Cho'Gall (Nearly complete, waiting for comments) by Chatpelier

1 Votes
Rating Pending

Cho'Gall (Nearly complete, waiting for comments)

By: Chatpelier
Last Updated: Oct 4, 2015
Quick Share

Cho'Gall (Nearly complete, waiting for comments)

First of the Ogre-Magi

Health: 1060(+260 per level)
Regen: 2.21(+0.54 per level) per second

Mana:   500(+10 per level)
Regen: 3(+0.10 per level) per second

DMG:     46 (+9 per level)
Range:  1.5 (Melee)
ATK Speed: 1.11 per second
*All stats are level 1 stats


Pros :
- Very hard pusher
- Can clear mercs camp fast
- Vision and mines for map awareness
- Strong buff
- Bulky

Cons :
- Really weird gameplay (no direct damage)
- Bad duellist
- Runes cost a lot of mana, need mana sustain through talent
- Melee character

First of all, I'd like to clarify a few things :
- It's my second hero concept so my numbers might be a bit high, I definitely could use your help with that
- I'm not a specialist in damage/heal numbers, so I specified low/moderate/high damage. If someone is good with that, don't hesitate
- I'm not a native english speaker, so I guess there must be some mistakes here, sorry
- I did play WoW for a couple of years, but I'm not a big fan of the game, I reaaally love the Warcraft games though
- Any idea that doesn't involve to change everything I did is welcomed ^^

I know Cho'Gall was meant to be added to the game, but has of yet, he's not. Maybe bli² ideas didn't work out, or they just want to keep him for latter.
Anyway, I wanted to do something with him, since Magi-Ogres are a really nice concept. I loved them in Warcraft II.
I've tried to work with Ogre-Magis 3 spells from War II, but also some of his abilities from WoW (even if I've never seen them myself).
He's fitted for pretty much every roll except maybe tank (but he's an Ogre, so... could work), so I've made him a Specialist. This way, he's able to do a lot of different things.

Combat Trait

1
(Trait) Corrupted Orb
Whenever a friendly or enemy unit (including heroes) dies near Cho'Gall, he spawns an untargetable Darkened Creation that deals 10% of this unit damage.
Darkened Creations last for 6 seconds.


Range : ~7

Primary Abilities

1
(Q) Eyes of Kilrogg
Cho'Gall summons a swarm of 10 Eyes of Kilrogg in a large cone, that travels fast (~300% heroes base speed) and at random (they'll never turn around though) for 5 seconds before decaying.
If an Eye encounters an enemy hero, it decays and reveal him for 4 seconds.


Cooldown : 18 seconds
Mana : 55
Range : ~Half Abathur's mines (in a cone) / Eyes vision ~2 times Abathur's mines'
2
(W) Ogre-Magi's Bloodlust
Increases target ally's attack speed and movement speed by 40% for 5 seconds.


Cooldown : 18 seconds
Mana : 65
Range : ~Uther's Holy Light
3
(E) Runes
Lay Runes on the ground that deal 75 (+15 per level) area of effect damage whenever an enemy unit steps on it. Structures don't trigger it, but are dealt damage from the area of effect.
Runes can explode 3 times with 1 second between each explosion.
Runes last 20 seconds and blink every 4 seconds, otherwise, they're invisible.


Cooldown : 6 seconds
Mana : 85
Range : 5.5

Heroic Abilities

1
Corrupting Adherent
Spawns 4 Darkened Creations (based on random minions), then transform all surrounding Darkened Creations into Corrupting Adherents.
Corrupting Adherents have HP similar to Catapult Minions, deal 2 times the damage of their former form, and leave a trail behind them.
Corrupting Adherents damage apply corruption, dealing damage over time to units and structures.


Cooldown : 100 seconds
Mana : 100
Range : Same as Corrupted Orb
2
Corrupting Crash
After 2 seconds, cast a wave of corruption in a line that grows whilst dealing 158 (+18 per level) damage to units and structures. When hitting a mercenary or an enemy unit, empowers the wave by 5% of it's initial damage (10% per hero). Max 150% bonus damage.


Cooldown : 70 seconds
Mana : 90
Range : As large as Azmodan's fireball, travels until it leaves the map

Talent Ideas

Level 1 :

[Big Brother] - Q : Increase Eyes' vision by 100% and duration by 1 second.

[Devour] - Q : Eyes that encounter structures stick to them, removing 1 ammo per second until decaying.

[Sustained Bloodlust] - W : Increase Ogre-Magi's Bloodlust by 2 seconds.

[Corrosive Runes] - E : Runes' area of effect damage apply a corrosive effect that deals 115 (+15 per level) damage over 10 seconds to Minions and Structures. Stackable to 3 times.

[Conjurer's Pursuit] : Collecting Regeneration Globes permanently increases Mana Regeneration by 0.1015 per second.


Level 4 :

[Consume Darkness] - D : Consume all Darkened Creations and Corrupting Adherents to regain 3% health and 1.5% mana per unit consumed (tripled for Corrupting Adherents).

[Mob's Frenzy] - W : Using Ogre-Magi's Bloodlust on a Minion or Mercenary also applies it to all nearby allied Minions and Mercenaries.

[Runes of Pain] - E : After being damaged by Runes, enemies get a debuff that make them take 75% more damage from Runes for 6 seconds. Stackable to 3 times, refresh the debuff when damaged by Runes.

[Envenom] : Activate to poison an enemy Hero, dealing 209.88 (+29.92 per level) damage over 10 seconds.


Level 7 :

[Empowered Corruption] - Trait : Casting a spell empowers Darkened Creations and Corrupting Adherent around Cho'Gall. They release corruption, dealing damage around them every second for 4 seconds.

[Corrupted Eyes] - Q : Eyes spawn a Darkened Creation after decaying.[Psychic Runes] - E : Dealing damage to an enemy hero with Runes refunds 20 MP. The total refund can't exceed Runes mana cost.

[Blood Written Runes] - E : Runes last 10 seconds longer and can explode up to 5 times.

Level 10 :

[Corrupting Adherent] - (R1)

[Corrupting Crash] - (R2)

Level 13 :

[Fast Shadows] - Trait : Darkened Creations and Corrupting Adherents deal 25% more damage and move 40% faster.

[Thirsty] - W : Increase Regeneration and Healing effects by 40% while under the effect of Ogre-Magi's Bloodlust.

[Large Runes] - E : Runes size and area of effect increase by 50%.

[Empower : Runes] - E : Enemy heroes take 20% more damage from Runes and receive 50% less from regeneration and healing effects for 4 seconds.

[Sprint] : Activate to gain 75% Movement Speed for 3 seconds.

Level 16 :

[Liquid Corruption] - Trait : Darkened Creations and Corrupting Adherents slow target by 5%. Stack up to 6 times. Cho'Gall now generates 1 Darkened Creation every 10 seconds.

[Frightening Presence] - W : Targets hit by a unit under Ogre-Magi's Bloodlust become Vulnerable for 4 seconds. Hitting the same target don't refresh Vulnerable.

[Volatile Runes] - E : Casting Runes on another Runes consumes them, making them explode instantly for 250% of one explosion damage.

[Stoneskin] : Activate to gain 30% of your maximum Health as a Shield for 5 seconds.

Level 20 :

[Corrupt Everything] - R1 : Units that die near Corrupting Adherents spawn Darkened Creations.

[Corrupt Minds] - R2 : Allies hit by Corrupting Crash receive Ogre-Magi's Bloodlust and empower Corrupting Crash (5% per unit and mercs / 10% per hero).

[Runic Eyes] - Q : Eyes leave Runes on the ground after decaying. Press Q again to make all Eyes decay.

[Bolt of the Storm] : Activate to teleport to a nearby location.

His Kit

Now that you've got an idea of what he's able to do, let's dig into it a little.
Cho'Gall is the first Ogre-Magi, he's powerfull, corrupted and a little dumb and mad (it depends on which head tbh).
The 3 spells from Warcraft II look like something an agressive Support would have, but he seems more fitted to be a Mage, and still, his Runes seems great for pushing. With this in mind, I decided to go the Specialist route, and mix things a little.

(Trait) Corrupted Orb is what's makin Cho'Gall a good pusher. Darkened Creations aren't that big of a threat, but since they automatically spawn and they're untargetable, they push the lane no matter what, as long as Cho'Gall is around.
Consume Darkness is a must-have talent if you want a good sustain in lane, at the cost of your pushing ability though, so be careful.
Empowered Corruption and Fast Shadows increase your pushing ability even more, but since Darkened Creations aren't THAT great in teamfights, you'll have to choose carefully (remember that dead heroes spawn Darkened Creations too though).
Liquid Corruption can be great for a mass movement speed reduction on the enemy team, specially coupled with Corrupting Adherent.

(Q) Eyes of Kilrogg was a nice but weird ability in Warcraft II that allowed the player to control a fast moving eye that revealed his surroundings, granting map awareness. Obviously it wouldn't fit HoTS gameplay as it is, so I had to make a few changes.
The Eyes will travel fast and at random in a long distance, so you'll have to orientate the cone wisely where you want to see things. They might missed the enemy heroes, but they'll cover a bunch of terrain.
As for the talents, you'll be able to improve the vision and duration, which is nice on bigger maps, make them spawn Darkened Creations that will pursue heroes, preventing them to mount for a few seconds (good on maps that require to gather quickly : Punishers and Tributes I'm looking at you), or make them cover the map with Runes, which could be awesome to soften your enemy's team, kill some fleeing heroes or reveal stealth.

(W) Ogre-Magi's Bloodlust Sadly for me, Bloodlust already exists, but it's a team buff, not a single target one, so I decided to go with this anyway. This ability is a burst buff that also allows the user to flee and/or chase, but it has a very long CD, use it wisely.
If you want to be a good support for your team, you can improve the duration and healing effects on Bloodlust, it's especially good on Illidan, Butcher, Leoric and other hard hitters with good sustain.
Frightening Presence will make the targets of the Bloodlust user Vulnerable, allowing some fun melting down with the right teammates.
Mob's Frenzy will be awesome with a pusher build, if the enemy team lets you alone in a lane, their forts will get destroyed in a matter of seconds.

(E) Runes is your only non-ultimate damaging ability, but is not a skillshot or a targetable ability. It's best casts in bushes, in small paths, in base entrance to protect your Abathur from being killed by Nova/Zeratul, or beneath minions and/or gates, to allow some good pushing/damaging structures (when minions step on it).
Corrosive Runes and Large Runes are perfect for this last part, as it melts structures and minions (like Tychus' grenade) in a large area, but you could also take Psychic Runes for more sustain in lane or Blood Written Runes if you want to cover the map and use them as traps.
Volatile Runes is your only way to burst down heroes, but necessitate some planing beforehand.

(R1) Corrupting Adherent is the best ultimate if you want to push hard. Unlike Darkened Creations, they can be targeted and killed, but they have a fair amount of HP (maybe too much ?), good damage, are great against minions and structure, and benefits from Darkened Creations talents. If you take this, you're at least as scary as Azmodan if your enemy team ignores you for a moment.
If you take Corrupt Everything, you can even leave the lane, it will be pushed really fast by your passive, forcing your enemy to split if they don't want to loose their Nexus in a matter of minutes.

(R2) Corrupting Crash is meant to break your enemy team's formation, much like Raid Boss do. If the front line stay still and take some moderate damage, their back line will suffer a lot more. Casting that on a lane will also clean it all the way, allowing some nice push capacity.
If you take Corrupt Minds, the enemy team will need to be even more cautious, as it will empower both the ultimate damage and your teammates burst capability. The best way for them to avoid that, is to lure you to cast it, while waiting for the effect of Bloodlust to wear off.

