Tier 1
Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges
Extended Ray: Increase the range of Disintegrate by 25%
Signature Spell: Magic Missile doesn't cost Arcane Power
Riftwalker: Reduce the cooldown of Teleport by 2 seconds
Tier 2
Prodigy: Increase the amount of Arcane Power from attacking enemy heroes to 20
Intensify: Increase Disintegrate's width and damage by 25%
Charged Blast: Increase Magic Missile's projectile speed and damage by 25%
Envenom: Activate to poison a hero over 5 seconds
Tier 3
Power Hungry: Teleport does 400% more damage to minions
Efficiency: Disintegrate's cost per second is reduced by 10
Influx: If you damage an enemy hero with your teleport your Arcane Power is refilled
Battle Momentum: Basic attacks reduce ability cooldowns by .5 seconds
Tier 4
Archon
Slow Time
Tier 5
Convergence: Disintegrate's damage increases by 20% every second it is channeled
Portal: Teleport's range is increased by 30%
Wipe Away: Disintegrate slows enemies caught in its path by 25%
Arcane Sanctuary: 60 second cooldown. Activate to place yourself in stasis and gain invulnerability for 3 seconds. While in stasis your arcane power regeneration rate is doubled
Tier 6
Forked missiles: Upon hitting a target Magic Missiles forks to two identical missiles that can also fork
Arcane Vacuum: Enemies you damage with teleport are silenced for 1.5 seconds
Fracture: After casting teleport you summon two images that copy your spells for 10% damage each
Energy Shield: 30 second cooldown. 40 Arcane Power. Gain a shield equal to 50% of your max health
Tier 7
Ascension: Archon's duration is extended by 4 seconds for every takedown you achieve while in Archon form
Stretch Time: Ally movespeed in the bubble is increased by 50%
Bolt of the Storm: Activate to teleport to a nearby location
Astral Presence: Increase your Arcane Power regeneration by 200% and your ability power by 15% for 5 seconds
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