Cenarius by DoctorFoxman

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Cenarius

By: DoctorFoxman
Last Updated: May 6, 2018
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Cenarius

Lord of the Forest

A mobile Ranged Support able to support multiple allies all over the map.

Cenarius, Lord of the Forest and patron of all druids, is one of the most powerful and influential demigods of Azeroth. Worshipped by the night elves since their early history, the Son of Malorne taught the elves to be druids and embrace nature, as opposed to the arcane-inclined Highborne and the religiously-inclined Sisterhood of Elune. He served as a commander of the forces of Kalimdor in the War of the Ancients after the death of his father. He continued serving as a teacher and protector of the elves and their forests for 10,000 years until he was killed by the demonically corrupted orcs led by Grom Hellscream.

Combat Trait

1
Forest Lord
Cooldown: 45 seconds

Summon a Treant to follow a Minion wave. Treants have 375 (+4%) Health, deal 25 (+4%) damage per secon, and heals nearby allies for 2% of their maximum Health per second. Up to 3 Treants can be active at a time.

Primary Abilities

1
Wild Growth
Mana Cost: 60
Cooldown: 9 seconds


Spread nature magic to up to 3 nearby allies (prioritizing Heroes), healing them for 50 (+4%) instantly and an additional 200 (+4%) Health over 5 seconds.
2
Thorns
Mana Cost: 40
Cooldown: 12 seconds


Sprout thorns on an ally for 8 seconds, dealing 40 (+4%) damage to enemies that attack them.
3
Cyclone
Mana Cost: 90
Cooldown: 15 seconds


Summon a cyclone in an area for 2 seconds, dealing 120 (+4%) damage to enemies caught inside it and stunning them. Enemies that touch it are dealt 90 (+4%) damage and knocked back.

Heroic Abilities

1
Tree of Life
Mana Cost: 100
Cooldown: 120 seconds


Become the Tree of Life for 10 seconds, granting you 50 Armor, enhanced Basic Abilities with 200% faster cooldowns, and Unstoppable for its duration, but you cannot move or Basic Attack.

(Wild Growth): Heals all allies in range and increases the radius by 50%.

(Thorns): Increases the damage by 50% and grants 20 Armor.

(Cyclone): Increases the radius by 30% and the duration by 1 second.
2
Vortex
Mana Cost: 100
Cooldown: 100 seconds


Channel to summon a vortex in an area for up to 6 seconds, slowing enemies inside by 40%. The first time an enemy tries to exit the vortex, they are knocked back to the center and dealt 325 (+4%) damage.

Special Mount

1
Keeper of the Grove
Cooldown: 60 seconds

Cenarius cannot mount, but has 15% bonus Movement Speed. Activate to triple this bonus for 3 seconds.

Level 1 Talents

Revitalize (Q): Quest: Heal allied Heroes with Wild Growth.
Reward: After healing 30 Heroes, reduce its Mana cost by 20.
Reward: After healing 90 Heroes, Wild Growth heals up to 5 nearby allies.

Bramble Aura (W): Quest: Hit enemy Heroes with Thorns 100 times.
Reward: Increase Thorns' duration by 50% and cause it to deal 40 (+4%) damage to nearby enemies per second.

Nature's Wrath (Active): Quest: Heal allied Heroes with Treants.
Reward: After healing Heroes 100 times, increase Treant's damage by 50% and healing to 4% of the target's maximum Health.
Reward: After healing Heroes 200 times, unlock the Nature's Wrath Ability, which can be activated to summon 3 Treants around you. 60 second cooldown.

Level 4 Talents

Harsh Winds (E): Increases Cyclone's damage by 33%.

Ancient Lands (D): Treants grant 50 Armor against Minions and Mercenaries to nearby Minions.

Green Lord's Touch (Passive): Every 10 seconds, your next Basic Attack heals nearby allies for 100% of the damage dealt. Basic Attacks reduce this cooldown by 1 second.

Level 7 Talents

Rampant Growth (Q): Wild Growth removes roots and slows from targets.

Walk with the Wilds (W): Thorns grants 15% bonus Movement Speed for its duration.

Nature's Safeguard (Z): Being stunned or rooted reduces Keeper of the Grove's cooldown by 20 seconds.

Level 13 Talents

Early Spring (Q): Increases Wild Growth's initial heal by 150%, but reduce its healing over time by 50%.

Encroaching Vines (W): Enemies hit by Thorns are slowed by 30% for 1.5 seconds.

Mana Gusts (E): Cyclone emits a wave of Mana when cast, granting nearby Allies 20 Mana and reducing the cooldown on their Basic Abilities by 1 second. Additional waves are produced when enemies run into the Cyclone.

Level 16 Talents

Nature's Gift (W): Thorns heals its target for 50% of the damage it deals.

Travel Form (Z): Increase the Movement Speed bonus of Keeper of the Grove by 5%. Its active component lasts 1 second longer.

Barkskin (D): Treants provide nearby allied Heroes with 20 Armor.

Level 20 Talents

Nordr***il's Memory (R): Tree of Life grants an additional 20 Armor, lasts 5 additional seconds, and Basic Abilities gain unlimited range during its duration. Wild Growth will only heal allied Heroes outside its normal radius.

Ursol's Vortex (R): Increase Vortex's radius by 35%, which shrinks to half size over 4 seconds, and enemies will be knocked back the first 2 times that they try to exit.

Abundance (Q): Wild Growth's healing over time can stack twice and reduce its cooldown by 1.25 second per allied Hero healed.

Overgrowth (Active): Activate to heal an allied Hero for 50% of their missing Health over 10 seconds. The cooldown is reduced by .5 seconds per percent of Health the target was missing. Does not stack. 100 second cooldown.

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