Some changes to Chen's kit that would make his play experience more enjoyable.Â
Fixes some of Chen's problems:Â
-too reliant on trait to be tanky
-doesn't have any form of hard cc as a tank
-can be very punishing if trait is intercepted (newer heroes have too much hard cc)
Exposes Chen's main weakness:
-not a lot of damage
-doesn't provide a lot of cc (Does have a bit but not as much as other tanks)
-a high skill cap
Combat Trait
1
Fortifying Brew
Changes:
-Decrease total shield amount from 192+72perlevel to 180+70perlevel
-Shield persecond changed from 64+24perlevel to 54+25perlevelÂ
 (idea: less shield before 10, more afterwards)
-Brew persecond increases at level 10, from 40 to 50
-Chen is unstoppable while brewing
Primary Abilities
1
Flying Kick
Changes:
-Damage lowered from 55+10perlevel to 30+9perlevel
-While brewing, Flying Kick can still be used to jump towards an ally, but it can't be used to jump towards an enemy.
 -(It does no damage, Doesn't cost any brew, but costs 10+8perlevel of your shield)
2
Keg Smash
Changes:
-Damage decreased from 15+5perlevel to 10+5perlevel
-Slow amount decreased from 25% to 20%
-Enemies drenched in brew are silenced for 1.5 second if Chen uses Fortifying Brew (trait) within 2.5 units (Chen's attack range is 2).
-Enemies drenched in brew take 90% more damage from Breath Of Fire(E). (both initial and damage overtime)
3
Breath of fire
Changes:
-Enemies soaked in brew no longer take an extra 39+9perlevel damage over 3 seconds
-Initial damage lowered from 39+9perlevel to 30+9perlevel
-Enemies affected by Breath of Fire (E) also take 10+10perlevel damage over 3 seconds
Clarify:
Now, E always sets enemies on fire. The total amount of damage of E without Brew is increased by 1+1perlevel.Â
Originally, enemies drenched in brew basically take 2 times more damage from E in 3 seconds, now it is still the same amount of damage, but spread out through initial and overtime damage.Â
Secondary Abilities
1
Triple attack
Unchanged
2
Split up
Deleted
3
Run
Increase all element's movement speed by 50% for 2 seconds
cooldown: 6 seconds
Heroic Abilities
1
Wandering Keg
Unchanged
2
Storm, earth, fire
Changes:
-Now you can use number buttons: 1(storm), 2(earth) and 3(fire) to control the individual elements.
Talent Changes
LV20 TALENTS (Teir 7):
Elemental Conduit:
-The elemental spirits summoned are now considered as minions, they have a health bar and can be attacked by enemies. They will push down the closest lane for 10 seconds (increase from 4 seconds)
-Only one can be active at one time
-They cannot be controlled by the player
Welcome to tell me your ideas!
This is just a concept, there is always going to be mistakes. I would love to know what you guys think about it, is it overpowered? Does it fix some of Chen's problems?
Please leave a comment and let us know what you think about CHEN!
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments