Cenarius (Concept update 1.2) By Ghosthit by ghosthit

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Cenarius (Concept update 1.2) By Ghosthit

By: ghosthit
Last Updated: Aug 28, 2016
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Cenarius (Concept update 1.2) By Ghosthit

Demigod of druidism

heavy heals overtime, uses hots and mushrooms along with cyclones and barkskins to keep him and his allies high in health and safe from harm

Combat Trait

1
Wild Mushroom
Place a Wild mushroom with 100 health (starting at level one) healing all targets in a large radius around the mushroom for 25 healing a second for 25 seconds or when it is killed. Press the Wild mushroom key again to detonate the mushroom doing a burst heal of 425 (starting at level one)

10 second cooldown
50 mana cost
instant cast
2
Centaur
Cenarius does not have a mount, instead he runs constantly at 25% increased speed

Primary Abilities

1
Rejuvination
Place a heal over time effect on an ally healing for 350 health over 10 seconds can be placed on multiple heroes
2 second cooldown
25 mana cost
instant cast
can be used on self
2
Cyclone
Disorient your target suspending them in the air putting them in stasis for 1.5 seconds
8 second cooldown
50 mana cost
instant cast
3
Barkskin
When activated Cenarius takes 25% less damage for 3 seconds
15 second cooldown
85 mana cost
instant cast
can only be used on self

Heroic Abilities

1
Wild Growth
Heals all allies in a large radius for 600 healing over 5 seconds (starting at level 1)
60 second cooldown
120 mana cost
1 second cast
2
Hurricane
Slows all enemies by 40% in a large radius increasing by 20% per second, When hurricane's slow reaches 100% the enemy is trapped in a cyclone for 3 seconds.
90 second cooldown
120 mana cost
instant cast
casted around a single enemy

Talents

Tier 1 talents:

-Activate to make all rejuvinations do their remaining healing over 2 seconds, 15 second cooldown, 45 mana cost, instant cast

-Conjurer's pursuit

-Cenarius generates 3 mana every time he's hit with a basic attack

-Wild mushroom cost 20 less mana for 10 seconds after detonation

Tier 2 talents:

-Barkskin can now be placed on other heroes

-When wild mushroom is detonated it slows all enemies by 25% in a small radius around the mushroom

-When rejuvenation expires it heals all heroes in a medium radius for 170 health (at level one)

-Cyclone lasts 25% longer

Tier 3 talents:

-Barkskin now reduces damage taken by an additional 10% damage and reduces the damage taken by the next basic ability by 50%

-you can now place 2 rejuvenations on the same target

-Cyclone's range is increased by 50%

-Cleanse

Tier 4 talents:

-Wild Growth
Heals all allies in a large radius for 600 healing over 5 seconds (starting at level 1)
60 second cooldown
120 mana cost
1 second cast

-Hurricane
Slows all enemies by 40% in a large radius increasing by 20% per second, When hurricane's slow reaches 100% the enemy is trapped in a cyclone for 3 seconds.
90 second cooldown
120 mana cost
instant cast
casted around a single enemy

Tier 5 talents:

-Ally heroes in the range of wild mushroom move 10% faster and slow effects are reduced by 50%

-Barkskin reduces the duration of stun, silence, root and slow effects on cenarius or an allied hero by 50%

-Cyclone now slows all enemies in a short radius by 40% for 3 seconds when cyclone ends

-Ice block

Tier 6 talents:

-Barkskin now roots the next 2 enemies who attack that ally for 1.5 seconds

-When Wild mushroom is detonated it dots all enemies in a short radius for 200 damage over 5 seconds (at level one)

-Activate to make 40% of your healing copied and granted to Cenarius for 8 seconds, 30 second cooldown, instant cast, no mana cost

-Hardened Focus

-Tier 7 talents

-Wild growth does double the healing over twice the duration

-Hurricane puts enemies in cyclones twice as fast

-Bolt of the storm

-Storm shield

-Rewind

Basic characteristics

Auto attack: 71 damage +(4% per level)

Attack speed: once every .96 seconds

Health: 1529

Mana: 500 (at level one)

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1
[-]
Tenkz (2) | August 26, 2016 4:24pm
Are you sure this isn't a Malfurion buff thread?
1
[-]
satyr101 | August 28, 2016 7:22am
Did you even read this hero? theyre not at all similar, one has damage and can regen mana, plus set up kills, like...the only thing thats similar is the lore, cenarius is just a **** load of output with a defensive malf would be used in a gank comp with like kt kerrigan so he can root out of stun and give them mana, Cenarius wud be used to heal against those comps cycloning the diver or the ganker and keeping his team topped with his powerful long lasting hots, so in short theyre used in opposite ways to counter each other lol read before commenting plz
1
[-]
ghosthit | August 28, 2016 6:51am
Eh, not really, although they are both druids there are differences in their play styles, Cenarius' cc is used to only to stop incoming damage and his healing has to be 100% in advance, when i designed him i knew that this would be a misconception that i'd have to deal with but cenarius is all about preparation while malfurion is a little more forgiving with his large and relatively burst heal. Malfurions root allows for large setups and kills so although cenarius would do more healing malfurion uses offense as one of his defenses, is one stronger than the other idk, numbers are flexible in an ever-changing meta but my goal was to create a h.o.t. healer in a moba which has proven to be difficult but i hope that answers your question and then some, see you in the nexus
1
[-]
Beaulieuswagxo | August 8, 2016 3:16pm
Love the changes good update
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