Cenarius by tkal

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Cenarius

By: tkal
Last Updated: Mar 6, 2018
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Cenarius

Lord of the Forest

Level 1 Stats
Health - 1355
HP Regen - 4.5
Mana - 400
Mana Regen - 2.5
Attack Dmg - 80
Attack Speed - 1.0
Attack Range - 5.0

Level 20 Stats
Health - 5670
HP Regen - 4.5
Mana - 800
Mana Regen 3.5
Attack DMG - 216
Attack Speed - 1.0
Attack Range 5.0

Combat Trait

1
Shan’do of Druids
Child of Malorne
Cenarius has 10% Spell Armor and 25% increased movement speed. Cenarius cannot use normal mounts.

Child of Elune
Cooldown: 30 Seconds
Activate to restore 500 health to Cenarius and allies effected by Nature’s Seed.

Primary Abilities

1
Nature’s Seed
Cooldown: 9 Seconds
Mana: 70 Mana

Restore 600 health to a target ally. Within 12 seconds of using Nature’s Seed using it on the same target grants them 5 armor and also heals for an additional 250 health over 6 seconds.
2
Path of Cenarius
Cooldown: 6 Seconds
Mana: 77 Mana

Activate to create a trail of nature wherever Cenarius walks. This trail deals 50 damage a second to enemies and restores 40 health a second to allies. Lasts 4.5 seconds.
3
Nature’s Will
Cooldown: 12 Seconds
Mana: 65 Mana

Target an area, after 3 seconds deal 120 damage and stun heroic enemies for 1 second.

Repeatable Quest:Every enemy stunned by Nature’s Will increases its damage by 5.

Heroic Abilities

1
Axe of Cenarius
Cooldown: 50 Seconds
Mana: 120 Mana

Target an allied hero, equipping them with the Axe of Cenarius, granting them 25% increased attack speed and damage, Unstoppable, Immune to Time Stop (And Temporal Loop) and automatically has Natures Seed on them. Lasts 10 seconds.
2
Typhoon
Cooldown: 100 Seconds
Mana: 100 Mana

Summon a Typhoon at a lodation, the Typhoon moves randomly from where it was casted and reduces enemy heroes vision by 2.2, damage by 25% and slows by 40%. Lasts 15 seconds.

Level 1 [Scaling]

Heart of the Land
Quest:Collecting regeneration globes increases mana regeneration by .5 up to 3.5.
Reward:After collecting 10 regeneration globes reduce mana costs of basic abilities by 20
Reward:After collecting 25 regeneration globes gain 15 armor and 15 spell armor.
Seed of Lore
Quest:Prevent 1200 damage with Natures Seed or Shando of Druids.
Reward:After preventing 600 damage increase healing by 25%.
Reward:After preventing 1200 damage Nature

Level 4 [Choose One]

Son of Malorne
Choose One: Shan

Level 7 [Utility]

Thorns Aura
Cooldown: 40 Seconds
Activate to make damage taken by Cenarius and allies also be taken by their attackers.
Passive: Cenarius takes 25% reduced damage from all sources.
Renewal
Cooldown: 90 Seconds
Activate to make a target ally Unstoppable for 1 second. The target ally gains 15 armor and an untalented Natures Seed on them.
Healing an allied hero that is Silenced, Rooted, or Stunned reduces the cooldown of Renewal by 15 seconds.
Oaken Heart Attacks
Every third auto attacks to enemy heroes deal 60% increased damage and 10% increased damage per ally effected by Natures Seed.

Level 13 [Healing]

Regrowth
Using Natures Seed on a target with more than 15 armor increases the healing by 50%.
The Forest Provides
Path of Cenarius healing increased by 45.
Gift of Cenarius
Cooldown:45 Seconds
Activate to cause Cenarius

Level 16 [Uniqueness]

Natures Guardians
Gain two charges of Natures Will. After hitting an enemy hero with Natures Will the next one summons a Treant. (Malfurions Treant)
Path of Elune
Path of Cenarius grants allies a shield based on 30% of their maximum health. (While on the Path) Increase duration by 1.5 seconds.
Seed of Winds
Natures Seed grants allies 45% increased movement speed for 5 seconds.
Cyclone
Cooldown: 60 Seconds
In a line summon a cyclone, lifting the first enemy hero it hits into the air, dealing 255 damage and in the air for 5 seconds, unable to cast spells or move.

Level 20 [Storm]

Wound of Sargeras
Axe of Cenarius bonuses are increased by 20%. Cooldown increased by 10 seconds.
The Winds of Aviana
Gain two charges of Typhoon, reduce cooldown by 20 seconds.
Horn of Cenarius
Cooldown: 80 Seconds
Send Wisps towards a target region dealing 1000 damage to any enemies surrounded by the Wisps.
Passive: Increase healing by 50%.
The Emerald Dream
Upon taking fatal damage, become Ethereal able to cast abilites but unable to move from Cenarius

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