Arcane Specialization: Chi regenerates 2 more mana per second. Fire Specialization: Every enemy hit by a Fire School ability of Chi receive an additional 24 (+4 per level) damage over 4 seconds. Ice Specialization: Slow effect of every Ice School ability increased to 30%. Enburn: Activate to wrap in flames an enemy Hero, dealing 104.44 (+19.99 per level) damage over 10 seconds. Cooldown 60 seconds.
Level 4 Talents
Protective Shield: Everytime you activate Elemental Armor you gain a shield equal to 10% of your maximum health for 5 seconds. Gathering Power: Hero takedowns increase Ability Power by 1%, to a maximum of 15%. Half of this bonus Ability Power is lost on Death. Clairvoyance: Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 10 seconds. Cooldown 45 seconds.
Level 7 Talents
Far Throw: Increase the range of Arcane Orb by 50%. Quick Hydra: Reduce the cooldown of Hydra by 2 seconds. You can have an additional Hydra on the battlefield. Safety Blast: Activate to knock back nearby enemies. Cooldown 15 seconds.
Level 10 Talents
Black Hole: Conjure a Black Hole at the target location that slowly draws enemies to it for 2 seconds. Enemies caught in this effect are stunned until the Black Hole vanish. Meteor: Summon an immense meteor that plummets from the sky, crashing into enemies for 335 (+35 per level) damage to all enemies. The meteor fall in 2 seconds, and on the battleground appear his shadow before it lands.
Level 13 Talents
Unstoppable Force: The Arcane Orb Always reach and detonates at maximum range, dealing half damage to enemies in his path. Familiar: The familiar empower your basic attacks, based on wich School you currently have. Arcane School: Your basic attacks give you 2 mana. Fire School: Your basic attacks deal 50% more damage. Ice School: Your basic attacks slows the target for 25% of his movement speed for 3 seconds. Diamond Skin: Activate to place yourself in Stasis and gain Invulnerability for 3 seconds. Cooldown 60 seconds.
Level 16 Talents
Multiple-Headed: Hydra gain a charge, and you can have an additional Hydra on the battlefield. Eternal Cuirasse: Elemental Armor last forever, or until you recast it or die. Teleport: Activate to teleport to a nearby location. Cooldown 100 seconds.
Level 20 Talents
Supermassive Black Hole (Black Hole Power-Up): The Black Hole nullifies every ranged attack and non-heroic ranged ability around it. Friendly Attacks and abilities are not afflicted. Star Pact (Meteor Power-Up): Reduce the time before the meteor falls to 1 second. Increase his area of effect. Storm Shield: Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. Archon Power: Your abilities have no cooldown for 5 seconds. Cooldown 180 seconds.
best concept for me, everything i wanted for wiz is in this. =) GJ VERY GJ
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