Cenarius by pringlepingel

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Cenarius

By: pringlepingel
Last Updated: Aug 11, 2017
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Cenarius

Lord of the Forest

Cenarius, Lord of the Forest and patron of all druids, is one of the most powerful and influential demigods of Azeroth. Worshipped by the night elves since their early history, the Son of Malorne taught the elves to be druids and embrace nature, and he has been referred to as the heart of the land.

THIS KIT IS BASED ON A KIT MADE BY NEPTUNE45

Traveling through the Emerald Dream, Cenarius has made his way into the Nexus. As a mobile ranged specialist, Cenarius finds strength guarding a lane and pushing through fortifications. Cenarius can heavily secure areas and objectives using his trait, as it is highly effective against enemies that are clumped together.

Combat Trait

1
Ancient Protector
Cost: 100 Mana
Cooldown: 45 seconds
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Summon an Ancient Protector in an area to guard an area that lasts for 30 seconds. The Ancient Protector hurls one boulder every .75 seconds for medium amounts of area damage.

Can only have one ancient protector on the field at a time Unless you take a level 20 talent to summon a second one.

Primary Abilities

1
Nature's Wrath (Q)
Cost: 15 Mana
Cooldown: 6 seconds
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Charge for up to 3 seconds gradually increasing radius by 25% per second. Reactive to use the ability dealing medium amounts of damage in an area. Each second charged reduces the cooldown of the next Wrath by the same amount.

Can move and use abilities while charging.
2
Thorns Aura (W)
Cost: 20 Mana
Cooldown: 10 seconds
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An aura that, upon activation, gives friendly units around Cenarius a damaging shield, which wounds enemy melee attackers for a small amount of damage per physical attack while shields are active.

Shields last for 3 seconds.
3
Gale Wind (E)
Cost: 40 Mana
Cooldown: 12 seconds
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Deal small damage in a large cone, slowing enemies Movement Speed by 20% for 4 seconds.

Enemies caught within the the the first half of the cone, closest to cenarius are slowed for double the amount, and are knocked back with a stun for 0.5 seconds.

Heroic Abilities

1
THE SPIRITS CALL (R1)
Cost: 70 Mana
Cooldown: 90 seconds
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After 0.5 seconds summon waves of wisps that travel toward you for 7 seconds. Each wisp detonates when hitting an Enemy dealing heavy damage in a small area and silencing Enemy Heroes for 1 second.

This is a reverse skillshot akin to Xul's spectral scythe, mixed with poison nova
2
Ancient of War (R2)
Cost: 120 Mana
Cooldown: 100 seconds
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Summon an Ancient of War at a target location.

Once summoned, the Ancient of War will begin to deal damage to the closest enemy hero within a small range for medium amounts of damage. Tree lasts 15 seconds.

Tree acts as an impassible wall, akin to Tassadar's force wall or Leoric's Entomb.

Special Mount

1
WILD RUN
Cenarius moves 10% faster by galloping, this increases to 20% when within the radius of your Ancient protector.

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