Gameplay

Before doing anything else, ask yourself and/or your teammates what your team is lacking, and is it good at ?
-The enemy team has good pushers such as Azmodan, Nazeebo or Sylvanas ? Try to lane against them, to spawn a bunch of Darkened Creation if you know your teammates won't be able to hold them well. Improving Runes can be very effective if they clear your minions really fast.
-Is your team lacking some support heroes ? Is there an Illidan, Leoric or Butcher ? If so, improving Bloodlust could be a good idea.
-Your team is lacking a good pusher/depusher, and/or the enemy team has no real way to stop you from ruining their forts ? Imrpoving your Trait and/or taking Mob's Frenzy should do it.
Of course, this is just a guideline, you could do as you please. :)

*Laning :

Cho'Gall isn't the type to go all out while laning, because his abilities aren't direct, and they cost a bunch of mana. If possible, you'd like to lane with someone else if you don't take a lot of pushing talents.
If you're pushing well, drop a rune under the enemy's gate, to deal some damage to structures while the minions arrive. And if there's a Nova, Zeratul or another painful roamer out there, drop some from time to time to protect you.

If you're laning with someone or are going all out, don't forget Bloodlust. It can also save a life.
Talking about Life Saving, Eyes of Kilrogg is great to check the roamers and mercs camps, don't forget about that if someone seems missing.

In any case, don't spam your abilities, they cost a bunch of mana, and most of them have long CD. Use Runes in Bushes for those stationary/playing hide ans seek heroes (put this under Hammer when he turret and laugh). You could also find this Abathur and put some Runes under him, it'll probably kill him before he can disable Symbiote and move.

Once you hit 10, if you can grab Corrupting Adherent for some hard push, just do it, cast it in lane and push while your mates stall a bit, then leave the Corrupting Adherents do their jobs. You'll force a hero to go stop them, and possibly win the objective, or you'll destroy a fort, either way, it's great for you.

*Objectives :

As mentionned above, objectives is the time when you want to cast Corrupting Adherent on a fort.
Besides that, you want to drop some Runes in a few spots :
-At the entrance(s) of the Mines
-Where the guardians of the Temples are, and maybe in the bushes
-In the bushes in Dragon Shire
-Where you need to give the Spider crystals
-Around the Pirate
-Under the enemy Eternal
-Around the Sanctuaries on the new map to kill the minions spawning
-In front of the Tribute

Don't forget to send your Eyes when you think it could be useful :
-Near the two Terrors
-To look at the Pirate
-To see enemies coming near Tribute
-In the Mines
-Near the Eternals
-To see if the enemies are giving Spider crystals

Since you're a Melee hero, you want to land a few hits on enemies, but don't go too far, you're not that bulky. Try not to hold an objective alone if you're not sure you'll survive. If possible hold it with a hero that can abuse Bloodlust, if not, use it on yourself.
In any case, go there early, and drop a few Runes.

*Teamfights :

If you took Corrupting Adherent, do the same as for objectives, ask your team to stall a bit, and cast it in lane to push while you come back to support them.
Save your Eyes to catch the guys that'll flee at the end of the fight, drop some Runes where the enemy team will go soon, and don't forget to Bloodlust your allies as soon as you can.

If you took Corrupting Crash, you want to time it well. If there's a Zeratul with Void Prison, an Uther or ETC that can stun, or any other hard grouped CC, try to synchro with it.
If there's no such thing in your team, try to hit as many units as you can anyway (even mercs and minions), to empower your waves, and land it on an assassin if you're good.
This ultimate is also good when you're sieging or under a siege, as it will damage a lot of things, including clearing minion waves.

Changes

(09/14/2015) :
Added a few traits
Added numbers (damage, range, stats)
Added a few precisions about abilities
Balanced some talents a bit

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Chatpelier | September 15, 2015 12:57am
Since I said that any comment is welcomed, seems legit to me. :)
Both Cho'Gall's heads would be pleased with some feedback though, ahah.
1
[-]
Golpo (1) | September 14, 2015 11:46am
Here is comment for cho'gall. Make master happy.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved