1
[-]
rgg138 (1) | October 1, 2017 4:55pm
I made some of the changes you propose. thx
2
[-]
Tarurb (2) | January 25, 2017 9:28pm
OMG SO CUTE! YOU MADE A WISP ULTIMATE :D!!!!!
1
[-]
Tarurb (2) | January 18, 2017 9:44pm
Could we make him ranged? Idk I see him as a ranged hero, like a Keeper of the Grove in Warcraft 3 XD.
1
[-]
rgg138 (1) | January 19, 2017 8:00am
If so, he would be so easy to play
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